Tag Archives: Smash 4

Everyone Joins the Battle! Anyone Can Join the Fray! Sakurai Famitsu column vol. 455– E3 2014 and Mii Fighters

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post

Think About the Video Games, vol. 455, June 19th, 2014.

Continue reading

Advertisements

“Abilities Unlike Any Other” – Sakurai’s Famitsu Column, Vol. 457

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Hey there! Here’s a translation I threw together back when Sakurai first published his article on Robin and Lucina, reposted here for posterity. I’ve also included Sakurai’s own comments on the article from his latest book.
I’m currently hard at work translating some other really interesting content, so stay tuned!

Thoughts About Video Games, Vol. 457 – “Abilities Unlike Any Other”

We’ve just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I’ll skip over the details.

Continue reading

“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Today’s article was translated by Masked Man, I’m just the one posting it. There’s a new “Looking Back” segment that was newly published in his book, which I translated. Thanks for reading!

Think About the Video Games Vol. 456, July 3rd 2014

Continue reading

Ryu, Roy, and Lucas join the battle! Sakurai’s Famitsu column, Vol. 481

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Sakurai’s Famitsu column, Vol. 481

Ryu, Roy, and Lucas join the battle!

On June 15th, we launched an update for Super Smash Bros. for Wii U and 3DS.

But the main attractions are the new fighters. Roy from Fire Emblem: Binding Blade, Lucas from MOTHER 3, and Ryu from the Street Fighter series were all made available to play at the same time.

Continue reading

The Life of Sakurai, part I

A short post here —

The very dedicated PushDustIn has been working on a detailed timeline of Masahiro Sakurai’s life and achievements (so far!).   Collaborating with him, I have put together an abbreviated, image version of it that is seen below.  The full timeline will be posted soon in part II.

Continue reading

Miiverse Translations #4

Been a while since we’ve done one of these!

To see other Miiverse translations, select the “Miiverse” category on the side.

Thanks to BluePikmin11 for picking these out.


Kewn
[​IMG]
For battle exhaustion and allergies: Ganon Nasal Relief L
*Take twice a day
Long-lasting!
(Gerudo Pharmaceuticals)

Continue reading

DMurr’s Smash 4 DLC Predictions

Hello! My name is Dave, also known as dmurr/djmurr.  For my first blog post ever (or, you know, really any writing of any kind), I am going to give my predictions for DLC fighters for Super Smash Bros. for Wii U and 3DS.  Naturally, this will be very opinion-based.  Being a life-long fan of Nintendo, if there is one thing I have learned over the years, it’s that they can’t be easily predicted.  I will note in advance that I consider the Roy and Ryu leak to be solid fact.  Also, my personal bias is towards RPG-style characters, but I’ve tried to keep it as realistic as possible.

Continue reading

Smash 4 DLC: The Case for the Prince of Persia

That logo is definitely in the background.  What’s he trying to jump over here?

Character Background: The Prince of Persia is not a single character, but rather a group of eponymous princes that players take control of in order to navigate through a magical world inspired by Middle Eastern folklore.  Every iteration of the Prince is known for his fluid motion, extreme agility, and penchant for swordplay.  Perhaps the most famous version of the Prince, the one that made his debut in 2003’s The Sands of Time, is also known for his ability to control the flow of time itself through the use of a mystical dagger.

The Prince of Persia franchise, debuting in 1989, consists of over a dozen titles that have sold over 20 million copies combined.  Originally developed by Brøderbund, the rights to the game were acquired by Ubisoft in 2001. The 2D entries into the series pioneered a genre known as “cinematic platformers.”  Games in this genre are characterized by the realistic movements of their protagonists (often through the use of rotoscoping techniques.)  Other well known cinematic platformers include Oddworld, Blackthorne, and Flashback.


Nothing quite like wall running and precision platforming while using that GameCube Analogue stick.

Reasons for inclusion: As mentioned in the Rayman article, Ubisoft and Nintendo have a long history as collaborators.  Ubisoft is arguably Nintendo’s strongest source of Western third party support, and the Prince himself has a strong Nintendo legacy of his own.  The first game in the series, simply titled Prince of Persia, was originally released on the Amiiga but quickly found its way onto both the NES and SNES.   Every main line entry into the franchise since then, with the exception of 2010’s Prince of Persia reboot and 1999’s Prince of Persia 3D, has appeared on a Nintendo home console.  In addition to this, the franchise has also released several games as hardware exclusives on Nintendo handhelds.

