Tag Archives: 3rd Party

The Case for Bayonetta’s Chances: The Controversy and How it Can be Solved!

Hello loyal readers, Spazzy_D here.You may be familiar with some of my previous “Case 4” articles for Source Gaming.In those write ups I made cases for such characters as Snake, Bomberman, and even the Prince of Persia.

Today we will be doing things a bit differently. Platinum Game’s Bayonetta has proven to be a very divisive character amongst the Smash fanbase.The following is my good friend BluePikmin11’s case for why Bayonetta should be in Smash Bros .That, however, is only half of the story.Stay tuned for my own personal reasoning behind why Bayonetta should not be in Smash!

Bayonetta

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Solid Snake Joins the Brawl! (Translation)

Hey guys, Sutamen here with another translation from Sakurai’s book, 桜井正博ゲームについて思うことDX. This article goes way back to E3 2006, when Brawl was first revealed.

Everyone here at Source Gaming has been keeping busy with the new DLC content, and there are some big projects in the works, so stay tuned! Thanks to CraneZeroYonSan, PushDustIn, and MaskedMan for translation assistance.

To see additional translations, click on the “translation” tag below, or “Smash Translations” on top of the page.

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All About Ryu and Roy’s Files

TL;DR on the bottom.

New Information:

shinyquagsire23 looked through the fighter table and found this:

After Mewtwo + 7 there are 5 additional “Mario”s listed. This means, that there are 5 additional unused characters in the fighter table in the latest update. Right now, we know for sure that Lucas is coming. After Lucas, it is heavily suggested that Roy (Fire Emblem) and Ryu (Street Fighter) will be incoming as DLC. Therefore, we have two additional slots for DLC. Whether the two slots will be used for the ballot results, or for pre-ballot result DLC is unknown. Stay tuned for additional information.

Introduction:

On April 15th, 2015 Club Nintendo users finally had the chance to play as Smash Veteran, Mewtwo. With the new fighter an update was released for both the 3DS and the Wii U which introduced a number of gameplay balance changes, and support for upcoming DLC. However, this news was quickly overshadowed by future DLC discoveries.

shinyquagsire23, an active member of the 3DS homebrew scene, posted on reddit claiming that there was a number of unused tracks in this update. The tracks were housed under a new folder, thus indicating that they were accidentally left in. Based on the numbering and names of these tracks, users were able to quickly figure out what the tracks were. The biggest shocker was that Ryu (from Street Fighter) and Roy’s (From Fire Emblem) victory songs were included in this folder– two potentially previously unannounced DLC fighters. Because of this, the Internet went on fire as users within the Smash community tried to find additional sources to confirm. Around 10 hours later, additional confirmations started to pour in as other data-miners and hackers backed shinyquaqsire23’s claims. Now, there are over 5 unique confirmation, which further proves that these files are indeed left in the update.

Below, are the list of files that were accidentally included in the update:

snd_bgm_F27_AIR_MoriStage_3DS.nus3bank
snd_bgm_H12_BW_Sentou_Zekrom_Reshiram_3DS.nus3bank
snd_bgm_SF01_SF2_Ryu_3DS.nus3bank
snd_bgm_T09_SDX_PupupuLand_3DS.nus3bank
snd_bgm_V01_PAC_PacMan_3DS.nus3bank
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

Based on the track naming convention within Smash, users were able to identify the music tracks.

“MoriStage” is the Forest Stage song from Kirby’s Air Ride.

“Sentou Zekrom Reshiram” already exist the base version of the game. The file was updated in a previous patch.

“Ryu” is Ryu’s Theme from Street Fighter 2.

“PupuLand” is the N64 remix of Dream Land from Kirby Super Star

PacMan is a song that already exists in the base version of the game. Reportedly, it was altered in this latest patch,giving further credibility to this data-mining.

Mewtwo, Ryu, Lucas and Roy are all victory songs.

We can decipher the meaning behind the tracks not only by listening to them, but by the naming convention.

