Tag Archives: 3DS

“Abilities Unlike Any Other” – Sakurai’s Famitsu Column, Vol. 457

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Hey there! Here’s a translation I threw together back when Sakurai first published his article on Robin and Lucina, reposted here for posterity. I’ve also included Sakurai’s own comments on the article from his latest book.
I’m currently hard at work translating some other really interesting content, so stay tuned!

Thoughts About Video Games, Vol. 457 – “Abilities Unlike Any Other”

We’ve just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I’ll skip over the details.

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The End of Smash DLC

Ryu, Roy and Lucas have finally joined the battle! Many fans were surprised to see all three characters released at the same time. Everyone immediately became excited with the idea that DLC will continue to be pumped out for “Smash for 3DS/Wii U” until Sakurai’s arms really do fall off. Today, I’m here to crush those dreams, and offer a much more realistic view of Smash DLC. I’m so sorry.

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“The Act of Balancing” Sakurai’s Famitsu Column vol. 480

Today, Source Gaming is bringing you the full translation of Sakurai’s latest Famitsu column, “The Act of Balancing”. This is brought to you by the efforts of Masked Man, Soma, X Kan from Kantopia and myself.The reason I brought on so many people for this translation is because I’m fully aware that this is a controversial topic within the Smash community. Furthermore, I wanted multiple opinions on word choices to ensure the best possible translation. Special thanks to かるび on Twitter for the scan.
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Rhythm Heaven Mini Comic Translation, Parts 2 & 3

Hey there! Masked Man back for a quick little translation. As someone with an extensive musical background and a strong affinity for quirky games, I found myself immediately enamored with the Rhythm Heaven series the first time I played it at an arcade in Japan. To celebrate the JP release of Rhythm Heaven: The Best+ (tomorrow!), the official site has begun posting a series of “the gang’s all here”-style comics. PushDustIn handled the first part, and I’m here to deliver the rest. Enjoy! Part 2: The Martian Returns
同窓会から…数日後。 Several days after the reunion…

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Does Lucas DESERVE to get into Smash?

I was listening to the GameChap’s discussion on Lucas, “Super Smash Bros LUCAS DLC – Does He DESERVE a Slot? (Wii U)” and decided to post my own thoughts on the matter. I have some issues with GameChap and Bertie’s argument that I would like to explore. I’ll skip over the fact that they called Ike a clone, because that’s way too easy.

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Can Ice Climber be in Smash 4?

The dynamic duo

The Ice Climbers, though from a forgettable NES game, were a well loved duo in the Smash Brothers series. So much so that their exclusion, due to technical issues with the 3DS version, has brought upon a lot of disappointment and discussion. In the Megapoll, Ice Climbers were the most wanted characters for DLC. However, can the Ice Climbers be included in the newest Smash. That’s what I’m going to try to answer today.

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The Great amiibo Shortage

Amiibo Shortage

Wired wrote an interesting article a while back about an amiibo bubble. The article cites a few reasons for why they believe this is the case: retailers having to carry too much stock, replacing amiibo with new lines (or waves), and the perspective from consumers that the newest amiibo will be gone. What this has done is lured in resellers trying to make a quick buck by buying up the already limited stock and reselling them on Ebay for an exorbitant mark-up. As I write this, Rosalina amiibo are selling for 40 dollars on Ebay. So, I want to explore this issue a bit more using some economic theories, the events that led to the burst of the Beanie Baby bubble, and how Nintendo can address this issue before it kills the goose that laid the golden egg.

Amiibo Success Story

Nintendo has reported that consumers have purchased 3.5 million amiibo figures in a few short weeks.  Furthermore, the attach rate is nearly two figures per copy of Super Smash Bros for Wii U. It’s clear the initial response to amiibo has been warm. Nintendo president, Satoru Iwata, has discussed his plans to expand Nintendo’s business, on top of development. In describing his plan, he stated “we intend to simultaneously challenge ourselves with new endeavors which include our plan to take advantage of smart devices, more aggressive use of Nintendo’s character IP and our new QOL improvement platform business.” amiibo seems to be but one way for Nintendo to expand their IPs. With Nintendo promoting toys of Nintendo characters, it’s no surprise they decided to launch amiibo with the Super Smash Bros. series. This is one of the first times fans can get toys of Nintendo characters, from famous characters like Mario and Pikachu to more obscure ones like Captain Falcon and Marth.

