Category Archives: Super Smash DLC

The Case for Bayonetta’s Chances: The Controversy and How it Can be Solved!

Hello loyal readers, Spazzy_D here.You may be familiar with some of my previous “Case 4” articles for Source Gaming.In those write ups I made cases for such characters as Snake, Bomberman, and even the Prince of Persia.

Today we will be doing things a bit differently. Platinum Game’s Bayonetta has proven to be a very divisive character amongst the Smash fanbase.The following is my good friend BluePikmin11’s case for why Bayonetta should be in Smash Bros .That, however, is only half of the story.Stay tuned for my own personal reasoning behind why Bayonetta should not be in Smash!

Bayonetta

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Ryu, Roy, and Lucas join the battle! Sakurai’s Famitsu column, Vol. 481

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Sakurai’s Famitsu column, Vol. 481

Ryu, Roy, and Lucas join the battle!

On June 15th, we launched an update for Super Smash Bros. for Wii U and 3DS.

But the main attractions are the new fighters. Roy from Fire Emblem: Binding Blade, Lucas from MOTHER 3, and Ryu from the Street Fighter series were all made available to play at the same time.

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The End of Smash DLC

Ryu, Roy and Lucas have finally joined the battle! Many fans were surprised to see all three characters released at the same time. Everyone immediately became excited with the idea that DLC will continue to be pumped out for “Smash for 3DS/Wii U” until Sakurai’s arms really do fall off. Today, I’m here to crush those dreams, and offer a much more realistic view of Smash DLC. I’m so sorry.

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“The Act of Balancing” Sakurai’s Famitsu Column vol. 480

Today, Source Gaming is bringing you the full translation of Sakurai’s latest Famitsu column, “The Act of Balancing”. This is brought to you by the efforts of Masked Man, Soma, X Kan from Kantopia and myself.The reason I brought on so many people for this translation is because I’m fully aware that this is a controversial topic within the Smash community. Furthermore, I wanted multiple opinions on word choices to ensure the best possible translation. Special thanks to かるび on Twitter for the scan.
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Does Lucas DESERVE to get into Smash?

I was listening to the GameChap’s discussion on Lucas, “Super Smash Bros LUCAS DLC – Does He DESERVE a Slot? (Wii U)” and decided to post my own thoughts on the matter. I have some issues with GameChap and Bertie’s argument that I would like to explore. I’ll skip over the fact that they called Ike a clone, because that’s way too easy.

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Thank Iwata for Smash

Thank Iwata for Smash

SmashBros2

Satoru Iwata has had a significant impact on the Smash series as a whole. So much so, that I personally consider him the, ‘second father’ of the series. While Masahiro Sakurai deserves all the credit for the creation and implementation of the idea of Smash Brothers, Iwata was instrumental in ensuring that the series made it into a reality. Today, I would like to briefly discuss Iwata’s involvement with the series.

Short biography:

Most gamers now know Satoru Iwata as the president of Nintendo. However, some fans may be unaware that Iwata actually has a strong history in not only management but with programming. Born in the cold Sapporo, Japan on December 12th, 1959; Iwata started programming games from a young age. When he was 19 years old he joined Hal Laboratory as part-time, where he started his professional career as a programming. After graduating, he was hired full time. Four years later, he would begin his career as a video game producer Hal. At this time, is credited with programming and producing such successful games like Balloon Fight, Golf, and Earthbound (Mother 2 in Japan).

Note: Most of the information here came from this site.

Super Smash Bros:

Even though Iwata was Masahiro Sakurai’s supervisor at Hal, they enjoyed a close working relationship and respected each other. Iwata produced two of Sakurai’s Kirby games. Later, when Sakurai came up with a way to revolutionize the fighting game genre, he approached Iwata to help program the prototype.

However, Iwata’s involvement did not stop there. Iwata helped Sakurai receive permission from Shigeru Miyamoto in order to use Nintendo characters in their new fighting game. Originally, Miyamoto turned down Iwata’s idea. Despite this, Iwata convinced Sakurai to demonstrate the idea to Miyamoto while withholding the fact that Miyamoto has already said ‘no’. This demonstration by Sakurai got Miyamoto’s approval, and thus Nintendo All Stars: Super Smash Brothers was officially born.

Melee:

During Melee’s development, Iwata moved from his position in Hal took the position of General Manager of Corporate Planning at Nintendo. Despite his managerial position, he actually helped out with debugging and some programming in Melee. Because of Iwata’s efforts, Melee was able to release on time. Iwata is credited with a “Special Thanks” in the credits. After Melee’s release, Iwata would be promoted to the CEO of Nintendo, succeeding Hiroshi Yamauchi in 2002.

After Melee and Kirby’s Air Ride was released, Sakurai decided to leave Hal Laboratory. Before leaving, he consulted Iwata on a number of topics. To Sakurai’s surprise, a sequel to Super Smash Brothers was brought up. Iwata promised Sakurai that if a sequel were to be made, Nintendo would consult Sakurai. This is because, Iwata believed that only Sakurai possessed the tact and vision to ensure that Smash Brothers was true to its’ source material, while being enjoyable and successful.

Brawl

When the Nintendo Revolution was announced, Iwata had confirmed that a Smash Brothers game that made use of the Nintendo WiFi connection would be released alongside the console– much to Sakurai’s surprise.

Shortly after that announcement, Iwata and Sakurai met in a private hotel room. Iwata reaffirmed his promise to Sakurai. If, and only if Sakurai did not sign on to making a new Smash Brothers game, then Iwata would have staff remake Super Smash Brothers Melee with online capabilities for Nintendo’s new system. Iwata told Sakurai that he would probably not change anything else. No extra stages, no extra fighters. Sakurai was initially unsure whether or not to sign on to this project, but felt that a full re-release was unfair to the fans of the series. Eventually, Sakurai would sign on and make Super Smash Brothers: Brawl. For additional information about this, stay tune for a full translation of Sakurai’s Famitsu column about Brawl.

“Smash for”

There isn’t any clear information about Iwata’s role in “Smash for”. It is important to note that after Brawl was released, Sakurai expressed interest in making a handheld version of Smash for the DS  and might consider a new Smash for the next Nintendo system (Japanese). Sakurai ended up doing both with the 3DS and Wii U.

