Tag Archives: Smash 4 Wii U

Do Not Expect a Ton of DLC Characters

I’ve seen a lot of people believe that Sakurai and his team are going to pump out a ton of DLC characters. This is not the case. Today, I’m going to break down our translation, and why we decided to include “only several”. Sites like Siliconera have slightly altered the meaning, thus raising fan expectations to a much higher level.

Translation is incredibly tricky, especially when translating Japanese to English. This is because Japanese can be very ambiguous and is very relevant on context. For example, Japanese is one of the languages where pronouns are regularly dropped.

As of right now, we have seven translators working on translations. The benefit of having so many translators is that we discuss the translations before we post them on Source Gaming, thus raising the probability that our translations will be accurate. It creates considerable more work for us to check each other’s translations, but it is worth it to provide the fans with accurate, unbiased translations.

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“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Today’s article was translated by Masked Man, I’m just the one posting it. There’s a new “Looking Back” segment that was newly published in his book, which I translated. Thanks for reading!

Think About the Video Games Vol. 456, July 3rd 2014

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The End of Smash DLC

Ryu, Roy and Lucas have finally joined the battle! Many fans were surprised to see all three characters released at the same time. Everyone immediately became excited with the idea that DLC will continue to be pumped out for “Smash for 3DS/Wii U” until Sakurai’s arms really do fall off. Today, I’m here to crush those dreams, and offer a much more realistic view of Smash DLC. I’m so sorry.

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“The Act of Balancing” Sakurai’s Famitsu Column vol. 480

Today, Source Gaming is bringing you the full translation of Sakurai’s latest Famitsu column, “The Act of Balancing”. This is brought to you by the efforts of Masked Man, Soma, X Kan from Kantopia and myself.The reason I brought on so many people for this translation is because I’m fully aware that this is a controversial topic within the Smash community. Furthermore, I wanted multiple opinions on word choices to ensure the best possible translation. Special thanks to かるび on Twitter for the scan.
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Does Lucas DESERVE to get into Smash?

I was listening to the GameChap’s discussion on Lucas, “Super Smash Bros LUCAS DLC – Does He DESERVE a Slot? (Wii U)” and decided to post my own thoughts on the matter. I have some issues with GameChap and Bertie’s argument that I would like to explore. I’ll skip over the fact that they called Ike a clone, because that’s way too easy.

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Reminder: Sakurai Isn’t Using Smash to Advertise Nintendo — He’s Celebrating it.

Please note: the following is an opinion based article. You are allowed to disagree with me.

E3 will happen very soon. With everyone’s eyes are on the future of Nintendo (sorry no NX reveal!) I’m taking the opposite approach. I’m looking at the past of Smash to see how Sakurai has approached the series and what this means for the upcoming DLC.

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35 Factors to Consider When Predicting Characters for DLC

(a minor special thanks to the Leaks Group on SmashBoards for forming some reasons)

After thinking about it for a while, I decided there was a need to share my way of thinking when it comes to predicting characters. This is because a lot of people question my prediction rosters and why I add certain characters over popular candidates. Finally, I decided to share it in the form of a list, as I might have cracked the code on how decides on characters. Be sure to refer to legends below, and read carefully and enjoy:

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Thank Iwata for Smash

Thank Iwata for Smash


Satoru Iwata has had a significant impact on the Smash series as a whole. So much so, that I personally consider him the, ‘second father’ of the series. While Masahiro Sakurai deserves all the credit for the creation and implementation of the idea of Smash Brothers, Iwata was instrumental in ensuring that the series made it into a reality. Today, I would like to briefly discuss Iwata’s involvement with the series.

Short biography:

Most gamers now know Satoru Iwata as the president of Nintendo. However, some fans may be unaware that Iwata actually has a strong history in not only management but with programming. Born in the cold Sapporo, Japan on December 12th, 1959; Iwata started programming games from a young age. When he was 19 years old he joined Hal Laboratory as part-time, where he started his professional career as a programming. After graduating, he was hired full time. Four years later, he would begin his career as a video game producer Hal. At this time, is credited with programming and producing such successful games like Balloon Fight, Golf, and Earthbound (Mother 2 in Japan).