Shortage

I’m sure you are all aware of Supply and Demand, the most recognizable theory of Economics. Essentially, the price we are willing to pay is both a function of demand (how much we want) and supply (how much is available). The price for a good or service will be where supply and demand meet, which we call equilibrium. This is all well and good, in theory. Sometimes, it doesn’t always work out like that. What if how much we want, given a certain price, is more that what the market has to offer. That’s when we have a shortage. Think of a hurricane; everyone is trying to get supplies all at once. There is a lot of demand for extra food, water, and other essentials. But since the current supply can not handle the demand of consumers, we have a shortage.

A graphical representation of a shortage.  The gap between the demand curve and the supply curve is what causes a shortage

And that is what is going on with the amiibo right now. We want more than what the market has available. However, this has also caused the price of amiibo on the secondary market to skyrocket.  The exorberant prices are the market’s way to have demand match supply.  With price increasing to $40, the quantity demanded falls and supply and demand reaches equilibrium.

So what caused the shortage in the first place?  On one hand, demand for amiibo was far greater than what Nintendo anticipated.  This would make sense given the high attach rate and sales of amiibo sales so far.  However, the issue may be due to a lack of supply.  The port strikes in California have halted the shipment of goods from Asia, including amiibo.  Furthermore, the high demand was not anticipated by Nintendo.  Satoru Iwata stated, “Some figures are sold out and are being sold at online auctions at premium prices – something which none of us had predicted.”  Overall, it appears the issue is a lack of supply.  This is reflected by Satoru Iwata who stated

The Beanie Baby Bubble

A group of collectors swarming a store in 2000.

The Beanie Baby is one of the most successful plush toys ever. In 1997, 64 percent of households owned at least one Beanie Baby.  However, Beanie Babies eventually went from huge success to just another fad.  Even the rarest Beanie Baby, once going for hundreds of dollars, was later sold in dollar stores and flea markets.  What happened?

Beanie Baby collecting became a huge part of the craze with consumers paying out the wazoo for Beanie Babies. The collector craze first started when Lovely the Sheep was discontinued due to issues with the company’s Chinese supplier. However, instead of being forward with the issue, Beanie Baby creator Ty Warner said Lovely was “retired.”  This move caused consumers to be delighted by the fact that the toy they purchased may be worth far more than what they paid. This started a practice of retiring Beanie Babies and turned Beanie Babies into less of a toy and more of an investment.  Soon, everyone was buying Beanie Babies in hope of reselling them and netting a tidy profit.

What had happened is Beanie Babies were becoming less of a toy and more of an item to collect and resell for profits. Hopeful collectors invested thousands on Beanie Babies in hopes of making a nice return on their investment.  Although there were a handful of success stories, many lost their shirts on trying to flip Beanie Babies. In the end, the retiring and creation of new Beanie Babies created too much supply than consumers could handle.  Eventually, the once rare Beanie Babies were cheap and easy to find. In every economic bubble, asset prices inflate until they become too much for the market to bear. The greater fool theory sets in and assets are sold to some other fool, hoping to create a greater profit than the first.  Beanie Babies declined because they were no longer toys. When the market becomes only other collectors trying to make a quick buck, it becomes unsustainable.  No longer is there a base of consumers who purchase the toy based on their inherent value and not their value to turn a profit.

Avoiding the Bubble

The amiibo are going the way of the Beanie Baby.  Even before Wave 4 is released, it is almost impossible to find the newest amiibo.  Even before its release, the Jigglypuff amiibo has become scarce with online pre-orders selling out near instantaneously.  Its has already become well understood among consumers that your favorite amiibo will likely not be available.  Nintendo will need to rope in the amiibo craze before the bubble burst.

But how?  The first thing Nintendo needs to do is control supply.  Nintendo’s retirement practice has been a result of trying to sell toys for each of the 50+ characters in Smash.  Rather than having a huge stock of less known characters and taking up a large amount of shelf space.  However, this has led to the collection craze of amiibo as consumers know some amiibo will no longer be available.  As stated above, increasing the supply of amiibo will bring the shortage of select amiibo into equilibrium.  However, simply resupplying stores with the rarer amiibo may only be a temporary fix.  There still remains the issue of why Nintendo retired certain amiibo.  Stores can’t large stocks of amiibo that may only sell to a small amount of consumers.