What Do You Mean, ‘naming convention’?

Brawl introduced a unique track naming system. This system is relatively straight forward once you look at the tracks. However, let me quickly break down some tracks:

snd_bgm_A53_MKT8_RainbowRoad_00000000.idsp
First off- snd_bgm indicates that the track is background music.

The first letter indicates its part of group “A”, which in Brawl and Smash 4 translates to the Mario series. 53 is the track number within that series.
MKT8 indicates that the song is from Mario Kart 8. “Rainbow Road” is the name of the track. The last number indicates if there has been a revision.

snd_bgm_A56_GLX_SuperMarioGalaxy_00000000.idsp
A = Mario
56 = track number in Mario series.
GLX = Mario Galaxy
Super Mario Galaxy theme song.

The Smash 4 system builds upon the existing Super Smash Brother’s Brawl system. Brawl’s system was even ordered by release date of games, which allowed users to identify some of the tracks that have been completely dropped or deleted from the game. Smash 4 new songs are placed immediately after Brawl’s songs. Below is a list of the series letters:

A – Mario
B – DK
C- Zelda
CRS – Menu music, music for modes
D- Metroid
E – Yoshi
F – Kirby
G – Starfox
H – Pokemon
I – F-Zero
J – Fire Emblem
K – Mother
L – Pikmin
M – Wario
N – Animal Crossing
O – Is missing. Was missing in Brawl.
P – Kid Icarus
Q – Famicon ・new series
R – Game and Watch, Punch Out, DS, Other ・Additional new series
S – Megaman (Used to be Metal Gear in Brawl)
T – 64 Songs
TEST1-5 – blank files, for testing purposes
U – Sonic
V – Pacman
W – Melee Songs
X- Music from Brawl
Y – Only two tracks here: snd_bgm_Y05_SBX_BossSentouKyoku1 and snd_bgm_Y07_SBX_BossSentouKyoku2. The two boss battle tracks. (Presumably for Subspace)
Z- Fighter related tracks (winning theme music)


New Kirby Stage:

Since there are two new Kirby songs, it would appear that Kirby is getting a new stage. Frostwraith, an active member of SmashBoards noticed in several 3DS Classic playthroughs that if the Kirby path was chosen, it would now sometimes load Battlefield instead of Dream Land. Theoretically, this is because the game is trying to load a new stage that isn’t in the current file set.

shinyquagsire23 investigated the stage table in Smash 3DS, and found that the number of additional slots was increased from 4 to 14. However, because each stage has both an omega version and a regular version the actual number of potential extra stages is increased from 2 to 7.

“Z” Fighter Numbering:

I marked my guesses with a question mark. I’m assuming based off the order of instance slots in Brawl. Only myu2 and Roy were leftovers in Brawl.

Bold, and caps lock so people will read it:

NOT ALL OF THESE FILES ARE IN SMASH 4. I’M SHOWING A THEORY OF WHAT A COMPLETED LIST LOOKS LIKE SO PEOPLE CAN BETTER UNDERSTAND THE MEANING BEHIND THE TRACK NAMES THAT WERE FOUND.

Fighters that were missing for a version were given new numbers in the newest version. See Mewtwo for definitive proof. This means that Lucas and Roy will also get a new number when they are released.