I do believe that Iwata has had a huge influence in Sakurai’s decision to work on Smash for Dlc. During the announcement of additional Dlc, Iwata stated that he approached Sakurai with the idea of a fighter ballot. From a business perspective making some DLC makes perfect sense, and the way that Sakurai is doing it does not contradict his earlier statements about DLC.

Conclusion

All in all, Iwata has played a huge role in Super Smash Brothers from it’s inception. Please take a moment…and please understand.

Yesterday, I wrote about Sakurai’s cat, Fukura. Tomorrow, I will finish either the Brawl translation piece, or write about Michiko Sakurai. I haven’t decided yet.

Sakurai on DLC: “It’s All About Making Players Happy”

Hey there! Masked Man here, bringing you a full translation of Based Sakurai’s latest article in this month’s Famitsu. He talks about DLC in Sm4sh, offering a little insight into how it came to be and what he and the team intend for the future. Enjoy!

Note: In the original article, red is used for emphasis. It was changed to blue to improve readability on the blog.


Famitsu, Vol. 477
“The Creator’s Hands Are Alive and Well!”

In the Users’ Eye section of this magazine, “Sm4sh for 3DS” was the top scoring game of 2014 with an average of 9.58! Personally, I’ve never seen such high marks before, and I would like to thank you for your incredible support.

As I have mentioned in this column, Smash is made up of the incredible hard work and sacrifice of myself and others. I, too, acknowledge, that developing the Smash games is the best way to satisfy the most players worldwide.

And that is precisely why we decided not only to distribute Mewtwo, but to also reintroduce Lucas, the protagonist of Mother 3, as a playable character. In other words, we plan to release premium DLC (downloadable content) for Sm4sh.

These days, the “DLC scam” has become quite the epidemic, charging customers extra money to complete what was essentially an unfinished product. I completely understand how aggravated players must feel. After all, a game should be 100% done at the time of release, and I would be livid if it were split up and sold in pieces.

Why, then, do you think so many titles provide premium DLC on or shortly following a game’s release? It’s because that’s the easiest way to make money.

After all, if you wait too long after a game’s release to distribute additional content, players will already move on to the next title. Even long tail titles–that is, ones that perform consistently well over an extended period of time–make more money the earlier they come out.

The same goes for Sm4sh. We could have easily reserved a few characters on the current roster and later sold them as premium DLC. A considerable amount of work went into development, and the game would have already featured a ton of content. Plus, if you were looking to make a profit, DLC would be the way to go. Development is more costly than ever, yet the price of games has remained the same, so more income would help offset that imbalance.

However, the DLC we are releasing for Sm4sh is authentic, developed only after we finished working on the main game. Of course, said content will come to you at a premium as compensation for the work put into developing additional content post-production. Nintendo has the final say on the price, but given the number of man-hours spent on the creation of this DLC, I’d say it’s a great deal.

We originally decided to create Mewtwo on the premise that we would distribute him as a special thanks to users who bought both versions of Sm4sh, but we realized a flaw in our logic. For example, in a family with several children, each child might have their own 3DS but share the same Wii U. If we were to only distribute Mewtwo to those who purchased both versions of the game, only one of the children could play with this new character on his or her 3DS. Thus, we decided to offer Mewtwo as premium content for other users as well.

Moreover, we decided to release other characters as well because part of the fun of Smash is the anticipation: “Which character will join the fray next!?” If we keep distributing content, we can maintain that excitement, and I think that’s a really great thing.

Our team may have shrunk in size, but I’m still just as excited as ever to be pouring my heart and soul into my work every day. Given the different types of content we’re producing, it wouldn’t be surprising for the planning of one item to coincide with the development, balancing, and finalization of several others. We also have version updates, online features, and additional modes to worry about. It can be quite overwhelming, but it’s all about making players happy.

Fighters take an incredible amount of work to develop, so I don’t think we’ll be able to produce that many. Part of me would also love to finish up the project and finally enjoy some rest and relaxation. That said, we’ve already begun development, so I would like to provide as much additional fun and excitement as possible from here on out. We’ll continue working for a little while longer, so please stay tuned!

BOTTOM TEXT:

Super Smash Bros. for Nintendo 3DS/Wii U
On the morning of April 2nd, 2015, we announced our plans to release premium downloadable content for Sm4sh. We will be accepting suggestions for future fighters via the Super Smash Bros. official home page until October 3rd, 2015.

Lucas
The once-timid protagonist of Mother 3 first joined the fray in “Super Smash Bros. Brawl” for the Wii, and now returns braver than ever in Sm4sh! Like Ness, Lucas commands a wide array of PSI abilities like PK Fire and PK Thunder. His trusty friend Rope Snake also returns to lend a hand–er, tail–in a pinch!

JP Text:
本誌のユーザーズアイで「スマブラfor 3DS」が2014年におけるトップスコアをとったとのこと。なんと、平均点は9.58点!!そんな数字、個人的には見たことがないですよ。おおくの支持をいただき、ありがとうございます。

「スマブラ」はとんでもない苦労をしてつくられていることは、このコラムでもお伝えしている通りです。私も、世界中でもっとも多くのお客さんを喜ばせるには、「スマブラ」を作ることがいちばんの手法であると自覚しています。

そんな折。「スマブラ for」の追加ファイターとしてミュウツーを配信するとともに「MOTHER3」の主人公”リュカ”を配信すると発表しました。つまりDLC(ダウンロードコンテンツ)を制作、追加販売するということです。

”DLC商法”なんて言葉が蔓延していますね。後からお金を払わなければならない収まりの悪さ。そのお客さんの気持ちはよーくわかるのですよ。本来は全部揃って100%のものを、切り売りされたらまらないですからね。

発売日や近い時期にDLCがある作品も多いですがばぜだと思いますか?それは、そうすうことがいちばん売れる手段だからです。

ゲーム発売後に時期を置いてから配信する場合、そのあいだにもお客さんはどんどんつぎのゲームに移っているわけです。ロングテール、つまり長き期間をかけて売れるものだって、最初から出ているほうが商機はより長いわけです。

「スマブラfor」だって、製品に入っているいくらのキャラクターを最初に出さず、DLCで販売することはできました。かかったコスト的にも内容的にも十分なものを備えていると思いますし、利潤を求めたらそうするに限る。いまの作品はコストがすごくかかるのに値段が据え置かれているので、メーカーとしても助かります。