Note: Most of the information here came from this site.

Super Smash Bros:

Even though Iwata was Masahiro Sakurai’s supervisor at Hal, they enjoyed a close working relationship and respected each other. Iwata produced two of Sakurai’s Kirby games. Later, when Sakurai came up with a way to revolutionize the fighting game genre, he approached Iwata to help program the prototype.

However, Iwata’s involvement did not stop there. Iwata helped Sakurai receive permission from Shigeru Miyamoto in order to use Nintendo characters in their new fighting game. Originally, Miyamoto turned down Iwata’s idea. Despite this, Iwata convinced Sakurai to demonstrate the idea to Miyamoto while withholding the fact that Miyamoto has already said ‘no’. This demonstration by Sakurai got Miyamoto’s approval, and thus Nintendo All Stars: Super Smash Brothers was officially born.


During Melee’s development, Iwata moved from his position in Hal took the position of General Manager of Corporate Planning at Nintendo. Despite his managerial position, he actually helped out with debugging and some programming in Melee. Because of Iwata’s efforts, Melee was able to release on time. Iwata is credited with a “Special Thanks” in the credits. After Melee’s release, Iwata would be promoted to the CEO of Nintendo, succeeding Hiroshi Yamauchi in 2002.

After Melee and Kirby’s Air Ride was released, Sakurai decided to leave Hal Laboratory. Before leaving, he consulted Iwata on a number of topics. To Sakurai’s surprise, a sequel to Super Smash Brothers was brought up. Iwata promised Sakurai that if a sequel were to be made, Nintendo would consult Sakurai. This is because, Iwata believed that only Sakurai possessed the tact and vision to ensure that Smash Brothers was true to its’ source material, while being enjoyable and successful.


When the Nintendo Revolution was announced, Iwata had confirmed that a Smash Brothers game that made use of the Nintendo WiFi connection would be released alongside the console– much to Sakurai’s surprise.

Shortly after that announcement, Iwata and Sakurai met in a private hotel room. Iwata reaffirmed his promise to Sakurai. If, and only if Sakurai did not sign on to making a new Smash Brothers game, then Iwata would have staff remake Super Smash Brothers Melee with online capabilities for Nintendo’s new system. Iwata told Sakurai that he would probably not change anything else. No extra stages, no extra fighters. Sakurai was initially unsure whether or not to sign on to this project, but felt that a full re-release was unfair to the fans of the series. Eventually, Sakurai would sign on and make Super Smash Brothers: Brawl. For additional information about this, stay tune for a full translation of Sakurai’s Famitsu column about Brawl.

“Smash for”

There isn’t any clear information about Iwata’s role in “Smash for”. It is important to note that after Brawl was released, Sakurai expressed interest in making a handheld version of Smash for the DS  and might consider a new Smash for the next Nintendo system (Japanese). Sakurai ended up doing both with the 3DS and Wii U.

I do believe that Iwata has had a huge influence in Sakurai’s decision to work on Smash for Dlc. During the announcement of additional Dlc, Iwata stated that he approached Sakurai with the idea of a fighter ballot. From a business perspective making some DLC makes perfect sense, and the way that Sakurai is doing it does not contradict his earlier statements about DLC.


All in all, Iwata has played a huge role in Super Smash Brothers from it’s inception. Please take a moment…and please understand.

Yesterday, I wrote about Sakurai’s cat, Fukura. Tomorrow, I will finish either the Brawl translation piece, or write about Michiko Sakurai. I haven’t decided yet.