As the Wired article suggest, Nintendo should begin selling amiibo online through an amiibo store website.  This will allow Nintendo to control the supply of amiibo and circumvent the issue of retail space.  Furthermore, Nintendo could utilize Just-in-time inventory, where new amiibo are made to match customers orders with toys not staying in the warehouses for long, if at all.  This will reduce the risk of over supplying rare amiibo characters like Ness and Ike.

The other thing Nintendo must do is make sure the amiibo are valued as accessories, and not as investments.  Nintendo appears to be doing this, as many of their games shown off in the new Nintendo Direct have amiibo support.  By making sure the amiibo have value in the game, the company can ensure that consumers will keep purchasing amiibo for the game and not just to resell.  However, on the other hand, Nintendo appears to be going down the same path, as they have made a Gold Mario amiibo which has no practical purpose in-game besides being gold.  Furthermore, rumor is Nintendo will also be releasing a Silver Mario amiibo as well.

So far, amiibo have been a success and have helped Nintendo escape the financial black hole they have been in for the last few years.  amiibo have potential to be a sustainable source of income for the company.  However, they have to recognize the issue at hand.  It doesn’t seem like they do as their solution is to simply restock some rare amiibo and tell customers to “stay tune.”  The current trend of amiibo is mirroring the rise and fall of the Beanie Babies and it doesn’t seem to be changing anytime soon. If Nintendo wants to keep the amiibo success going, they need to address the issues before it gets out of hand.  If not, it won’t be long until that $40 amiibo becomes $3 sitting along side Gamestop’s other Pre-owned accessories.

Thoughts? Comments? Questions?  Feel free to write all of that in the comments below.  Hope you enjoyed the article.  

Smash 4 DLC: The Case for the Prince of Persia

That logo is definitely in the background.  What’s he trying to jump over here?

Character Background: The Prince of Persia is not a single character, but rather a group of eponymous princes that players take control of in order to navigate through a magical world inspired by Middle Eastern folklore.  Every iteration of the Prince is known for his fluid motion, extreme agility, and penchant for swordplay.  Perhaps the most famous version of the Prince, the one that made his debut in 2003’s The Sands of Time, is also known for his ability to control the flow of time itself through the use of a mystical dagger.

The Prince of Persia franchise, debuting in 1989, consists of over a dozen titles that have sold over 20 million copies combined.  Originally developed by Brøderbund, the rights to the game were acquired by Ubisoft in 2001. The 2D entries into the series pioneered a genre known as “cinematic platformers.”  Games in this genre are characterized by the realistic movements of their protagonists (often through the use of rotoscoping techniques.)  Other well known cinematic platformers include Oddworld, Blackthorne, and Flashback.


Nothing quite like wall running and precision platforming while using that GameCube Analogue stick.

Reasons for inclusion: As mentioned in the Rayman article, Ubisoft and Nintendo have a long history as collaborators.  Ubisoft is arguably Nintendo’s strongest source of Western third party support, and the Prince himself has a strong Nintendo legacy of his own.  The first game in the series, simply titled Prince of Persia, was originally released on the Amiiga but quickly found its way onto both the NES and SNES.   Every main line entry into the franchise since then, with the exception of 2010’s Prince of Persia reboot and 1999’s Prince of Persia 3D, has appeared on a Nintendo home console.  In addition to this, the franchise has also released several games as hardware exclusives on Nintendo handhelds.

As a brand, Prince of Persia is a very well known commodity.  The game series was adapted into a major motion picture by Walt Disney Pictures in 2010.  The film set out to be the “next Pirates of the Caribbean,” but unfortunately fell far short of that lofty goal.  The film was a critical failure (it currently sits at a 36% “rotten” rating on RottenTomatos.com,) but it did manage to earn a worldwide gross of $335,154,643.  That number is enough to make the Prince of Persia the highest grossing video game adaptation of all time.  The commercial success of the movie, as well as the wide variety of movie merchandise and tie-ins created for it, give the Prince a notoriety far beyond that of most video game characters.

You know who doesn’t have his own Lego set?  Sonic.  +1 to the Prince.

Reasons for exclusion:  Many of the general issues that affect Rayman’s chances also adversely affect the Prince.  Chief among them is the somewhat strained relationship between Ubisoft and Nintendo.  Still, the two companies remain on friendly terms and there is no reason to think that a deal could not be worked out if the demand is there.  The other main point is that the Prince is a character created by a Western game studio.  The only character of this type to make it into Smash as of yet is Diddy Kong.