しかし、「スマブラ」のDLCは正真正銘、本編開発終了から制作を開始しています。全力を注いでソフトを完成させた後、制作力、運営力を維持するために対価をいただくことになります。価格は任天堂で決められますが、かかったコストの割にはお得だと思います。

ミュウツーはもともと”両機種買った人へのサービス”を前提に制作を決定しました。ただ、これだと問題があります。例えばWii Uは家庭に1台で、3DSは兄弟でそれぞれ持っていることがあります。両機種へのサービスのみだと、Wii Uに1体、3DSに1体しかミュウツーを配れなくなり、兄弟で個別に遊べませんよね。なので、ふつうに購入もできるようにしました。

そして、以降のキャラクターを追加する理由ですが「スマブラ」はやはり何のキャラクターが参戦するのか、その思いを馳せるのが楽しいゲームなのですよね。配信があることで、その楽しみを持ち続けていられるのは、とてもよいことだと思います。

チームは縮小しているものの、わたしもテンションを落とさず、日々力を注いでいます。各コンテンツの完成時期の違いから、新しい企画と、制作や調整とマスターアップが同時にやってきます。パッチやオンライン系、追加モードもあるのでたいへんですが、これも世界のお客さんが喜ぶため。

ファイターの制作は非常に手がかかるので、そんなに多くは量産出来ないと思います。わたしも、ポロジュクトを終えてスッキリしたいと思いますし。しかし、一度取り組むと決めた以上、なるべく多くの楽しみを提供していきたいと思います。今後しばらく、がんばりますのでご期待ください!

大乱闘スマッシュブラザーズfor Nintendo 3DS/WiiU」のDLCに関する発表
去る4月2日早朝、任天堂による新作紹介放送、Nintendo Direct 2015.4.2にて世界同時に発表された。新たに追加参戦してほしいファイターについては、「スマブラ」公式サイトのて2015年10月3日まで募集している。

リュカ
ちょっびり気弱な「MOTHER3」の主人公。シリーズの前作にあたえう「大乱闘スマッシュブラザーズX」で新登場した。PKファイヤーやPKサンダーといった、PSI(超能力)とヒモヘビを駆使してたくましく戦う。

Famitsu Vol. 477

All About Ryu and Roy’s Files

TL;DR on the bottom.

New Information:

shinyquagsire23 looked through the fighter table and found this:

After Mewtwo + 7 there are 5 additional “Mario”s listed. This means, that there are 5 additional unused characters in the fighter table in the latest update. Right now, we know for sure that Lucas is coming. After Lucas, it is heavily suggested that Roy (Fire Emblem) and Ryu (Street Fighter) will be incoming as DLC. Therefore, we have two additional slots for DLC. Whether the two slots will be used for the ballot results, or for pre-ballot result DLC is unknown. Stay tuned for additional information.

Introduction:

On April 15th, 2015 Club Nintendo users finally had the chance to play as Smash Veteran, Mewtwo. With the new fighter an update was released for both the 3DS and the Wii U which introduced a number of gameplay balance changes, and support for upcoming DLC. However, this news was quickly overshadowed by future DLC discoveries.

shinyquagsire23, an active member of the 3DS homebrew scene, posted on reddit claiming that there was a number of unused tracks in this update. The tracks were housed under a new folder, thus indicating that they were accidentally left in. Based on the numbering and names of these tracks, users were able to quickly figure out what the tracks were. The biggest shocker was that Ryu (from Street Fighter) and Roy’s (From Fire Emblem) victory songs were included in this folder– two potentially previously unannounced DLC fighters. Because of this, the Internet went on fire as users within the Smash community tried to find additional sources to confirm. Around 10 hours later, additional confirmations started to pour in as other data-miners and hackers backed shinyquaqsire23’s claims. Now, there are over 5 unique confirmation, which further proves that these files are indeed left in the update.

Below, are the list of files that were accidentally included in the update:

snd_bgm_F27_AIR_MoriStage_3DS.nus3bank
snd_bgm_H12_BW_Sentou_Zekrom_Reshiram_3DS.nus3bank
snd_bgm_SF01_SF2_Ryu_3DS.nus3bank
snd_bgm_T09_SDX_PupupuLand_3DS.nus3bank
snd_bgm_V01_PAC_PacMan_3DS.nus3bank
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

Based on the track naming convention within Smash, users were able to identify the music tracks.

“MoriStage” is the Forest Stage song from Kirby’s Air Ride.

“Sentou Zekrom Reshiram” already exist the base version of the game. The file was updated in a previous patch.

“Ryu” is Ryu’s Theme from Street Fighter 2.

“PupuLand” is the N64 remix of Dream Land from Kirby Super Star

PacMan is a song that already exists in the base version of the game. Reportedly, it was altered in this latest patch,giving further credibility to this data-mining.

Mewtwo, Ryu, Lucas and Roy are all victory songs.

We can decipher the meaning behind the tracks not only by listening to them, but by the naming convention.

What Do You Mean, ‘naming convention’?

Brawl introduced a unique track naming system. This system is relatively straight forward once you look at the tracks. However, let me quickly break down some tracks:

snd_bgm_A53_MKT8_RainbowRoad_00000000.idsp
First off- snd_bgm indicates that the track is background music.

The first letter indicates its part of group “A”, which in Brawl and Smash 4 translates to the Mario series. 53 is the track number within that series.
MKT8 indicates that the song is from Mario Kart 8. “Rainbow Road” is the name of the track. The last number indicates if there has been a revision.

snd_bgm_A56_GLX_SuperMarioGalaxy_00000000.idsp
A = Mario
56 = track number in Mario series.
GLX = Mario Galaxy
Super Mario Galaxy theme song.

