“Melee Tournament With The Famitsu Editors!” Sakurai Famitsu Column vol. 89– Sakurai participates in an in-house Melee tournament!

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu February 4th, 2005

Vol. 89: Melee Tournament With The Famitsu Editors!

One winter day, I sped my beloved car to the Famitsu editor’s building. However, I wasn’t on my way to discuss my next column, or even to promote or talk about a new game.

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The Life of Sakurai, part I

A short post here —

The very dedicated PushDustIn has been working on a detailed timeline of Masahiro Sakurai’s life and achievements (so far!).   Collaborating with him, I have put together an abbreviated, image version of it that is seen below.  The full timeline will be posted soon in part II.

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“I’m Quitting Hal Laboratory!”

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu: August 22nd/29th, 2003. Volume 18

This is an abrupt announcement, but I’m quitting Hal Laboratories, the game development company I have worked for up until now.

The name

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“Painful Memories of Fighting Games,” Sakurai Famitsu Column vol. 71– Sakurai on fighting games, skill gaps, and more

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu September 24th, 2004

Vol. 71: Painful Memories of Fighting Games

The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you lose, your one play is over, if you win, you get to keep playing. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. This is groundbreaking![1] I felt as if a new way of playing games had introduced itself into arcades. This was over ten years ago.

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Miiverse Translations #4

Been a while since we’ve done one of these!

To see other Miiverse translations, select the “Miiverse” category on the side.

Thanks to BluePikmin11 for picking these out.


Kewn
[​IMG]
For battle exhaustion and allergies: Ganon Nasal Relief L
*Take twice a day
Long-lasting!
(Gerudo Pharmaceuticals)

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“Winning and Losing” Sakurai Famitsu Column vol. 2

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu April 25th, 2003 Vol. 2

Winning and Losing

In the previous column, I wrote that I “play video games every single day [1].” That quickly turned out to be a lie. Currently, I don’t have any days off to play video games, and I’m in full work mode. Working is hard, but it’s a lot of fun.

Now, prehistorically, or even far before the humans were born, organisms have participated in the competition of life. I feel that no matter how far culture may advance, “winning” and “losing” will be powerful stimuli that are engraved into our DNA.

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The End of Smash DLC

Ryu, Roy and Lucas have finally joined the battle! Many fans were surprised to see all three characters released at the same time. Everyone immediately became excited with the idea that DLC will continue to be pumped out for “Smash for 3DS/Wii U” until Sakurai’s arms really do fall off. Today, I’m here to crush those dreams, and offer a much more realistic view of Smash DLC. I’m so sorry.

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Dengeki Scan on Marriage in Fire Emblem Fates Translated [6/20]

I’ve seen some misinformation about marriages in Fire Emblem. Even though it’s not 100% Smash related, I hope you guys check out Kantopia for your Fire Emblem information.

Dengeki Scan on Marriage in Fire Emblem Fates Translated [6/20].

Profiting from Inkling

One of the most talked about characters for Smash 4 DLC are the Inklings from Splatoon. Even before the game’s release, fans were begging and pleading for their inclusion. After Splatoon’s launch, the game’s Miiverse is filled with comments and images asking for the characters to be playable.

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Why Every Veteran Could Return as DLC

Melee Veterans

*(Please note: those Pichu and Young Link trophies above are fanmade)

Polygon: Masahiro Sakurai Character Selection

“Whether it’s a minor character or a character that is one of the most highly skilled and most played, if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt.” – Masahiro Sakurai

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