Miiverse Translations 4/3-4/9

Decided to translate the Miiverse pictures that BluePikmin11,  picked out. Check out his thread over at SmashBoards.  I included some cultural explanations for some of the pictures. If you would like to request some translations, please post in the comments below (with the picture link), or let me know on Twitter.
4/3- 4/9
Entrance Ceremony
Mabura Middle School
Villager: Hey it’s Roy (Fire Emblem)!
Ness: Roy! (Fire Emblem)
Ness: How are you Roy? You look good
Villager: You should join the battle, Roy (Fire Emblem)
Roy: (What’s with the way) they are calling me…
(note, the Pac-Man chart is actually similar to how Japanese conduct eye exams. They don’t do letters)
Pokemon Trainer: You’ll get used to it.
Note: This is a parody of a (god awful)  movie, Thermae Romae. It’s Japanese comedy move where a Roman goes into modern day Japan and checks out all the public baths. He marvels at how amazing they are, and then goes back to Ancient Rome and tries to recreate them. I’m not joking.
Kirby: How about putting your arm in front of you?

(Holy cow, this is so creepy)

Text Box: You got Falchion. Worth: 3250000G. (Call back to Great Cave Offensive)

Robo Hiroshi joins the battle. (From a Crayon-Shin Chan Movie)

Kirby and others.

Gather 2: Hopping Strikes Back.
The Whispy Wood Tree turns into the Great Deku Tree when getting a Smash ball.

Waddle Dee: Newcomer? (Literally: New Flour) Waddle Dee
Wolf: Let’s play together
Part-Timer (Badge Shop): I will join the battle in Smash!
Dixie Kong: (Monkey Sounds). Dixie Kong!
Snake: I kept you waiting….again.
Chrom: Let’s change his Smash Brothers lucl
Splatoon:  It’s early, but shouldn’t they get in? (Uses a pun between Squid and shouldn’t they?)
Roy(Fire Emblem): It’s this okay??
Cat Peach:  Vote for me, meow!
Pichu: Mr. Sakurai…(where’s my) invitation….
Villager: I don’t speak English….
Ness: I don’t speak Japanese
Village + Nessr: What?
Villager: What was that?
Ness: Hey you!
(Remember to right right to left)
Zelda?: I am the princess of this kingdom…
Zelda?: Zelda.
Sakurai?: I have to work on Lucas too. (On his way to work)
Stray Wolf: Please give me a home (Not sure on the first character).
Sakurai?: …
*I went with Stray Wolf because this is how they refer to Stray Cats in Japanese. Literally, thrown away cats.
Luigi’s Scream.
King K. Rool: Hey you over there! Make sure you vote for me!
What? (You voted for) Dixie?  You must be joking!!!
Put us out as DLC, meow. Please! Hino and Iwakki.
(These are two of the most popular Yokkai Watch characters. Not sure on their actual English names but the left is Whisper, and the right is Jibyanyan)

Happiness Miracle (It’s a pun)
Happy Stomach are the characters they used, but when you pronounce it, it’s Happiness Miracle.

Sandbag: It’s been awhile…Ganondorf….
Sandbag joins the fight.

Smash Brothers’ Fighter Ballot
Open until October 3rd, 2015!
(Just the Pokemon battle screen)

Kirby: Hey everyone! Vote for Bandanna Waddle Dee in the Fighters Ballot!

I was in Hyrule Warriors and in Majoras Mask….how about Smash Brothers?
Waddle Dee Joins the Battle…I hope.

Was DLC Planned for Smash 4?

Or does he?

DLC.  A three letter acronym that many gamers consider to be the dirtiest word a video game publisher can utter.   It’s no wonder really, as many companies ship incomplete piece meal titles to consumers only to charge them later for content that should have been included in the game to begin with.  Some publishers (*cough* Capcom *cough*) have even been known to charge for content that was already present on the game disk to begin with.  These sort of practices have caused a rift in the trust between the gaming populace and the giant companies that produce many of their favorite titles.  This has ultimately lead to a negative perception of downloadable content as a whole.

The view point that “DLC is bad” is understandable, but it is also very short sighted.  DLC provides developers with a tool to continually provide their fans with fresh content, thus greatly increasing the life span of a game.  It also allows them to fix problems within a title after launch.  Shigeru Miyamoto himself has famously said that “a delayed game is eventually good; a bad game is bad forever.”  That is no longer necessarily true.  It is for these reasons that fans of the Smash Bros. series had long been looking forward to news about DLC for the franchise.  Well, that wait is now over.   Nintendo’s April 2015 Direct showed us that paid character DLC will now be a part of Smash Bros. moving forward.