The Smash 4 system builds upon the existing Super Smash Brother’s Brawl system. Brawl’s system was even ordered by release date of games, which allowed users to identify some of the tracks that have been completely dropped or deleted from the game. Smash 4 new songs are placed immediately after Brawl’s songs. Below is a list of the series letters:

A – Mario
B – DK
C- Zelda
CRS – Menu music, music for modes
D- Metroid
E – Yoshi
F – Kirby
G – Starfox
H – Pokemon
I – F-Zero
J – Fire Emblem
K – Mother
L – Pikmin
M – Wario
N – Animal Crossing
O – Is missing. Was missing in Brawl.
P – Kid Icarus
Q – Famicon ・new series
R – Game and Watch, Punch Out, DS, Other ・Additional new series
S – Megaman (Used to be Metal Gear in Brawl)
T – 64 Songs
TEST1-5 – blank files, for testing purposes
U – Sonic
V – Pacman
W – Melee Songs
X- Music from Brawl
Y – Only two tracks here: snd_bgm_Y05_SBX_BossSentouKyoku1 and snd_bgm_Y07_SBX_BossSentouKyoku2. The two boss battle tracks. (Presumably for Subspace)
Z- Fighter related tracks (winning theme music)


New Kirby Stage:

Since there are two new Kirby songs, it would appear that Kirby is getting a new stage. Frostwraith, an active member of SmashBoards noticed in several 3DS Classic playthroughs that if the Kirby path was chosen, it would now sometimes load Battlefield instead of Dream Land. Theoretically, this is because the game is trying to load a new stage that isn’t in the current file set.

shinyquagsire23 investigated the stage table in Smash 3DS, and found that the number of additional slots was increased from 4 to 14. However, because each stage has both an omega version and a regular version the actual number of potential extra stages is increased from 2 to 7.

“Z” Fighter Numbering:

I marked my guesses with a question mark. I’m assuming based off the order of instance slots in Brawl. Only myu2 and Roy were leftovers in Brawl.

Bold, and caps lock so people will read it:

NOT ALL OF THESE FILES ARE IN SMASH 4. I’M SHOWING A THEORY OF WHAT A COMPLETED LIST LOOKS LIKE SO PEOPLE CAN BETTER UNDERSTAND THE MEANING BEHIND THE TRACK NAMES THAT WERE FOUND.

Fighters that were missing for a version were given new numbers in the newest version. See Mewtwo for definitive proof. This means that Lucas and Roy will also get a new number when they are released.

snd_bgm_Z00_F_MiiFighter_00000000.idsp
64 Fighters (Notice the lack of Jigglypuff)
snd_bgm_Z01_F_Mario_00000000.idsp
snd_bgm_Z02_F_Donkey_00000000.idsp
snd_bgm_Z03_F_Link_00000000.idsp
snd_bgm_Z04_F_Samus_00000000.idsp
snd_bgm_Z05_F_Yoshi_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000_001.idsp
snd_bgm_Z07_F_Fox_00000000.idsp
snd_bgm_Z08_F_Pikachu_00000000.idsp
snd_bgm_Z09_F_Luigi_00000000.idsp
snd_bgm_Z10_F_Captain_00000000.idsp
snd_bgm_Z11_F_Ness_00000000.idsp
Melee Newcomers
snd_bgm_Z12_F_Koopa_00000000.idsp
snd_bgm_Z13_F_Peach_00000000.idsp
snd_bgm_Z14_F_Zelda_00000000.idsp
snd_bgm_Z15_F_Sheik_00000000.idsp
snd_bgm_Z16_FICHICLIMBER (FILE NOT IN SMASH 4)
snd_bgm_Z17_F_Marth_00000000.idsp
snd_bgm_Z18_F_GameWatch_00000000.idsp
snd_bgm_Z19_F_Falco_00000000.idsp
snd_bgm_Z20_F_Ganon_00000000.idsp
Brawl Newcomers
snd_bgm_Z21_F_Wario_00000000.idsp
snd_bgm_Z22_F_Metaknight_00000000.idsp
snd_bgm_Z23_F_Pit_00000000.idsp
snd_bgm_Z24_F_ZeroSamus_00000000.idsp
snd_bgm_Z25_F_Pikmin_00000000.idsp
snd_bgm_Z26_F_Lucas (FILE NOT IN SMASH 4)
snd_bgm_Z27_F_Diddy_00000000.idsp
snd_bgm_Z28_FPOKETRAINER  (FILE NOT IN SMASH 4)
29 Squirtle?? (FILE NOT IN SMASH 4/BRAWL)
30 Ivysaur ?? (FILE NOT IN SMASH 4/BRAWL)
31 Charizard?? (FILE NOT IN SMASH 4/BRAWL)
snd_bgm_Z32_F_Dedede_00000000.idsp
snd_bgm_Z33_F_Lucario_00000000.idsp
snd_bgm_Z34_F_Ike_00000000.idsp
snd_bgm_Z35_F_Robot_00000000.idsp
36 “Pramin” [reworked Pichu]?? (NOT IN SMASH 4/BRAWL)
(Let’s bring back the vets section/ new clones)
snd_bgm_Z37_F_Purin_00000000.idsp
38_F_MYU2 (NOT IN SMASH 4)
39_F_Roy (NOT IN SMASH 4)
40_Dr. Mario?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z41_F_ToonLink_00000000.idsp
42 – Toon Zelda?? (NOT IN SMASH 4/BRAWL)
43 -Toon Sheik?? (NOT IN SMASH 4/BRAWL)
(…Actually, lets add some new fighters)
44- Wolf ?? (NOT IN SMASH 4/BRAWL)
45- Dixie?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z46_F_Snake (NOT IN SMASH 4/BRAWL)
snd_bgm_Z47_F_Sonic_00000000.idsp
48 – ?? Reserved number? (NOT IN SMASH 4/BRAWL)
49 -?? Reserved number? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z50_J_Continue_00000000.idsp
snd_bgm_Z51_J_GameOver_00000000.idsp
snd_bgm_Z52_JCLEAR1 (NOT IN SMASH 4)
snd_bgm_Z53_JCLEAR2 (NOT IN SMASH 4)
snd_bgm_Z54_J_FigureGet_00000000.idsp
snd_bgm_Z55_J_RareFigure_00000000.idsp
snd_bgm_Z57_J_Youso01_00000000.idsp
snd_bgm_Z58_J_Youso02_00000000.idsp
Smash 4 Section
(Smash 4: Clones and Altered characters first)
snd_bgm_Z59_F_Lizardon_00000000.idsp
snd_bgm_Z60_F_MarioD_00000000.idsp
snd_bgm_Z61_F_Lucina_00000000.idsp
snd_bgm_Z62_F_PitB_00000000.idsp
snd_bgm_Z63_F_Rosetta_00000000.idsp
snd_bgm_Z64_F_Wiifit_00000000.idsp
snd_bgm_Z65_F_Littlemac_00000000.idsp
snd_bgm_Z66_F_Murabito_00000000.idsp
snd_bgm_Z67_F_Palutena_00000000.idsp
snd_bgm_Z68_F_Reflet_00000000.idsp
snd_bgm_Z69_F_Duckhunt_00000000.idsp
snd_bgm_Z70_F_Koopajr_00000000.idsp
snd_bgm_Z71_F_Shulk_00000000.idsp
snd_bgm_Z72_F_Gekkouga_00000000.idsp
snd_bgm_Z73_F_Pacman_00000000.idsp
snd_bgm_Z74_F_Rockman_00000000.idsp
75 – ?  Reserved number? (NOT IN SMASH 4)
76 –  ? Reserved number? (NOT IN SMASH 4)
snd_bgm_Z77_J_World_YellowDevil_00000000.idsp
snd_bgm_Z78_J_World_Ridley_00000000.idsp
snd_bgm_Z79_J_World_Face_00000000.idsp
(Updated File List)
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