16-Bit Prince looks like Toad.  If that doesn’t make Nintendo fans want him, I don’t know what will.

The Prince himself is also known to use realistic weaponry, such as daggers and swords, in his game.  This is likely not a huge issue.  Many of the characters that are already playable in the Smash Bros. series are sword users, and his daggers are far removed from most real world knives due to their ornate design.

The series has largely been supplanted by Assassin’s Creed in recent years, another game that focuses on an agile protagonist with many Middle Eastern themes.  These games are still quite different from the Prince’s games, though, and Ubisoft has expressed interest in revisiting the Prince of Persia franchise in the future.

Music

What is Smash Bros. without music? Here are a few tracks you can look forward to if the Prince of Persia makes it in.

Was DLC Planned for Smash 4?

Or does he?

DLC.  A three letter acronym that many gamers consider to be the dirtiest word a video game publisher can utter.   It’s no wonder really, as many companies ship incomplete piece meal titles to consumers only to charge them later for content that should have been included in the game to begin with.  Some publishers (*cough* Capcom *cough*) have even been known to charge for content that was already present on the game disk to begin with.  These sort of practices have caused a rift in the trust between the gaming populace and the giant companies that produce many of their favorite titles.  This has ultimately lead to a negative perception of downloadable content as a whole.

The view point that “DLC is bad” is understandable, but it is also very short sighted.  DLC provides developers with a tool to continually provide their fans with fresh content, thus greatly increasing the life span of a game.  It also allows them to fix problems within a title after launch.  Shigeru Miyamoto himself has famously said that “a delayed game is eventually good; a bad game is bad forever.”  That is no longer necessarily true.  It is for these reasons that fans of the Smash Bros. series had long been looking forward to news about DLC for the franchise.  Well, that wait is now over.   Nintendo’s April 2015 Direct showed us that paid character DLC will now be a part of Smash Bros. moving forward.

Just how long has that DLC been in the works for, though?  We were all lead to believe that Mewtwo was primarily what the team has been working on post launch, but Lucas’ trailer shows a character that is much further along in development than that line of thought would suggest.  So, has Nintendo been planning for Smash DLC all along?   Let’s look at the evidence.

What Sakurai has said about DLC

Back in 2008, Smash Bros. director Masahiro Sakurai was noted as saying that he would have included DLC in Smash Bros. Brawl, but was unable to do so due to the lack of a hard drive on the original Wii.   A lot has changed since Brawl’s launch, and Sakurai’s attitude on the subject of DLC reflects this.  He has had quite a lot to say about the subject since Smash 4 was revealed at E3 2013.  Let’s take a look at a few quotes from that time period.

“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”

This quote makes it seem like DLC was not on his mind in one way or another at the time.  It seems believable enough.  He also had this to say:

“I am not opposed to DLC. I loved those proposed for the game Fallout 3, for example.”

It’s almost like he’s trying to leave the door open for DLC without confirming  it.   He might as well have said “Hey, not all DLC is bad, right?  I mean Fallout 3 DLC was cool and worth the money, so keep that in mind!”

The next bit of interesting news came in November of 2014, after the final Smash Wii U Nintendo Direct.  That Direct confirmed what many of us had long since suspected, that Nintendo would support the game in some form post launch.  Nintendo showed off Mewtwo, as part of a promotional deal that involved purchasing both the Wii U and 3DS versions of the game and registering them with Club Nintendo, as well as a new Miiverse stage and tournament game mode.  None of these features were paid DLC, however, so future content beyond them still seemed uncertain.  Let us look at Sakurai’s quotes from this time period.

“What I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”

This seems pretty self explanatory.  He goes on to say the following.

“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”

“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”

No DLC for a while then?  Or maybe he just didn’t want gamers to unfairly (in his opinion) judge him based on the common conception of DLC practices.  Take a look at the following quote that was taken from the same interview and judge for yourself.

“However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.”