Just how long has that DLC been in the works for, though?  We were all lead to believe that Mewtwo was primarily what the team has been working on post launch, but Lucas’ trailer shows a character that is much further along in development than that line of thought would suggest.  So, has Nintendo been planning for Smash DLC all along?   Let’s look at the evidence.

What Sakurai has said about DLC

Back in 2008, Smash Bros. director Masahiro Sakurai was noted as saying that he would have included DLC in Smash Bros. Brawl, but was unable to do so due to the lack of a hard drive on the original Wii.   A lot has changed since Brawl’s launch, and Sakurai’s attitude on the subject of DLC reflects this.  He has had quite a lot to say about the subject since Smash 4 was revealed at E3 2013.  Let’s take a look at a few quotes from that time period.

“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”

This quote makes it seem like DLC was not on his mind in one way or another at the time.  It seems believable enough.  He also had this to say:

“I am not opposed to DLC. I loved those proposed for the game Fallout 3, for example.”

It’s almost like he’s trying to leave the door open for DLC without confirming  it.   He might as well have said “Hey, not all DLC is bad, right?  I mean Fallout 3 DLC was cool and worth the money, so keep that in mind!”

The next bit of interesting news came in November of 2014, after the final Smash Wii U Nintendo Direct.  That Direct confirmed what many of us had long since suspected, that Nintendo would support the game in some form post launch.  Nintendo showed off Mewtwo, as part of a promotional deal that involved purchasing both the Wii U and 3DS versions of the game and registering them with Club Nintendo, as well as a new Miiverse stage and tournament game mode.  None of these features were paid DLC, however, so future content beyond them still seemed uncertain.  Let us look at Sakurai’s quotes from this time period.

“What I can say now about paid DLC is that we aren’t working on anything at the moment. We’ve put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.”

This seems pretty self explanatory.  He goes on to say the following.

“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”

“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”

No DLC for a while then?  Or maybe he just didn’t want gamers to unfairly (in his opinion) judge him based on the common conception of DLC practices.  Take a look at the following quote that was taken from the same interview and judge for yourself.

“However, I think there might be criticism that we are cutting up content to sell characters one by one, or that we are adding things later that should have been there from the start.”

Gematsu Leak and DLC

Sal Romano, editor of Gematsu.com, firmly entrenched himself in the annals of Smash Bros speculation history due to the infamous “Gematsu Leak.”  A day before E3 2013 he posted his “unlikely predictions” for Smash Wii U character reveals. They were:

  • Mega Man
  • Animal Crossing Guy
  • Wii Fit Trainer
  • Little Mac
  • Pac-Man
  • Mii

After 3 of the 6 were revealed the following day at E3, Sal stepped forward with information of a purported “leaker” that had e-mailed him the information.  Sal eventually received a second e-mail in April of 2014 which added even more new characters to the leaked roster.  There characters were:

  • Shulk
  • Palutena
  • Chrom
  • Chorus Men
  • Pokemon from Pokemon X and Y

The legitimacy of this leak is still being fought over, but there are a few interesting things to note.   9 out of the 11 fighters on the list ended up making it into the game.  Of the two that did not make, one (Chrom) was mentioned by Sakurai to at least have been considered for playable status.  The other fighter(s) that did not make the final cut are the Chorus Men.   It should be noted that datamining the Wii U Smash Bros. game revealed that placeholder data for a franchise entitled “Rhythm” was found near the emblems for playable franchises.  (See more here https://sourcegaming.wordpress.com/2015/01/26/smash-4-wii-u-data-discoveries/) This likely points to a character from the Chorus Men’s home series, Rhythm Heaven, having been planned and cut at some point in development.  All in all, it seems very likely that Sal’s leaker had at least some insider knowledge.

What does this have to do with Smash Bros. DLC?  Well, Sal’s source sent a third e-mail which is of particular interest to this discussion.   It states that:

  • There has been internal debate about keeping Lucas versus Ness, apparently Lucas is likely to get the cut
  • Nintendo is planning post-launch character DLC, source doesn’t like this as he thinks it’s greedy

After this e-mail was released, many people made the logical assumption that Lucas had been cut but would return as DLC.  If we are to assume that the Gematsu leaker had actual information then it would appear that Smash DLC had been in the works for quite some time.