The list of files updated/changed in the newest version of Smash 4 3DS can be accessed here (Provided by SciresM).

The “Z” number order is further proof that Jigglypuff wasn’t a priority in Brawl. Also, since there are no missing numbers in Smash 4, it could mean that the Rhythm Heaven representative didn’t get very far into development at all. Most investigation will be done into both of these topics. 

Please note: because this folder was only accidentally left in the 3DS version, there are no files present in the Wii U version. Here’s the list of files included in the update. (Provided by soneek).

Possible Fighter Pack Incoming?

It’s possible that a fighter pack will be released with these three characters. Currently, there is no price listing for Lucas on all versions of the Super Smash Brothers site. The release date is slated for June, which will probably coincide with E3. Ryu and Roy would be huge reveals for Smash DLC, and it makes sense to announce both of them at E3.

TL;DR:

NEW INFORMATION: 5 additional “Mario” was added to the character database. 3 of them will probably be used for Lucas, Roy and Ryu. The other 2 are currently unknown.

Ryu from Street Fighter and Roy are very likely going to be DLC in Smash 4.
Their numbers indicate that they were started along with Lucas, possibly even with Mewtwo.

There’s additional stages incoming (up to 7). One of which is possibly a Kirby stage due to the number of new Kirby songs that were included. Possibly Dreamland from Super Smash 64.

The Definitive Unused Fighters List in Smash

Update 4: There is a cut mini racing game from Super Smash 64.
Update 3: Sonic was originally planned for Brawl. According to the History of Sonic, Sega initially refused causing him to be temporarily dropped.
Update 2: Sonic was indeed planned for Melee. I found the full magazine scan, so it’s no longer possible misinformation.
Update 1: Mii Fighters and Pac-Man were briefly considered for Brawl. They’ve been included in the list below.

Seeing your favorite characters battle it out is probably the highlight of any Super Smash Brothers game. Character selection is a closely guarded secret by the series director, Masahiro Sakurai, but over the years he has released juicy tidbits. This entry will outline all of the characters that did not join the fight in each iteration.

For clarity’s sake, I’ve decided to separate each game into three categories: considered, planned and scrapped. Considered are characters that Sakurai and his team thought about putting into Smash. Naturally, this list will always be largely incomplete. Planned characters are characters that made it into the planning stage, but were not started. The last category is scrapped characters, which are characters that nearly made it into the game, or have left over data in the game.

There is a possibility that some characters are miscatergozied in this post, as we have incomplete pictures of the development cycles. Within each title, I will identify common rumors I have read online, but as far as I can tell are not actually based on fact. In this post, there are a ton of links. This is to allow readers to double check the research that was put into this. Of course, the biggest challenge in writing this post was finding reputable sources and quotes for every character.

In some cases, I’ve linked to posts that I have translated. This was done for the benefit of English speakers. In each of these posts, I’ve included the original Japanese so readers may confirm my translation. Please comment with additional sources, or inquires about certain characters. I tried to be as thorough as possible, but I might have missed some. Without further ado, here’s the the list.

Super Smash Brothers 64:

Considered: Planned: Scrapped:
Mewtwo Bowser
DededeRacing Mini Game

 The first game in the series, Super Smash Brothers 64 was developed with a low-budget, and few staff members. Even though it seems common sense now, Smash was not seen as a promising franchise as Nintendo was wary that people would not enjoy a crossover fighting game featuring their mascots. Furthermore, Masahiro Sakurai attempted to revolutionize the fighting genre as he got rid of complex button inputs and lifebars.

Ganondorf wasn’t considered for 64, but I couldn’t help but include this amazing piece of art.

Since Smash 64 had limited resources, there are characters that were planned, but did not made it into the final game. Bowser, Mewtwo and Dedede were confirmed by Sakurai himself when conducting a hypothetical, “If there was a Smash 2” poll (Japanese Source Here). There likely are additional characters planned but, as far as I know, no hard evidence for any other characters exist. Sakurai confirmed that Bowser and Dedede were being worked on for about half of the development of Smash 64 in a Smash 2 response. It’s unknown whether Mewtwo had any work done on him.

The information about the cut racing mini-game can be found here. No additional information is known at this time.

Possible Misinformation:

Sakurai planning Sigurd for Smash 64, seems to be an unfounded rumor. No official sources could be found, making this pure speculation. Fire Emblem is the only non-64 series to receive their own breakdown in the Smash 2 polls, which guaranteed Marth, and eventually Roy’s inclusion in Melee.

Meowth was probably not planned for Smash 64. I found no reference in any of the e-mail responses, despite claims that he was scrapped in favor of Jigglypuff. People tend to forget that Jigglypuff was popular due to her role in the anime at the time.

Pit in Smash 64 being dropped because they couldn’t get his wings working seems to be an untrue rumor. If this was true, I believe we would have heard about it during Brawl, which I’ve been unable to find a source on.

Super Smash Brothers Melee:

 

Considered: Planned: Scrapped:
Takamaru
Saki Amamiya
Mach Rider
Toad
Ayumi Tachibana
Banjo and Kazooie
James Bond
Balloon Fighter
Urban Champion
Bubbles
Excitebike
Snake
Sonic
Lucas
Wario
Sprout Tower (Stage)
Summit (Stage)
Sukapon (Item)
Kingdom of Akaneia (Stage)

Late in the development, the clone characters, Dr. Mario, Roy, Young Link and Pichu were added. Interestingly, Ganondorf was the last character in, and was extremely ‘lucky’ to make it as he was not originally planned. Since Captain Falcon’s model and moveset fit, and because of his popularity in the Smash 2 polls, Sakurai decided to add him in at last minute.

