Author Archives: sourcegamingsoma

Everyone Joins the Battle! Anyone Can Join the Fray! Sakurai Famitsu column vol. 455– E3 2014 and Mii Fighters

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post

Think About the Video Games, vol. 455, June 19th, 2014.

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Looking Back on “Super Smash Bros. Melee,” Sakurai’s Famitsu column vol. 360 (some old stuff previously translated from 1UP, and some new stuff)

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

There are sections here that have already been translated by 1UP, in 2010 when the column was originally released. I’ll quote their translation, but I’ve added my own annotations and translation if I feel something is lacking explanation or is wrong. I’m doing this because I believe that their translation is mostly good and I’d like to avoid having two slightly different translations of the same thing. As this could become problematic when being used as a reference. However, I do want to explain and rectify mistakes that I believe they made.

If would like to read 1UP’s translation on its own first, click here.

There’s an additional retrospective section in addition to the original columns when they are collected in book format. They are located on the bottom of this post. Also, underlined segments have attached sidenotes from Sakurai which are translated as well. Asterisks and footnotes are my own commentary. Lines in red are areas where I feel the 1UP translation was mistaken or lacking in some other way, and my translation is written after the paragraph. There were two lines which they apparently didn’t translate in sections that were otherwise translated, so I added my own translation in blue text to avoid any sort of confusion.

A final note, it seems there was some confusion regarding these things: [2] [3], etc. Those are just footnotes, which aren’t natively supported by WordPress (I think. If they are I don’t know how to do them). Also, I would really recommend reading them, as I think they’ll add a lot to your understanding of the translation. I’m sorry that you have to scroll back and forth to do so (I really want to find a way to incorporate Grantland-style clickable sidenotes), but I don’t know how to do so unfortunately.

Think about the Video Games Vol. 360, December 9th, 2010

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“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Today’s article was translated by Masked Man, I’m just the one posting it. There’s a new “Looking Back” segment that was newly published in his book, which I translated. Thanks for reading!

Think About the Video Games Vol. 456, July 3rd 2014

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Ryu, Roy, and Lucas join the battle! Sakurai’s Famitsu column, Vol. 481

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Sakurai’s Famitsu column, Vol. 481

Ryu, Roy, and Lucas join the battle!

On June 15th, we launched an update for Super Smash Bros. for Wii U and 3DS.

But the main attractions are the new fighters. Roy from Fire Emblem: Binding Blade, Lucas from MOTHER 3, and Ryu from the Street Fighter series were all made available to play at the same time.

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“Melee Tournament With The Famitsu Editors!” Sakurai Famitsu Column vol. 89– Sakurai participates in an in-house Melee tournament!

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu February 4th, 2005

Vol. 89: Melee Tournament With The Famitsu Editors!

One winter day, I sped my beloved car to the Famitsu editor’s building. However, I wasn’t on my way to discuss my next column, or even to promote or talk about a new game.

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“Painful Memories of Fighting Games,” Sakurai Famitsu Column vol. 71– Sakurai on fighting games, skill gaps, and more

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu September 24th, 2004

Vol. 71: Painful Memories of Fighting Games

The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you lose, your one play is over, if you win, you get to keep playing. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. This is groundbreaking![1] I felt as if a new way of playing games had introduced itself into arcades. This was over ten years ago.

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“Winning and Losing” Sakurai Famitsu Column vol. 2

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu April 25th, 2003 Vol. 2

Winning and Losing

In the previous column, I wrote that I “play video games every single day [1].” That quickly turned out to be a lie. Currently, I don’t have any days off to play video games, and I’m in full work mode. Working is hard, but it’s a lot of fun.

Now, prehistorically, or even far before the humans were born, organisms have participated in the competition of life. I feel that no matter how far culture may advance, “winning” and “losing” will be powerful stimuli that are engraved into our DNA.

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