snd_bgm_Z00_F_MiiFighter_00000000.idsp
64 Fighters (Notice the lack of Jigglypuff)
snd_bgm_Z01_F_Mario_00000000.idsp
snd_bgm_Z02_F_Donkey_00000000.idsp
snd_bgm_Z03_F_Link_00000000.idsp
snd_bgm_Z04_F_Samus_00000000.idsp
snd_bgm_Z05_F_Yoshi_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000_001.idsp
snd_bgm_Z07_F_Fox_00000000.idsp
snd_bgm_Z08_F_Pikachu_00000000.idsp
snd_bgm_Z09_F_Luigi_00000000.idsp
snd_bgm_Z10_F_Captain_00000000.idsp
snd_bgm_Z11_F_Ness_00000000.idsp
Melee Newcomers
snd_bgm_Z12_F_Koopa_00000000.idsp
snd_bgm_Z13_F_Peach_00000000.idsp
snd_bgm_Z14_F_Zelda_00000000.idsp
snd_bgm_Z15_F_Sheik_00000000.idsp
snd_bgm_Z16_FICHICLIMBER (FILE NOT IN SMASH 4)
snd_bgm_Z17_F_Marth_00000000.idsp
snd_bgm_Z18_F_GameWatch_00000000.idsp
snd_bgm_Z19_F_Falco_00000000.idsp
snd_bgm_Z20_F_Ganon_00000000.idsp
Brawl Newcomers
snd_bgm_Z21_F_Wario_00000000.idsp
snd_bgm_Z22_F_Metaknight_00000000.idsp
snd_bgm_Z23_F_Pit_00000000.idsp
snd_bgm_Z24_F_ZeroSamus_00000000.idsp
snd_bgm_Z25_F_Pikmin_00000000.idsp
snd_bgm_Z26_F_Lucas (FILE NOT IN SMASH 4)
snd_bgm_Z27_F_Diddy_00000000.idsp
snd_bgm_Z28_FPOKETRAINER  (FILE NOT IN SMASH 4)
29 Squirtle?? (FILE NOT IN SMASH 4/BRAWL)
30 Ivysaur ?? (FILE NOT IN SMASH 4/BRAWL)
31 Charizard?? (FILE NOT IN SMASH 4/BRAWL)
snd_bgm_Z32_F_Dedede_00000000.idsp
snd_bgm_Z33_F_Lucario_00000000.idsp
snd_bgm_Z34_F_Ike_00000000.idsp
snd_bgm_Z35_F_Robot_00000000.idsp
36 “Pramin” [reworked Pichu]?? (NOT IN SMASH 4/BRAWL)
(Let’s bring back the vets section/ new clones)
snd_bgm_Z37_F_Purin_00000000.idsp
38_F_MYU2 (NOT IN SMASH 4)
39_F_Roy (NOT IN SMASH 4)
40_Dr. Mario?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z41_F_ToonLink_00000000.idsp
42 – Toon Zelda?? (NOT IN SMASH 4/BRAWL)
43 -Toon Sheik?? (NOT IN SMASH 4/BRAWL)
(…Actually, lets add some new fighters)
44- Wolf ?? (NOT IN SMASH 4/BRAWL)
45- Dixie?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z46_F_Snake (NOT IN SMASH 4/BRAWL)
snd_bgm_Z47_F_Sonic_00000000.idsp
48 – ?? Reserved number? (NOT IN SMASH 4/BRAWL)
49 -?? Reserved number? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z50_J_Continue_00000000.idsp
snd_bgm_Z51_J_GameOver_00000000.idsp
snd_bgm_Z52_JCLEAR1 (NOT IN SMASH 4)
snd_bgm_Z53_JCLEAR2 (NOT IN SMASH 4)
snd_bgm_Z54_J_FigureGet_00000000.idsp
snd_bgm_Z55_J_RareFigure_00000000.idsp
snd_bgm_Z57_J_Youso01_00000000.idsp
snd_bgm_Z58_J_Youso02_00000000.idsp
Smash 4 Section
(Smash 4: Clones and Altered characters first)
snd_bgm_Z59_F_Lizardon_00000000.idsp
snd_bgm_Z60_F_MarioD_00000000.idsp
snd_bgm_Z61_F_Lucina_00000000.idsp
snd_bgm_Z62_F_PitB_00000000.idsp
snd_bgm_Z63_F_Rosetta_00000000.idsp
snd_bgm_Z64_F_Wiifit_00000000.idsp
snd_bgm_Z65_F_Littlemac_00000000.idsp
snd_bgm_Z66_F_Murabito_00000000.idsp
snd_bgm_Z67_F_Palutena_00000000.idsp
snd_bgm_Z68_F_Reflet_00000000.idsp
snd_bgm_Z69_F_Duckhunt_00000000.idsp
snd_bgm_Z70_F_Koopajr_00000000.idsp
snd_bgm_Z71_F_Shulk_00000000.idsp
snd_bgm_Z72_F_Gekkouga_00000000.idsp
snd_bgm_Z73_F_Pacman_00000000.idsp
snd_bgm_Z74_F_Rockman_00000000.idsp
75 – ?  Reserved number? (NOT IN SMASH 4)
76 –  ? Reserved number? (NOT IN SMASH 4)
snd_bgm_Z77_J_World_YellowDevil_00000000.idsp
snd_bgm_Z78_J_World_Ridley_00000000.idsp
snd_bgm_Z79_J_World_Face_00000000.idsp
(Updated File List)
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