As a brand, Prince of Persia is a very well known commodity.  The game series was adapted into a major motion picture by Walt Disney Pictures in 2010.  The film set out to be the “next Pirates of the Caribbean,” but unfortunately fell far short of that lofty goal.  The film was a critical failure (it currently sits at a 36% “rotten” rating on RottenTomatos.com,) but it did manage to earn a worldwide gross of $335,154,643.  That number is enough to make the Prince of Persia the highest grossing video game adaptation of all time.  The commercial success of the movie, as well as the wide variety of movie merchandise and tie-ins created for it, give the Prince a notoriety far beyond that of most video game characters.

You know who doesn’t have his own Lego set?  Sonic.  +1 to the Prince.

Reasons for exclusion:  Many of the general issues that affect Rayman’s chances also adversely affect the Prince.  Chief among them is the somewhat strained relationship between Ubisoft and Nintendo.  Still, the two companies remain on friendly terms and there is no reason to think that a deal could not be worked out if the demand is there.  The other main point is that the Prince is a character created by a Western game studio.  The only character of this type to make it into Smash as of yet is Diddy Kong.


16-Bit Prince looks like Toad.  If that doesn’t make Nintendo fans want him, I don’t know what will.

The Prince himself is also known to use realistic weaponry, such as daggers and swords, in his game.  This is likely not a huge issue.  Many of the characters that are already playable in the Smash Bros. series are sword users, and his daggers are far removed from most real world knives due to their ornate design.

The series has largely been supplanted by Assassin’s Creed in recent years, another game that focuses on an agile protagonist with many Middle Eastern themes.  These games are still quite different from the Prince’s games, though, and Ubisoft has expressed interest in revisiting the Prince of Persia franchise in the future.

Music

What is Smash Bros. without music? Here are a few tracks you can look forward to if the Prince of Persia makes it in.

All About Ryu and Roy’s Files

TL;DR on the bottom.

New Information:

shinyquagsire23 looked through the fighter table and found this:

After Mewtwo + 7 there are 5 additional “Mario”s listed. This means, that there are 5 additional unused characters in the fighter table in the latest update. Right now, we know for sure that Lucas is coming. After Lucas, it is heavily suggested that Roy (Fire Emblem) and Ryu (Street Fighter) will be incoming as DLC. Therefore, we have two additional slots for DLC. Whether the two slots will be used for the ballot results, or for pre-ballot result DLC is unknown. Stay tuned for additional information.

Introduction:

On April 15th, 2015 Club Nintendo users finally had the chance to play as Smash Veteran, Mewtwo. With the new fighter an update was released for both the 3DS and the Wii U which introduced a number of gameplay balance changes, and support for upcoming DLC. However, this news was quickly overshadowed by future DLC discoveries.

shinyquagsire23, an active member of the 3DS homebrew scene, posted on reddit claiming that there was a number of unused tracks in this update. The tracks were housed under a new folder, thus indicating that they were accidentally left in. Based on the numbering and names of these tracks, users were able to quickly figure out what the tracks were. The biggest shocker was that Ryu (from Street Fighter) and Roy’s (From Fire Emblem) victory songs were included in this folder– two potentially previously unannounced DLC fighters. Because of this, the Internet went on fire as users within the Smash community tried to find additional sources to confirm. Around 10 hours later, additional confirmations started to pour in as other data-miners and hackers backed shinyquaqsire23’s claims. Now, there are over 5 unique confirmation, which further proves that these files are indeed left in the update.

Below, are the list of files that were accidentally included in the update:

snd_bgm_F27_AIR_MoriStage_3DS.nus3bank
snd_bgm_H12_BW_Sentou_Zekrom_Reshiram_3DS.nus3bank
snd_bgm_SF01_SF2_Ryu_3DS.nus3bank
snd_bgm_T09_SDX_PupupuLand_3DS.nus3bank
snd_bgm_V01_PAC_PacMan_3DS.nus3bank
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

Based on the track naming convention within Smash, users were able to identify the music tracks.

“MoriStage” is the Forest Stage song from Kirby’s Air Ride.

“Sentou Zekrom Reshiram” already exist the base version of the game. The file was updated in a previous patch.

“Ryu” is Ryu’s Theme from Street Fighter 2.

“PupuLand” is the N64 remix of Dream Land from Kirby Super Star

PacMan is a song that already exists in the base version of the game. Reportedly, it was altered in this latest patch,giving further credibility to this data-mining.

Mewtwo, Ryu, Lucas and Roy are all victory songs.

We can decipher the meaning behind the tracks not only by listening to them, but by the naming convention.

What Do You Mean, ‘naming convention’?

Brawl introduced a unique track naming system. This system is relatively straight forward once you look at the tracks. However, let me quickly break down some tracks:

snd_bgm_A53_MKT8_RainbowRoad_00000000.idsp
First off- snd_bgm indicates that the track is background music.