Additional characters were most likely considered, as Sakurai had the Smash 2 poll data. I’ve only included characters that were outright confirmed by Sakurai, or have an interesting history.

Considered:

Sakurai was asked by a fan what character he would like to see in Smash 2, and Mach Rider was the response he gave. He was most likely joking though, as he said he ‘wanted to include him based on his funny name’.  In an earlier response, he does say that his generation turns to Mach Rider or Takamaru. However, it’s unknown how much consideration was actually given into these characters as he outright stated that Takamaru’s chances of appearing in Smash 2 were low .

A Sin and Punishment character (Most likely Saki) was very briefly considered for Melee (Japanese). In his comment, Sakurai stated that he had no plans for a Sin and Punishment character, as a moveset did not come natural when thinking of a character.

Toad was at least considered for Melee. Not only was he ranked 9th on the Smash 2 polls, but Sakurai also said that he expected Toad to appear in Smash 2 in a reader response. Sakurai used the word “appear/ come out” and not “join the battle”/ “join the roster”; so it’s unknown how likely a candidate Toad was during Melee’s development. Like Wario, it is possible that he was dropped in favor of less Mario representation.

Ayumi Tachibana, one of the main characters in Famicom Tantei Club, was confirmed to have been considered for Melee during a recent NicoNico interview. Sakurai decided not to include her in the final roster plan, as she lacked familiarity abroad. In the Melee emails (Japanese), Sakurai stated that without a new release in the series, Ayumi Tachibana probably wouldn’t join Smash Brothers.

In an e-mail response asking about including a character from Rare (Japanese), Sakurai stated that it was difficult to include a character from Rare for various reasons. While some may see Banjo and Kazooie’s inclusion as natural, they couldn’t make it in due to ‘adult circumstances’ (This most likely means copyright).


In a similar vein, James Bond was considered for Melee. Again, “adult circumstances” led to him not being included. Sakurai actually lists the reasons here (Japanese). The reasons are: Can’t have realistic guns in the game. Can’t use the actor’s likeness. Since the game is originally based on a movie, the copyright won’t go through. Lastly, it’s owned by Rare.

Ice Climbers were chosen as Melee’s retro representation. In one of the Smash 2 e-mails, Sakurai discussed how important it is to have a wide selection of characters in order to appeal to the various demographics. When the Ice Climbers got their Japanese Melee character page, Sakurai included other characters that were considered for the Ice Climbers spot. These include Balloon Fighter, Urban Champion, Bubbles (from Clu Clu Land) and Excitebike.

Not a character, but Sprout Tower was considered for a stage at the start of Melee’s development (Japanese). Summit (Ice Climbers) was also considered (Japanese). Interestingly, ICETOP is a name of a cut stage. Reportedly, it can be loaded but it’s Icicle Mountain without music.

Planned and Scrapped:

During Melee’s development, Kojima (at his son’s request), asked Sakurai if Solid Snake could be in the game. Since Melee was pretty far into development, adding Snake was impossible. When starting Brawl’s development, Sakurai then asked Kojima if Snake could join the battle.

The source for Sonic being planned for Melee Edge magazine in Australia. Yuji Naka spilled the beans on Sonic’s possible inclusion in Melee. In it, Yuji Naka states that it was very close to happening, but because of time constraints, it was impossible. However it, “left the door open for future collaborations”.

Here’s the source information for for the magazine:
Edge Magazine (Australia Edition) Issue 04 (January 2005)
Author:Future Publishing
Subject:Edge Magazine (Australia Edition);
Year:2005

Wario
was planned for Melee. Sakurai has mentioned that he was concerned with overrepresentation of certain series, so some characters that were planned got dropped. Wario was the 3rd most popular character on the Smash 2 ballots (After Bowser and Peach). On a Melee site, Sakurai stated that if he had the time to add one more character, he would have added Wario (Japanese). See possible misinformation for additional information on Wario.

Lucas was planned for inclusion in Melee. However, due to Mother 3 being in development hell, Ness was brought back. This is outright confirmed on Ness’ Japanese character page for Melee (Japanese) and in a reply by Sakurai.


Sukapon
was going to be an item in Melee (Japanese).  Sakurai mentioned Sukapon twice in the reader response. He says that Sukapon was cut because of “adult matters”, and that players would’ve been able to ride Sukapon. The bonus text relating to Sukapon was on the site, but it has since been deleted. Unfortunately, the Melee site didn’t allow it to be archived, so we don’t know how many points the bonus would have given. Since Sakurai said “adult matters” it’s plausible that there were legal complications which lead to Sukapon being cut entirely. I found a Japanese blog, supposedly written by someone who worked on Joy Mecha Fight, that stated that the contract for the game was lost, which is the reason Sukapon was cut. The contract was found, hence the Virtual Console release in Japan. It’s unknown the actual validity of the blog.

Not a character, but Kingdom of Akaneia (Fire Emblem) was scrapped from Melee (Japanese)’s stages. It was going to have machines that threw stones at the castle, and have appearances from a dragon and a sorcerer. Due to various circumstances it was cut. AKANEIA was found in the debug menu of Melee, and trying to access it crashes the game. Furthermore, the game’s Fire Emblem track is named AKANEIA.

Luigi’s plan in Melee was decided before Sakurai knew about Luigi’s Mansion (Japanese). His high pitch voice is based off of Mario Kart. “Assist Capsules” were thought of during Melee’s development but were removed for an unknown reason (Japanese). Giga Bowser was made as a reaction towards Bowser’s modern design. Sakurai notes that the old Bowser was really scary, and he wanted to incorporate that. However, since the design has changed, he had no choice but to include the modern version as a playable character (Japanese).

Venusaur, along with other Pokemon, were originally going to appear on Pokemon Stadium (Like Saffron City in 64) (Japanese).

Fire Emblem trophies were planned for the game, but they were too complex so they were not a priority (Japanese).

Misinformation:

Update:I got in contact with the original poster for the following information. After careful consideration, we both determined that the information was illegitimate. Therefore, anything from the original post is open to debate as some parts of it are purely speculative.

Not all characters that appeared in the intro movie for Melee were intended to join the fight according to the Japanese official site. Sorry Ridley, Wolf and Samurai Goroh fans.