Smash 6

In April 2014,  Bandai Namco posted an ad for programmers for a “Smash Bros. 6.”  The post was on e-Career FA, a Japanese career board which is routinely used by many Japanese video game developers to recruit talent.  Interestingly enough, the job posting was for work to be done in 2015 even though Smash Bros. for Wii U was scheduled to (and indeed did) launch in 2014.

The ad stated the following:

“Social games are currently a big hit, but the current state of job opportunities for making retail games is critically low. In the midst of this, this will likely be your only chance to be part of a development project for the Smash Bros. [series], which has surpassed a total of 10 million in worldwide sales. And Bandai Namco believes that now is the best time to recruit programmers for retail games.”

The ad was taken down within a day, shortly after major video game news outlets began reporting on it.  The listing itself was posted by a consultant by the name of Tatsuya Matsumura.  He also uploaded career opportunities for other major video game clients, so odds are that it was not a hoax post.  Sakurai stated in an interview dated sometime after this job listing was posted that he thought of Smash Bros. Wii U and Smash Bros. 3DS as Smash Bros. 4 and 5.   This would make the proposed Smash Bros. 6 title make a bit more sense, but what was it?  Perhaps it was a job listing for Smash DLC?

 Datamining and DLC

Our own PushDustin has found quite a few items while perusing the files of the 3DS and Wii U versions of Smash that point towards possible DLC.

Let’s have a look at a few of the more curious items.

3DS Additional Page Arrows

What appears to be next page arrows were found with the both the stage and character icons, and seem to fit very well on the empty spaces on both the character selection and stage selection screens.  One would expect to see these sort of icons on the 3DS as shrinking the icons any further would result in them being almost unreadable on the classic 3DS model.  The following two images are for use on the character selection screen.

This next Icon is from the stage selection screen.  This one is particularly convincing, largely because the 3DS stage selection screen has that odd empty space.  The icon looks like it was literally made to fit on the bottom right portion of the screen.  Probably because it was.  Here, look at this mock up:

Look at how well the arrow fits on the screen.  Why else would the bottom row not be centered?  That arrow could easily lead to a second page of downloaded stages.  To further reinforce this theory, the following unused line of text was also found in the files: “See stages you have downloaded.”  This could possibly be a relic from a time when stage builder was feature on the 3DS, but it is doubtful as no other traces of the mode can be found.

In Game Shop and Extra All Star Stages

There is also evidence of an in game shop.  These lines of text are found in the 3DS version of the game and are currently unused:

Unable to connect.
You’ve been disconnected.
You will need to update the software via Nintendo eShop before using the in-game shop.

There is very little doubt in my mind that this refers to a DLC shop much like the one found in another Nintendo game, Mario Kart 8.

While this text is absent from the Wii U version, we do have a mysterious texture that is likely related to downloadable content.  Below you will see a mock up of where it may go.

Finally we come to the extra Stage Clear icons.

These icons are used whenever a player completes All Star mode on the 3DS.  Stages 1-6 are used in the final game, while stages 7-9 do not appear at all.  If they ever were implemented, however, the game could host up to 22 additional characters in All Star mode.

Was it planned all along?

Reviewing all the evidence, it becomes readily apparent that Smash Bros. for Wii U and 3DS was made with the ability to receive DLC from the start, even if paid DLC was not a certainty at the time of its release.  It is very hard for me personally, knowing how much Nintendo has embraced DLC in the last few years (in titles such as Mario Kart 8, Fire Emblem: Awakening, and Mario Golf,) to believe that DLC plans were not laid out far in advance of Smash 4’s completion.   I cannot say with any sort of certainty that Smash Bros. was always meant to have DLC.   I do not, after all, have any sort of insider knowledge of the industry in general or of Smash development in particular.  Instead I will say nothing, and leave you with this.

Take it for what it’s worth.