The list of files updated/changed in the newest version of Smash 4 3DS can be accessed here (Provided by SciresM).

The “Z” number order is further proof that Jigglypuff wasn’t a priority in Brawl. Also, since there are no missing numbers in Smash 4, it could mean that the Rhythm Heaven representative didn’t get very far into development at all. Most investigation will be done into both of these topics. 

Please note: because this folder was only accidentally left in the 3DS version, there are no files present in the Wii U version. Here’s the list of files included in the update. (Provided by soneek).

Possible Fighter Pack Incoming?

It’s possible that a fighter pack will be released with these three characters. Currently, there is no price listing for Lucas on all versions of the Super Smash Brothers site. The release date is slated for June, which will probably coincide with E3. Ryu and Roy would be huge reveals for Smash DLC, and it makes sense to announce both of them at E3.

TL;DR:

NEW INFORMATION: 5 additional “Mario” was added to the character database. 3 of them will probably be used for Lucas, Roy and Ryu. The other 2 are currently unknown.

Ryu from Street Fighter and Roy are very likely going to be DLC in Smash 4.
Their numbers indicate that they were started along with Lucas, possibly even with Mewtwo.

There’s additional stages incoming (up to 7). One of which is possibly a Kirby stage due to the number of new Kirby songs that were included. Possibly Dreamland from Super Smash 64.

Smash 4 DLC: The Case for Bomberman

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Bomberman NES: A better design than Bomberman: Act Zero

Character Background: Somewhere in the Bomber Nebula, on Planet Bomber, lives Bomberman. A staunch defender of his planet, he has the ability to generate bombs from his hands, but beware, as Bomberman is not immune to his own armaments.

The Bomberman series, also known as Dynablaster in Europe, originated on the MSX in 1983. The game found its biggest audience on the Famicom/NES, selling over a million units on the platform globally. The ‘White Bomber’ has starred in over 70 games since his creation, making him one of the most prolific video game characters of all time. While the series is best known for its strategic top down action titles, the franchise itself has branched out over time to include a wide variety of genres and game types.

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Just in case anyone was doubting he was an industry icon, here is Bomberman’s own Kart Racer. (Just like Sonic, Megaman, and Pac-Man)

Reasons for inclusion: Bomberman is the defacto mascot for the now defunct Hudson Soft. Not only was he front and center on a majority of the companies’ promotional materials, he was also the signature character that was chosen for kart racers, puzzle games, and other assorted spinoffs. For all intents and purposes, he was the companies’ Mario. This alone makes him the best possible candidate to represent Hudson Soft in Nintendo’s premiere party brawler. While it may not seem necessary to feature a company that is no longer developing games in Smash Bros., Hudson Soft is important enough to Nintendo history to warrant consideration. They created dozens of software titles on Nintendo consoles beginning with the NES and concluding with the Wii. If you are curious of the level of trust between the two companies, all you have to do is realize that Hudson Soft developed the first eight Mario Party games.