There is no reliable source for Wario actually being seriously, “considered for a Mario clone but he deserved better”. In addition, I haven’t been able to find hard sources on Japanese character discussion. Sakurai did say, “If I cut all the clone characters, I wouldn’t have been able to even add one new character. However, I could have made Wario using the same body shape and attacks as Mario” (Japanese). He also states that if he cut Roy and Marth or Mewtwo, he might have been able to add Wario, but the Mario representation was too much (Japanese). There’s nothing there that says Wario was cut for deserving better.

Dedede being next in line, or Sakurai choosing between Dedede and the clones, might also be false information. No Japanese sources exist for this comment. Considering that it Sakurai has stated that there was no option between one new character, or the clones in the Melee polls, I’m leaning towards this being false.

Wolf as a Fox clone might also be misinformation. The only source I’ve been able to find is a Neogaf user, who has since been banned. He claims that the information came from a Famitsu article, but provided no scans nor the date of the article. This was said by the same guy that claimed Wario was considered as a Mario clone. Based on Sakurai’s comments about not all characters in the opening movie being planned, and the questionable legitimacy of that user, I believe that this accusation is false. Sakurai mentioned that Peppy’s voice actor was wondering if Peppy was going to be a playable character. Afterwards, he mentioned that fans would really like to see the Starfox team complete (Japanese).

Super Smash Brawl:

At GDC 2008, Sakurai stated that a lot of characters were originally planned, but also many were scrapped so that they could focus on, ‘balancing series representation and making each character unique’.

Brawl’s character selection was essentially completed by July 7th, 2005. The only exception was Sonic, as he was a late addition to the game (Japanese). Sonic was added due to his overwhelming popularity in the ballots (Mainly from the West). This means that characters like Wolf, Toon Link, and possibly Jigglypuff might have dropped at one point from development.  For additional information about Brawl’s development, check out DarkErmac’s comments on reddit for additional information about this theory.

UPDATESonic was planned from the very beginning. However, Sega initially refused to have the hedgehog join the fight.

“Early on, Nintendo asked SEGA if Sonic could be included in the game, but the Haneda company refused. It was only later, when the development of Super Smash Bros. Brawl was nearly finished,
that SEGA changed its mind. This is why the game’s release was delayed.”

History of Sonic, page 210.
Thanks to Sur and Naoshi for providing the quote and source.

Just like Melee, additional characters were surely considered as Sakurai had the results from the Smash 3 ballots. The official site for Brawl was completely replaced by Smash 4’s site. Luckily, I was able to capture all of the poll results by using the Wayback Machine.

Considered: Planned: Scrapped:
Takamaru?
Villager
Nintendog
Blastoise (Pokemon Trainer)
Ridley
Pac-Man
Mii Fighters
Confirmed: Dr. Mario, Mewtwo, Roy, Dixie.Highly Likely: Toon Zelda/ Toon Sheik.
Speculated: Plusle and Minun

Considered:

Takamaru – Brawl response #71, #121, #139, #165, #284 all argue that Takamaru should be a playable character, but Sakurai did not give a  response. Flip at NinDB posted:

If the GBA port of Nazo no Murasame sells well, then I will consider Takamaru.
In the same paragraph, he mentions that the GBA port of Kid Icarus was the final deciding factor in the inclusion of Pit as well. He knew Pit was popular, but he didn’t think he could be a “top-seller.” Lo and behold, Kid Icarus was the number one selling title in the Famicom Mini Series and thus Pit was included.

However, I’ve been unable to find the original source of this comment. Additional help finding this source would be appreciated.

Sakurai stated that finding representatives from new series was difficult as many of the characters did not have the fighting spirit, despite being really popular. The Villager and Nintendogs were explicitly named in an Iwata Asks. Most likely, they were only briefly considered.

In the previously mentioned interview (Japanese), Sakurai stated that Blastoise was briefly considered for Pokemon Trainer. However, he felt that having a representation for each of the stages of evolution would really balance the character out.

Pac-Man was briefly considered. Sakurai stated that Miyamoto approached him with the idea, but Sakurai thought it was a little “far-fetched”.

Mii-Fighters were also briefly considered, but Sakurai decided against it.

In a Nintendo Power Article, Sakurai said that “Ridley would be impossible”, “very slow”,and that the team would have to work very hard in order to make him work as a playable character. Interestingly, Ridley was possibly going to be an assist trophy, as leftover data has been found. His role as an assist trophy was most likely changed to a boss role during development.

Scrapped:

AKA: The forbidden seven.

Of the characters with leftover data, Mewtwo, Roy and Dixie arguably had the most work done on them. Roy has a unique victory fanfare while Mewtwo had a unique victory fanfare and a Wii remote sound. Dixie had a working prototype at one point, as she was originally envisioned to have a tag-team mechanic, just like in Donkey Kong Country 2 (Japanese). However due to complications in programming, she was dropped and Diddy was made into a full character by himself. It’s unknown how far each of these characters got into development, or when they were dropped as the team worked on various aspects of the game at the same time. Since the other three (and arguably Dixie too) have less references to them, it’s plausible that they were dropped earlier in development.

Toon Zelda/ Toon Sheik are obvious from their filenames. However, it’s unknown whether Toon Sheik was actually Tetra or not. It is highly likely that this is the case, as Toon Link’s design was inspired from Wind Waker and Tetra was made to be Wind Waker’s Sheik. Despite this, it is not 100% confirmed as Sakurai has never talked about this character.

Plusle and Minun draw considerable debate within the community. The files are labeled, pra_mai, which kind of corresponds to their Japanese names, PURASURU and MAINAN(プラスル&マイナン). The main point against them is that the Ice Climbers, and the Dixie/Diddy combo, had two separate character files. This could be explained by Plusle and Minun using an unknown mechanic where they weren’t separated. Furthermore, they do not use the Gamefreak localization for their names, nor the original Japanese. Despite this, it’s interesting to note that Plusle and Minun, along with Pichu and Mewtwo, are all special criteria Pokemon trophies in Brawl.

Super Smash 4 3DS/Wii U:

Considered: Planned: Scrapped:
Takamaru
Chrom
Speculated: a Rhythm Heaven character
Confirmed: Ice Climbers
Speculated: Dr. Mario Stage
Brain Age Stage
Electroplankton Stage
Swapnote Stage

Additional characters were most likely considered. However, I’m only including the characters that Sakurai himself has stated were considered. Like Melee and Brawl, clone characters (Lucina, Dr. Mario and Dark Pit) were added late into development. DLC for Smash 4 was formally announced on April 1st.