Gematsu Leak and DLC

Sal Romano, editor of Gematsu.com, firmly entrenched himself in the annals of Smash Bros speculation history due to the infamous “Gematsu Leak.”  A day before E3 2013 he posted his “unlikely predictions” for Smash Wii U character reveals. They were:

  • Mega Man
  • Animal Crossing Guy
  • Wii Fit Trainer
  • Little Mac
  • Pac-Man
  • Mii

After 3 of the 6 were revealed the following day at E3, Sal stepped forward with information of a purported “leaker” that had e-mailed him the information.  Sal eventually received a second e-mail in April of 2014 which added even more new characters to the leaked roster.  There characters were:

  • Shulk
  • Palutena
  • Chrom
  • Chorus Men
  • Pokemon from Pokemon X and Y

The legitimacy of this leak is still being fought over, but there are a few interesting things to note.   9 out of the 11 fighters on the list ended up making it into the game.  Of the two that did not make, one (Chrom) was mentioned by Sakurai to at least have been considered for playable status.  The other fighter(s) that did not make the final cut are the Chorus Men.   It should be noted that datamining the Wii U Smash Bros. game revealed that placeholder data for a franchise entitled “Rhythm” was found near the emblems for playable franchises.  (See more here https://sourcegaming.wordpress.com/2015/01/26/smash-4-wii-u-data-discoveries/) This likely points to a character from the Chorus Men’s home series, Rhythm Heaven, having been planned and cut at some point in development.  All in all, it seems very likely that Sal’s leaker had at least some insider knowledge.

What does this have to do with Smash Bros. DLC?  Well, Sal’s source sent a third e-mail which is of particular interest to this discussion.   It states that:

  • There has been internal debate about keeping Lucas versus Ness, apparently Lucas is likely to get the cut
  • Nintendo is planning post-launch character DLC, source doesn’t like this as he thinks it’s greedy

After this e-mail was released, many people made the logical assumption that Lucas had been cut but would return as DLC.  If we are to assume that the Gematsu leaker had actual information then it would appear that Smash DLC had been in the works for quite some time.

Smash 6

In April 2014,  Bandai Namco posted an ad for programmers for a “Smash Bros. 6.”  The post was on e-Career FA, a Japanese career board which is routinely used by many Japanese video game developers to recruit talent.  Interestingly enough, the job posting was for work to be done in 2015 even though Smash Bros. for Wii U was scheduled to (and indeed did) launch in 2014.

The ad stated the following:

“Social games are currently a big hit, but the current state of job opportunities for making retail games is critically low. In the midst of this, this will likely be your only chance to be part of a development project for the Smash Bros. [series], which has surpassed a total of 10 million in worldwide sales. And Bandai Namco believes that now is the best time to recruit programmers for retail games.”

The ad was taken down within a day, shortly after major video game news outlets began reporting on it.  The listing itself was posted by a consultant by the name of Tatsuya Matsumura.  He also uploaded career opportunities for other major video game clients, so odds are that it was not a hoax post.  Sakurai stated in an interview dated sometime after this job listing was posted that he thought of Smash Bros. Wii U and Smash Bros. 3DS as Smash Bros. 4 and 5.   This would make the proposed Smash Bros. 6 title make a bit more sense, but what was it?  Perhaps it was a job listing for Smash DLC?

 Datamining and DLC

Our own PushDustin has found quite a few items while perusing the files of the 3DS and Wii U versions of Smash that point towards possible DLC.

Let’s have a look at a few of the more curious items.

3DS Additional Page Arrows

What appears to be next page arrows were found with the both the stage and character icons, and seem to fit very well on the empty spaces on both the character selection and stage selection screens.  One would expect to see these sort of icons on the 3DS as shrinking the icons any further would result in them being almost unreadable on the classic 3DS model.  The following two images are for use on the character selection screen.

This next Icon is from the stage selection screen.  This one is particularly convincing, largely because the 3DS stage selection screen has that odd empty space.  The icon looks like it was literally made to fit on the bottom right portion of the screen.  Probably because it was.  Here, look at this mock up:

Look at how well the arrow fits on the screen.  Why else would the bottom row not be centered?  That arrow could easily lead to a second page of downloaded stages.  To further reinforce this theory, the following unused line of text was also found in the files: “See stages you have downloaded.”  This could possibly be a relic from a time when stage builder was feature on the 3DS, but it is doubtful as no other traces of the mode can be found.

In Game Shop and Extra All Star Stages

There is also evidence of an in game shop.  These lines of text are found in the 3DS version of the game and are currently unused:

Shop
Unable to connect.
Disconnect?
You’ve been disconnected.
You will need to update the software via Nintendo eShop before using the in-game shop.

There is very little doubt in my mind that this refers to a DLC shop much like the one found in another Nintendo game, Mario Kart 8.