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Yes, Bomberman has a Kangaroo friend that he rides. His name is Louies. That’s also the name of his species. Hudson Soft unfortunately never made “Louies’ Story” or “Louies’ Island,” though.

Bomberman himself holds the distinction of being the only third party character to appear on every Nintendo handheld and home console prior to the launch of the Wii U and 3DS. The ‘White Bomber’ even had an official crossover with current Smasher and Nintendo icon Wario in 1994’s Wario Blast. In that game Bomberman had to stop the greedy Wario, who was on a search for treasure, from carelessly destroying Planet Bomber. He also traded blows with veteran Smash Bros. guest character Solid Snake in DreamMix TV World Fighters.

The Bomberman design is cartoony but distinct, an attribute he shares with many characters currently in Smash Bros. Something else he shares with much of the Smash cast, including all of Smash for Wii U’s current guest stars, is that his appeal extends beyond video games. Bomberman has appeared in several mangas over the years and is even the star of his own anime!

[​IMG]
FACT: Anime Bomberman is super cute

Reasons for exclusion: In March of 2012, Hudson Soft ceased to exist. The company merged with Konami and all of its intellectual property become part of the Konami brand. The reality of the situation is that Nintendo and Konami aren’t exactly the best of friends at the moment, and that Bomberman is a Konami property. Being a Konami character would also mean that he has to contend with Snake and his veteran status.

Another point of contention is that the IP has been largely dormant outside of the mobile games market for some time now. The last Bomberman to release on a dedicated gaming device was Bomberman Live: Battlefest for Xbox Live in 2010. A new 3DS Bomberman was planned before the Hudson Soft – Konami merger, but the game was unfortunately cancelled.

Music
That is Smash Bros. without music? Here are a few tracks you can look forward to if Bomberman makes it in.

27 Reasons for Exclusion from Smash DLC

I came up with this idea today. Discussing the reasons why certain characters can’t make it in as Smash DLC is a lot of work. On top of that it’s very repetitive. A lot of the same arguments are thrown out, so I figured I would streamline the discussions, by introducing the common reasons why characters can’t make it into Smash. The reasons are grouped together, to make searching for the right reason why the character you hate even easier to find! Each of these reasons is either something that is commonly said by the community, or something that Sakurai has said himself.

27 Reasons for Exclusion:

      Already in:
  1. The character is already in the game as a playable fighter.
  2. The character is already in the game as an assist trophy.
  3. The character is already in the game as a stage boss.
  4. The character can appear in the arena, in some other form (Final Smash, Enemy, Pokeball, etc).
    Not a Special Snowflake:
  5. The character would fight too similar to a different character.
  6. The character has no defining / unique traits in general.
  7. The character’s most likely move-set wouldn’t work in Smash.
  8. The character has no, “fighting spirit”.
    Too….
  9. The character is too erotic/ would need to be heavily censored.
  10. The character is known to be big, compared to other fighter(s).
  11. The character is known to be small, compared to other fighter(s).
  12. The character doesn’t work due to technical limitations.
    Unknown Issues
  13. The character is generally unknown.
  14. The character is unknown in America.
  15. The character is unknown in Japan.
  16. The character is unknown in Europe.
    Representation Issues
  17. The character has been dropped from consideration in the past.
  18. The series has too many fighting characters already.
  19. The series is not popular enough to warrant (additional) representation.
  20. The character is not important within the game universe
  21. The creator of the character won’t allow their character in Smash.
  22. The character is not iconic enough.
    3rd Party Issues
  23. The (third party) character has only one game.
  24. The (third party) company already has one character in the game.
  25. The character does not have a strong association with Nintendo.
  26. The character does not have a strong association with video games.
  27. It’s fucking Goku.

Here’s some examples (Again, points are debatable):

9-Volt: 13, 19
Cooking Mama: 19?
Chrom: 4, 5, 17, 17, 18
Coo (From Kirby): 13, 14, 16, 20, 22
Goku: 26, 27 x100000000000000000 as I’ve told you idiots before I’ll block you.
Kuma (My cat):  8, 9, 10, 12, 13, 14, 15, 16, 20, 22, 25, 26
Ridley: 3, 10, 17
Shovel Knight:  15, 22, 23, 25
Wonder Red: 22, 23  Nintendo owns the rights to W101, so never mind!