The first letter indicates its part of group “A”, which in Brawl and Smash 4 translates to the Mario series. 53 is the track number within that series.
MKT8 indicates that the song is from Mario Kart 8. “Rainbow Road” is the name of the track. The last number indicates if there has been a revision.

snd_bgm_A56_GLX_SuperMarioGalaxy_00000000.idsp
A = Mario
56 = track number in Mario series.
GLX = Mario Galaxy
Super Mario Galaxy theme song.

The Smash 4 system builds upon the existing Super Smash Brother’s Brawl system. Brawl’s system was even ordered by release date of games, which allowed users to identify some of the tracks that have been completely dropped or deleted from the game. Smash 4 new songs are placed immediately after Brawl’s songs. Below is a list of the series letters:

A – Mario
B – DK
C- Zelda
CRS – Menu music, music for modes
D- Metroid
E – Yoshi
F – Kirby
G – Starfox
H – Pokemon
I – F-Zero
J – Fire Emblem
K – Mother
L – Pikmin
M – Wario
N – Animal Crossing
O – Is missing. Was missing in Brawl.
P – Kid Icarus
Q – Famicon ・new series
R – Game and Watch, Punch Out, DS, Other ・Additional new series
S – Megaman (Used to be Metal Gear in Brawl)
T – 64 Songs
TEST1-5 – blank files, for testing purposes
U – Sonic
V – Pacman
W – Melee Songs
X- Music from Brawl
Y – Only two tracks here: snd_bgm_Y05_SBX_BossSentouKyoku1 and snd_bgm_Y07_SBX_BossSentouKyoku2. The two boss battle tracks. (Presumably for Subspace)
Z- Fighter related tracks (winning theme music)


New Kirby Stage:

Since there are two new Kirby songs, it would appear that Kirby is getting a new stage. Frostwraith, an active member of SmashBoards noticed in several 3DS Classic playthroughs that if the Kirby path was chosen, it would now sometimes load Battlefield instead of Dream Land. Theoretically, this is because the game is trying to load a new stage that isn’t in the current file set.

shinyquagsire23 investigated the stage table in Smash 3DS, and found that the number of additional slots was increased from 4 to 14. However, because each stage has both an omega version and a regular version the actual number of potential extra stages is increased from 2 to 7.

“Z” Fighter Numbering:

I marked my guesses with a question mark. I’m assuming based off the order of instance slots in Brawl. Only myu2 and Roy were leftovers in Brawl.

Bold, and caps lock so people will read it:

NOT ALL OF THESE FILES ARE IN SMASH 4. I’M SHOWING A THEORY OF WHAT A COMPLETED LIST LOOKS LIKE SO PEOPLE CAN BETTER UNDERSTAND THE MEANING BEHIND THE TRACK NAMES THAT WERE FOUND.

Fighters that were missing for a version were given new numbers in the newest version. See Mewtwo for definitive proof. This means that Lucas and Roy will also get a new number when they are released.