While this text is absent from the Wii U version, we do have a mysterious texture that is likely related to downloadable content.  Below you will see a mock up of where it may go.

Finally we come to the extra Stage Clear icons.

These icons are used whenever a player completes All Star mode on the 3DS.  Stages 1-6 are used in the final game, while stages 7-9 do not appear at all.  If they ever were implemented, however, the game could host up to 22 additional characters in All Star mode.

Was it planned all along?

Reviewing all the evidence, it becomes readily apparent that Smash Bros. for Wii U and 3DS was made with the ability to receive DLC from the start, even if paid DLC was not a certainty at the time of its release.  It is very hard for me personally, knowing how much Nintendo has embraced DLC in the last few years (in titles such as Mario Kart 8, Fire Emblem: Awakening, and Mario Golf,) to believe that DLC plans were not laid out far in advance of Smash 4’s completion.   I cannot say with any sort of certainty that Smash Bros. was always meant to have DLC.   I do not, after all, have any sort of insider knowledge of the industry in general or of Smash development in particular.  Instead I will say nothing, and leave you with this.

Take it for what it’s worth.

Smash DLC Japanese Ballot Translations

Greetings, fellow Smashers! I’ve read a fair number of Smash Ballot submissions in English, and it got me wondering what kind of things people in Japan were writing on their ballots. I picked out a handful of submissions I stumbled across online and translated them for you to read at your leisure. It’s interesting to see how many characters overlap with the Western submissions I’ve read. Likewise, there were also a few rather unusual character choices.

Without further ado, enjoy!

Name: Keita

Age: 19

Gender: Male

Character: Nono

Game: Fire Emblem Awakening

Reason: She’s my wife.

For better or for worse, this “waifu” justification isn’t terribly uncommon. I also couldn’t stand Nowi or Nono in-game, so I’m happy keeping them out of Sm4sh. #TeamGaius

Name: Maimai

Age: 18

Gender: Female

Character: Geno

Game: Super Mario RPG

Reason: I genuinely just want to see Geno come to life in beautiful HD. He also has a wide variety of moves, so I think he would be a really fun character to use.

I’ve browsed a fair number of tweets, and I’m pleasantly surprised to see so many people supporting Geno. (It’s also pretty surprising someone so much younger than me even knows who he is!)

Name: Bluedonbe02

Age: N/A

Gender: N/A

Character: Donbe

Game: Shin Onigashima (Part 2)

Reason: The game’s great music often overshadows its characters, but I’d really love to see Donbe in action.

Bluedonbe02 is correct: the game’s soundtrack is quite nice!

Name: Eiji

Age: 18

Gender: Male

Character: King K. Rool

Game: Donkey Kong Country 2

Reason: Sm4sh didn’t include very many heavy characters, and a big reason why I want K. Rool. If you base him off of his appearance in DKC2, he could turn invisible and stuff. He has a wide variety of moves available to him, so I think he’s definitely cut out for Smash, Mr. Sakurai!

There are a number of “weighty” characters, but in terms of “big and bulky” characters, I guess there really are only a handful in Sm4sh: Bowser, DK, Dedede, and Charizard.

Name: Schneid

Age: 99

Gender: Male

Character: Medicham

Game: Pokémon Series

Reason: First of all, when Medicham Mega Evolves into Mega Medicham, his attack power skyrockets higher than any other Fighting-type Pokémon—even Mega Mewtwo X! In the games, he can unleash a threateningly powerful High Jump Kick. In that sense, I think he naturally makes the perfect representative of the Fighting type. I would love to see him Mega Evolve for his Final Smash.

Secondly, even though Medicham earned a Mega Evolution, he is still unfortunately overlooked. His High Jump Kick proves ineffective against popular Ghost-types like Gengar and Aegislash. Even if you try to cover that weakness with other moves, Pokémon X & Y saw the incredible rise of Talonflame and its Gale Wings. As a result, Fighting-types saw a relative drop in popularity. Boasting massive attack power and nothing more, Mega Medicham was unable to compete against more nimble Fighting-types like Breloom. Instead, everyone reserved their valuable Mega Stone allotment for more powerful Pokémon like Mega Kangaskhan or Mega Gengar.

Thus, I would like you to let Mega Medicham enter the fray and enjoy the spotlight as the strongest character in Smash Bros., just like in the original games. Thanks!