This isn’t to say that the characters have no chance of making it.

Here’s some examples using the Smash cast:

Lucina: 5, 17, 18, 22
R.O.B: 8,  13

Go ahead and try it in the comments below! Then tell SmashChu or myself why our characters won’t make it in.

Smash 4 DLC: The Case for Simon Belmont

Simon Belmont

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Simon, as he looked in the 2013 3DS game Castlevania: Lords of Shadow – Mirror of Fate. Look at that manly ginger beard!

Character Background: A member of the Belmont clan of vampire hunters, Simon Belmont is a holy warrior with unmatched resolve. It is his duty, as the inheritor of the legendary Vampire Killer whip, to strike down Dracula and his demonic minions whenever they might arise from their slumber. The forces of evil are a powerful lot, but luckily for us Simon has been trained from birth for this fight and is armed to the teeth with an arsenal of divine weaponry, ranging from explosive holy water to cross shaped boomerangs.

Castlevania is a franchise with multiple playable heroes, but Simon is the original and one of the most iconic. He is the hero of the very first title in the series, the Famicom Disk System title Castlevania, as well as the reworked NES/Famicom version of the game and it’s direct sequel, Castlevania II: Simon’s Quest. The franchise has had over 30 entries since its 1986 debut, many of them going on to sell millions of copies and be critical darlings (I’m looking at you, Symphony of the Night.) The latest game in the series to appear on Nintendo hardware, Castlevania: Lords of Shadow – Mirror of Fate for the 3DS, featured a reimagined Simon Belmont as a protagonist.

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The many looks of Simon Belmont. The guy goes through a lot of hair dye.

Reasons for inclusion: Castlevania is one of the most iconic NES and SNES franchises. The series has appeared on four Nintendo home consoles and on everyone of the companies hand held systems. The first four titles in the series are often found on “best of” or “top ten” lists for the systems they were made for.

Just look at this list Nintendo Power published in 2008 of the top 20 NES game of all time:

1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest

16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus

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Castlevania NES cover (Hey look, it’s Conan with a whip!)

Simon himself is the most reoccurring lead character in the series, and has a look that would help him stand apart from the rest of the Smash Bros. fighters. “Barbarian in a leather skirt with a whip” is a pretty unique combination of attributes, after all. His fighting style is also a perfect fit for Smash Bros, since his skills with a whip and the series sub weapon system (which features items such as knives, flames, axes, and boomerangs) could easily translate to a fighting game move list, and has in fact done so twice: first in 2003’s Japan only party fighter DreamMix TV World Fighters, and then in 2008’s Castlevania Judgement.

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He is also the only remaining non-playable cast member of Captain N that originated in a video game. Can you guess which three characters are supposed to be Simon, Pit, and Megaman?

Reasons for exclusion: Konami and Nintendo aren’t exactly the best business partners at the present time. The last games that Konami produced for the 3DS were released in 2013. They have yet to publish a title for the Wii U that is not a virtual console release of an old NES or SNES game. Worse yet, there are currently no known Konami software titles in development for the Wii U. Huh, that seemed really familiar.

Castlevania is also not the premier franchise it once was. Recent titles in the series are lucky to reach a million in sales, while Metal Gear Solid titles routinely break that threshold with ease. Snake himself stands in the way of any other Konami vet as well. He has seniority as a “veteran character” so it is likely we will never see another Konami character if Snake hasn’t made it back in first.

Music

What is Smash Bros. without music? Here are a few tracks you can look forward to if Simon makes it in:

If you enjoyed this piece, check out the case for Snake here!

