Tag Archives: Masahiro Sakurai

The Case for Bayonetta’s Chances: The Controversy and How it Can be Solved!

Hello loyal readers, Spazzy_D here.You may be familiar with some of my previous “Case 4” articles for Source Gaming.In those write ups I made cases for such characters as Snake, Bomberman, and even the Prince of Persia.

Today we will be doing things a bit differently. Platinum Game’s Bayonetta has proven to be a very divisive character amongst the Smash fanbase.The following is my good friend BluePikmin11’s case for why Bayonetta should be in Smash Bros .That, however, is only half of the story.Stay tuned for my own personal reasoning behind why Bayonetta should not be in Smash!

Bayonetta

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An Amazing Desk, Famitsu Weekly (10/17/2003, Vol.25)

Note: Do not re-post the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Hi everyone, I’m a new translator/contributor for Source Gaming. In this article, Sakurai shares a slightly humorous story revolving around his “amazing” desk and its surprising selling point. I hope you all enjoy reading and look forward to more articles in the future!

Think about the Video Games Vol. 25, October 17th, 2003

An Amazing Desk

After becoming my own boss, I had to start getting by all on my own. First things first; after thinking that I really needed to do something about my chair and work desk, I set off searching various department stores. At any rate, chairs and desks are things you’re going to be putting in your own home, so if you get one that doesn’t suit you, I think you would be liable to become tired and doze off. Of course, it’s my own fault that I’m just lazing about! Continue reading

“Abilities Unlike Any Other” – Sakurai’s Famitsu Column, Vol. 457

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Hey there! Here’s a translation I threw together back when Sakurai first published his article on Robin and Lucina, reposted here for posterity. I’ve also included Sakurai’s own comments on the article from his latest book.
I’m currently hard at work translating some other really interesting content, so stay tuned!

Thoughts About Video Games, Vol. 457 – “Abilities Unlike Any Other”

We’ve just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I’ll skip over the details.

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A Short F.A.Q. for the last few D.A.Y.S.

There’s been an influx of new information over the past few days. In particular, Sakurai has released two new books, and Sakurai’s latest Famitsu article: Ryu, Roy and Lucas join the Battle! which was translated by Soma.  With this, I’ve seen some misinformation about both of these topics, so I figured I would address them head on. Also, this will give some insight in how Source Gaming operates, so it’s well worth the read.

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“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Today’s article was translated by Masked Man, I’m just the one posting it. There’s a new “Looking Back” segment that was newly published in his book, which I translated. Thanks for reading!

Think About the Video Games Vol. 456, July 3rd 2014

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Ryu, Roy, and Lucas join the battle! Sakurai’s Famitsu column, Vol. 481

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Sakurai’s Famitsu column, Vol. 481

Ryu, Roy, and Lucas join the battle!

On June 15th, we launched an update for Super Smash Bros. for Wii U and 3DS.

But the main attractions are the new fighters. Roy from Fire Emblem: Binding Blade, Lucas from MOTHER 3, and Ryu from the Street Fighter series were all made available to play at the same time.

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“Melee Tournament With The Famitsu Editors!” Sakurai Famitsu Column vol. 89– Sakurai participates in an in-house Melee tournament!

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu February 4th, 2005

Vol. 89: Melee Tournament With The Famitsu Editors!

One winter day, I sped my beloved car to the Famitsu editor’s building. However, I wasn’t on my way to discuss my next column, or even to promote or talk about a new game.

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The Life of Sakurai, part I

A short post here —

The very dedicated PushDustIn has been working on a detailed timeline of Masahiro Sakurai’s life and achievements (so far!).   Collaborating with him, I have put together an abbreviated, image version of it that is seen below.  The full timeline will be posted soon in part II.

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“I’m Quitting Hal Laboratory!”

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu: August 22nd/29th, 2003. Volume 18

This is an abrupt announcement, but I’m quitting Hal Laboratories, the game development company I have worked for up until now.

The name

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“Painful Memories of Fighting Games,” Sakurai Famitsu Column vol. 71– Sakurai on fighting games, skill gaps, and more

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu September 24th, 2004

Vol. 71: Painful Memories of Fighting Games

The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you lose, your one play is over, if you win, you get to keep playing. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. This is groundbreaking![1] I felt as if a new way of playing games had introduced itself into arcades. This was over ten years ago.

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