His age is most likely a joke, but I suppose we can’t discount the possibility that Mr. Schneid is actually a seasoned Pokémon veteran.

Name: Azemeru

Age: N/A

Gender: Male

Character: Aeron & Elena

Game: Pandora’s Tower

Reason: They showed up as trophies in Sm4sh, and their game was recently re-released on the Wii U’s Nintendo eShop.

Interestingly, the game has yet to be released on the Nintendo eShop in the US. They announced it for EU, though, so I’m sure it’s only a matter of time until the game is re-released in the States as well.

Name: Randorudi

Age: N/A

Gender: Male

Character: Inkling

Game: Splatoon

Reason: Even though the game has yet to be released, Nintendo’s new Splatoon enjoys considerable popularity and has a lot of support. Ever since the game’s reveal at E3 2014, people have been enchanted and impressed by its original gameplay (TPS-style paint wars), cool atmosphere, and unique character designs full of personality. The Internet is already full of fanart and music arrangements, and Club Nintendo has already begun releasing Splatoon goods. That’s why I’d like you to let the Squid (a.k.a. the “Inkling”) join the fray in Sm4sh. I think she (or he) would really shine in this massive collection of Nintendo characters. Please give it some thought!

Whether it’s as Sm4sh DLC or as a fighter in Sma5h, I have no doubt that the Inklings will be fighting alongside Nintendo’s best and brightest sooner or later.

Name: Wasako

Age: 10

Gender: Female

Character: Mega Kangaskhan

Game: Pokémon Series

Reason: She’s tough and really cool.

And super-broken! Even if Mega Kangaskhan did show up in Sm4sh, I’m sure she’d just get banned in that game, too.
Playful jesting aside, I can see mother and child working just like Rosalina & Luma.

Name: Lumaru

Age: N/A

Gender: Male

Character: Ryuta Ippongi

Game: Osu! Tatakae! Ouendan!

Reason: Yo! I want Ryuta Ippongi to fight in Sm4sh! He’s popular, he already has 3D animations, and I think he’d be perfect as a fighter or as an Assist Trophy!

Ouendan 2 on the Nintendo DS sold about 270,000 copies! Even though the Ouendan games were only released in Japan, the series is even popular overseas as “Elite Beat Agents”! Ouendan and the EBA appeared in Brawl as trophies!

You can see him pumping his fists in the DS game! From jabs to tilts to Smashes in all directions, he’s got all the right moves! For his special moves and his Final Smash, he could summon a meteor, call one of his teammates—anything! Not even a hunk of frozen space rock can keep him down: he’s unstoppable!

Hailing from Yuuhimachi, Ryuta is the leader of the esteemed Ouendan. His goal is to cheer on the people of the world, giving them the power to overcome any obstacles! That’s why I think he’d make a great Assist Trophy! He could be just like Victini! I want to see him cheer on the other fighters!

It’s been seven years, and people are still anxiously awaiting an Ouendan sequel! I’d be happy even if you just port his trophy from Brawl to Sm4sh! Please!

Even though he went way over the 500-character limit, this guy was easily the most passionate of all the posters I’ve seen this far. I suspect he might be the ouendan’s secret fourth member! Lumaru was also the person I found who actually wanted their favorite character to become an Assist Trophy.

Name: Ebijuu

Age: N/A

Gender: Male

Character: Gunvolt

Game: Azure Striker Gunvolt

Reason: I think Gunvolt would have a fighting style unlike any other combatant in Sm4sh. He could evade oncoming attacks using his Prevasion ability, hurl lightning rods at foes, and summon a Flashfield to shock enemies with a powerful electric attack. He could have an EP Gauge to power his electric abilities that gradually refills over time. Some of his attacks, like his Voltaic Chains, would be perfect for a Final Smash. It would also be cool if, instead of having the crowd cheer for Gunvolt, Lumen would start singing a song—just like in the game!

I had never heard of this game until I read this guy’s post, but it looks like your standard Inafune fare. Could be fun, though! Also, the last boss looks ridiculous in the most wonderful way possible.

Name: Gachou

Age: 14

Gender: Male

Character: Chrom

Game: Fire Emblem Awakening

Reason: I thought his treatment in Sm4sh was kind of overkill, especially since he’s a protagonist just like Marth and Ike. How come you let Robin and Lucina join the fray but not the main character?

Because they aren’t bland, blue-haired bladesmen like Chrom? Er, I mean… Moving on!