Smash 4 DLC: The Case for Snake

With Smash DLC now being a reality, I thought this would be a good time to break down possible DLC candidates.  This will be part one of what will (hopefully) be a comprehensive break down of viable third party characters for DLC.  As it stands now, Super Smash Bros. for Wii U and 3DS has a total of three third party characters, those being Sonic the Hedgehog, Pacman, and Megaman.  Conspicuous by his absence is Solid Snake, the only non-returning third party veteran.  In honor or our fallen soldier, we will be looking at what I see as the top three DLC contenders from his home company, Konami.


The perfect disguise

Solid Snake

Character Background: Solid Snake is a soldier of fortune from the Metal Gear franchise. Part of the elite special forces unit Foxhound, Snake is a true super soldier.  He is a  man who specializes in the impossible, a living weapon and expert spy that has been tasked with destruction and disarmament of the titular Metal Gear units (bipedal nuclear armed tanks) time and time again.


Metal Gear NES edition (that cover is totally not just a frame from the movie Terminator that’s been painted over)

The series roots are in the 1987 release of the game Metal Gear on the MSX2.  Most Western fans are more familiar with the NES/Famicom port of the game as the MSX2 had a limited release in the region.  The franchise is a pioneer of stealth-gaming that has repeatedly revolutionized the  genre over the past three decades.  It looks to do so again with the release of Metal Gear Solid V: The Phantom Pain later this year.

Reasons for inclusion: Snake is really a no-brainer.  He is a veteran of the Smash Bros. series, and while he may not fit in with the rest of the cast on the surface, his gritty “mature” outward appearance is part of his appeal.  He has a unique aesthetic, moveset, and a gaming world that adds a lot of charm to the Smash Bros. universe. Case in point: his in game Codec conversations from Brawl.

These  conversations provided players with a fun and interesting way to learn more about the characters found in Smash Bros.  In them, Snake would use his two way communicator (the Codec) to ask for advice about the characters he was facing from various members of his supporting crew from the Metal Gear franchise.  These Codecs were so well received, in fact, that Sakurai felt the need to include a similar feature in Smash Bros. for Wii U in the guise of “Palutena’s Guidance.”


I’ve been cut, Colonel!

Snake is also a highly recognizable gaming icon.  The Metal Gear series is one of the longest running and most successful in gaming, with over 39 million units of software sold since its inception. Not only that, but the character  has been on Nintendo hardware for over 28 years, most recently in 2012 with Metal Gear Solid: Snake Eater 3D on the Nintendo 3DS.

Reasons for exclusion: Konami and Nintendo aren’t exactly the best business partners at the present time.  The last games that Konami produced for the 3DS were released in 2013.  They have yet to publish a title for the Wii U that is not a virtual console release of an old NES or SNES game.  Worse yet, there are currently no known Konami software titles in development for the Wii U.  This includes the newest Metal Gear Solid titles, which are not being ported despite also releasing on inferior hardware (in this case the Xbox 360.)


Will old man Snake and his fabulous mustache forever be doomed to Sony exclusivity?

There is also the issue of Metal Gear’s legacy with Nintendo.  Snake may be a gaming icon, but he is not a Nintendo icon.  He is much more closely associated with rival console manufacturer Sony, and has in fact only been featured in one non-port on a Nintendo video game system (the 1998 Gameboy Color game Metal Gear: Ghost Babel.)  While the original Metal Gear was ported to the NES, it was done so with no input from Metal Gear creator Hideo Kojima and is considered a vastly inferior version.  The game is so different, in fact, that Kojima himself does not consider it a true part of the Metal Gear series.

This last point was once a positive in Snakes favor.  Hideo Kojima and Masahiro Sakurai are friends and it is a known fact that Snake’s inclusion in Smash Bros. Brawl is largely due to this.  Kojima is now leaving Konami, so this is now at best a neutral point.

Music

What is Smash Bros. without music?  Here are a few tracks you can look forward to if Snake comes back.

If you enjoyed reading this piece, check out the case for Simon Belmont here.