Takamaru was (once again) considered as a playable character in Smash 4. In a NicoNico interview with the voice actor for Takamaru, Sakurai mentioned that he briefly considered adding the unique swordsman as a playable character. However, because of lack of name recognition Sakurai decided against it.

Chrom was briefly considered before deciding upon Robin. Robin was picked as he was more unique than Chrom.

Ice Climbers, officially were scrapped due to issues on the 3DS.

Note: This is my personal opinion, and should not be treated as fact. This is open for debate: Personally, I think that 8 Player Smash might have also played a role in them getting scrapped, despite claims by Sakurai saying they were working on the Wii U. This is because many of the 8 Player stages have removed components which require some artificial intelligence (A.I.). These include boss characters, stages with breakable walls, and even background effects. I believe that that the team could not make 8 Nana’s A.Is. work on many stages. It’s also interesting to note that some characters like Wii Fit Trainer actually have less bones in 8-Player Smash. This causes her thumbs up pose to look a little different– depending on what mode you are playing.

It is speculated that a Rhythm Heaven character was scrapped. This is due to the order of the emblem database that I uncovered while digging through the files. No additional files for the character were found, thus it is a mystery which representative would have been chosen and how long they were being developed. According to the Gematsu leaker, this would have been the Chorus Men. This is a very hot topic within the Smash community.The next article that I’m working on is an in-depth discussion about the potential validity of the Gematsu leaks.

Numerous stage references were found in the Wii U files. These are all speculated, but it’s assumed that Dr. Mario was going to have a home stage (with the Virus’ as boss characters) Furthermore, Brain Age had a blank emblem file present in the Wii U. It’s speculated that this file would have been used on the stage select screen. Furthermore, a reference to the emblem still exists in the emblem database (brainage).  Electroplankton? (Plankton) has an emblem reference, and so does “diary”. “diary” is speculated to be a Swapnote Stage, as いつの間に交換日記 (Literally: Exchanging Diary over Spotpass) is the Japanese name. However, no further evidence seems to exist to confirm or deny these theories. It’s also unknown if all these stages were planned for the Wii U version, or if they are leftover data from the 3DS version.

Conclusion

I believe I provided a comprehensive list of all the unused characters in each of the Smash Brothers game. Please let me know if I made any mistakes or if you guys find additional sources. I will not accept information without legitimate attribution. Special thanks to Flip at NinDB, and Sir llpalazzo at Starman for laying the groundwork for this post. Additional thanks to Spazzy_D (Check out his amazing DLC article) and Frostwraith for giving me suggestions. I spent over 20 hours researching and writing this post so give me a shot out on Twitter. Stay tuned for more great content at Source Gaming.

Miiverse Translations 4/3-4/9

Decided to translate the Miiverse pictures that BluePikmin11,  picked out. Check out his thread over at SmashBoards.  I included some cultural explanations for some of the pictures. If you would like to request some translations, please post in the comments below (with the picture link), or let me know on Twitter.
4/3- 4/9
Entrance Ceremony
Mabura Middle School
Villager: Hey it’s Roy (Fire Emblem)!
Ness: Roy! (Fire Emblem)
Ness: How are you Roy? You look good
Villager: You should join the battle, Roy (Fire Emblem)
Roy: (What’s with the way) they are calling me…
(note, the Pac-Man chart is actually similar to how Japanese conduct eye exams. They don’t do letters)
Pokemon Trainer: You’ll get used to it.
Note: This is a parody of a (god awful)  movie, Thermae Romae. It’s Japanese comedy move where a Roman goes into modern day Japan and checks out all the public baths. He marvels at how amazing they are, and then goes back to Ancient Rome and tries to recreate them. I’m not joking.
Kirby: How about putting your arm in front of you?

(Holy cow, this is so creepy)

Text Box: You got Falchion. Worth: 3250000G. (Call back to Great Cave Offensive)

Robo Hiroshi joins the battle. (From a Crayon-Shin Chan Movie)

Kirby and others.

Gather 2: Hopping Strikes Back.
The Whispy Wood Tree turns into the Great Deku Tree when getting a Smash ball.

Waddle Dee: Newcomer? (Literally: New Flour) Waddle Dee
Wolf: Let’s play together
Part-Timer (Badge Shop): I will join the battle in Smash!
Dixie Kong: (Monkey Sounds). Dixie Kong!
Snake: I kept you waiting….again.
Chrom: Let’s change his Smash Brothers lucl
Splatoon:  It’s early, but shouldn’t they get in? (Uses a pun between Squid and shouldn’t they?)
Roy(Fire Emblem): It’s this okay??
Cat Peach:  Vote for me, meow!
Pichu: Mr. Sakurai…(where’s my) invitation….
Villager: I don’t speak English….
Ness: I don’t speak Japanese
Village + Nessr: What?
Villager: What was that?
Ness: Hey you!
(Remember to right right to left)
Zelda?: I am the princess of this kingdom…
Zelda?: Zelda.
Sakurai?: I have to work on Lucas too. (On his way to work)
Stray Wolf: Please give me a home (Not sure on the first character).
Sakurai?: …
*I went with Stray Wolf because this is how they refer to Stray Cats in Japanese. Literally, thrown away cats.
Luigi’s Scream.
King K. Rool: Hey you over there! Make sure you vote for me!
What? (You voted for) Dixie?  You must be joking!!!
Put us out as DLC, meow. Please! Hino and Iwakki.
(These are two of the most popular Yokkai Watch characters. Not sure on their actual English names but the left is Whisper, and the right is Jibyanyan)

Happiness Miracle (It’s a pun)
Happy Stomach are the characters they used, but when you pronounce it, it’s Happiness Miracle.

Sandbag: It’s been awhile…Ganondorf….
Sandbag joins the fight.

Smash Brothers’ Fighter Ballot
Open until October 3rd, 2015!
(Just the Pokemon battle screen)

Kirby: Hey everyone! Vote for Bandanna Waddle Dee in the Fighters Ballot!

I was in Hyrule Warriors and in Majoras Mask….how about Smash Brothers?
Waddle Dee Joins the Battle…I hope.