Name: Kelvin

Age: N/A

Gender: N/A

Character: Klonoa

Game: Klonoa Series

Reason: 1) The games have a special place in my heart.

2) Bandai Namco Studios helped with the development of Sm4sh.

3) His humorous nature and the action elements from his game would be a perfect fit for Sm4sh.

I’ve never played any of the Klonoa games, but his design is excellent!

Name: Pokémon & Puyo Puyo Lover

Age: 22

Gender: Male

Character: Lulu

Game: Madou Monogatari Puyo Puyo

Reason: 1) She’s cute and sexy.

2) She has a wide variety of physical attacks that would work very well in Sm4sh.

3) I want more female characters.

Since I know nothing about the Puyo Puyo games and failed to find any official English resources on the matter, I left out the names of all of Lulu’s special attacks in item #2.”

Name: Barney

Age: 19

Gender: Male

Character: Swampert

Game: Pokémon Series

Reason: Swampert can learn a plethora of different moves, including Surf, Waterfall, Rock Slide, Arm Hammer, Earthquake, Ice Beam, and Avalanche. His ability to adapt to a variety of situations matches perfectly with what Smash Bros. is about.

Moreover, there aren’t really any truly “heavy” Pokémon on the current roster, so I think he would bring something new to the table. Given that Swampert [Mudkip] is one of the first Pokémon you can choose in the latest games in the series, Omega Ruby and Alpha Sapphire, I think he’s also quite popular right now.

Just thinking about Swampert Mega Evolving and rampaging around the battlefield in Sm4sh gets me so excited. Please let him join the fray!

Doesn’t Charizard count as “heavy”? It doesn’t matter, though, because I herd Sakurai lieks Mudkipz better anyway.

Name: Meamea

Age: N/A

Gender: Female

Character: Fiora

Game: Xenoblade Chronicles

Reason: Although [spoilery stuff happens], Fiora bravely fought onward, not lamenting her fate. Of all the female heroines I’ve seen, she stands out as the most charming. If she ends up joining the roster, she would stand out from the rest by unleashing quick dual-blade attacks and utilizing a variety of Arts in combat. Her palette swaps could reflect various kinds of equipment, and her Chain Attack could bring Sharla and Melia into the spotlight… My imagination is running wild!

Honestly, I’d be happy if Sakurai just included all seven party members from Xenoblade as playable characters in Sm4sh. Since my beloved Dunban was relegated to the role of Mii Costume, however, I’ll take Fiora as a solid second choice.

Name: Akumyan

Age: 15

Gender: Male

Character: Snake

Game: Metal Gear Solid Series

Reason: (beginning is cut off), and Snake is no exception. In Smash Bros. Brawl, Snake boasted a unique playstyle and impressive firepower, and we can’t forget his fighter analysis codec conversations. He exuded appeal—and it’s precisely that sort of appeal that Sm4sh so desperately needs.

Given Kojima’s current situation and Nintendo’s relationship with Konami, I don’t think Snake’s chances are looking too great. Plus, I prefer the Kid Icarus: Uprising conversations anyway, but that’s a matter of personal taste.

Name: Tsuchihata

Age: N/A

Gender: Female

Character: Pete

Game: Harvest Moon

Reason: Since a non-combatant like the Villager from Animal Crossing joined the fray, I think it would be great to see another heartwarming character like Pete from Harvest Moon in Sm4sh, too! He could attack with a scythe, hammer, axe, and other farming tools. I also envision him ringing a bell to direct cows to ram opponents. He could even heal himself by cooking up a home meal, or weaken foes by feeding them a failed recipe. Instead of using his farming tools to drive away the pesky wild dogs that plague the farm, I’d love to see him use them to fight the other characters in Sm4sh!

Sakurai has already proven with Villager and Wii Fit Trainer that just about anyone can become a fighter, so why not Pete? I could see a lot of overlap with Villager’s moveset, though.

Name: Gum Guy

Age: 24

Gender: Male

Character: Ashley

Game: WarioWare Series

Reason: I know Ashley’s already an Assist Trophy, but I want to play as her! Even if it’s too late for her this time, at least promote her to a playable character in the next game!

Ashley’s AT in Sm4sh was already quite polished, so Sakurai and the gang could easily just use her model as is. Plus, that new gothic march remix of Ashley’s Theme feels like a waste without her on the battlefield!