snd_bgm_Z00_F_MiiFighter_00000000.idsp
64 Fighters (Notice the lack of Jigglypuff)
snd_bgm_Z01_F_Mario_00000000.idsp
snd_bgm_Z02_F_Donkey_00000000.idsp
snd_bgm_Z03_F_Link_00000000.idsp
snd_bgm_Z04_F_Samus_00000000.idsp
snd_bgm_Z05_F_Yoshi_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000.idsp
snd_bgm_Z06_F_Kirby_00000000_001.idsp
snd_bgm_Z07_F_Fox_00000000.idsp
snd_bgm_Z08_F_Pikachu_00000000.idsp
snd_bgm_Z09_F_Luigi_00000000.idsp
snd_bgm_Z10_F_Captain_00000000.idsp
snd_bgm_Z11_F_Ness_00000000.idsp
Melee Newcomers
snd_bgm_Z12_F_Koopa_00000000.idsp
snd_bgm_Z13_F_Peach_00000000.idsp
snd_bgm_Z14_F_Zelda_00000000.idsp
snd_bgm_Z15_F_Sheik_00000000.idsp
snd_bgm_Z16_FICHICLIMBER (FILE NOT IN SMASH 4)
snd_bgm_Z17_F_Marth_00000000.idsp
snd_bgm_Z18_F_GameWatch_00000000.idsp
snd_bgm_Z19_F_Falco_00000000.idsp
snd_bgm_Z20_F_Ganon_00000000.idsp
Brawl Newcomers
snd_bgm_Z21_F_Wario_00000000.idsp
snd_bgm_Z22_F_Metaknight_00000000.idsp
snd_bgm_Z23_F_Pit_00000000.idsp
snd_bgm_Z24_F_ZeroSamus_00000000.idsp
snd_bgm_Z25_F_Pikmin_00000000.idsp
snd_bgm_Z26_F_Lucas (FILE NOT IN SMASH 4)
snd_bgm_Z27_F_Diddy_00000000.idsp
snd_bgm_Z28_FPOKETRAINER  (FILE NOT IN SMASH 4)
29 Squirtle?? (FILE NOT IN SMASH 4/BRAWL)
30 Ivysaur ?? (FILE NOT IN SMASH 4/BRAWL)
31 Charizard?? (FILE NOT IN SMASH 4/BRAWL)
snd_bgm_Z32_F_Dedede_00000000.idsp
snd_bgm_Z33_F_Lucario_00000000.idsp
snd_bgm_Z34_F_Ike_00000000.idsp
snd_bgm_Z35_F_Robot_00000000.idsp
36 “Pramin” [reworked Pichu]?? (NOT IN SMASH 4/BRAWL)
(Let’s bring back the vets section/ new clones)
snd_bgm_Z37_F_Purin_00000000.idsp
38_F_MYU2 (NOT IN SMASH 4)
39_F_Roy (NOT IN SMASH 4)
40_Dr. Mario?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z41_F_ToonLink_00000000.idsp
42 – Toon Zelda?? (NOT IN SMASH 4/BRAWL)
43 -Toon Sheik?? (NOT IN SMASH 4/BRAWL)
(…Actually, lets add some new fighters)
44- Wolf ?? (NOT IN SMASH 4/BRAWL)
45- Dixie?? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z46_F_Snake (NOT IN SMASH 4/BRAWL)
snd_bgm_Z47_F_Sonic_00000000.idsp
48 – ?? Reserved number? (NOT IN SMASH 4/BRAWL)
49 -?? Reserved number? (NOT IN SMASH 4/BRAWL)
snd_bgm_Z50_J_Continue_00000000.idsp
snd_bgm_Z51_J_GameOver_00000000.idsp
snd_bgm_Z52_JCLEAR1 (NOT IN SMASH 4)
snd_bgm_Z53_JCLEAR2 (NOT IN SMASH 4)
snd_bgm_Z54_J_FigureGet_00000000.idsp
snd_bgm_Z55_J_RareFigure_00000000.idsp
snd_bgm_Z57_J_Youso01_00000000.idsp
snd_bgm_Z58_J_Youso02_00000000.idsp
Smash 4 Section
(Smash 4: Clones and Altered characters first)
snd_bgm_Z59_F_Lizardon_00000000.idsp
snd_bgm_Z60_F_MarioD_00000000.idsp
snd_bgm_Z61_F_Lucina_00000000.idsp
snd_bgm_Z62_F_PitB_00000000.idsp
snd_bgm_Z63_F_Rosetta_00000000.idsp
snd_bgm_Z64_F_Wiifit_00000000.idsp
snd_bgm_Z65_F_Littlemac_00000000.idsp
snd_bgm_Z66_F_Murabito_00000000.idsp
snd_bgm_Z67_F_Palutena_00000000.idsp
snd_bgm_Z68_F_Reflet_00000000.idsp
snd_bgm_Z69_F_Duckhunt_00000000.idsp
snd_bgm_Z70_F_Koopajr_00000000.idsp
snd_bgm_Z71_F_Shulk_00000000.idsp
snd_bgm_Z72_F_Gekkouga_00000000.idsp
snd_bgm_Z73_F_Pacman_00000000.idsp
snd_bgm_Z74_F_Rockman_00000000.idsp
75 – ?  Reserved number? (NOT IN SMASH 4)
76 –  ? Reserved number? (NOT IN SMASH 4)
snd_bgm_Z77_J_World_YellowDevil_00000000.idsp
snd_bgm_Z78_J_World_Ridley_00000000.idsp
snd_bgm_Z79_J_World_Face_00000000.idsp
(Updated File List)
snd_bgm_Z80_F_Mewtwo_3DS.nus3bank
snd_bgm_Z81_F_Ryu_3DS.nus3bank
snd_bgm_Z82_F_Lucas_3DS.nus3bank
snd_bgm_Z83_F_Roy_3DS.nus3bank

The list of files updated/changed in the newest version of Smash 4 3DS can be accessed here (Provided by SciresM).

The “Z” number order is further proof that Jigglypuff wasn’t a priority in Brawl. Also, since there are no missing numbers in Smash 4, it could mean that the Rhythm Heaven representative didn’t get very far into development at all. Most investigation will be done into both of these topics. 

Please note: because this folder was only accidentally left in the 3DS version, there are no files present in the Wii U version. Here’s the list of files included in the update. (Provided by soneek).

Possible Fighter Pack Incoming?

It’s possible that a fighter pack will be released with these three characters. Currently, there is no price listing for Lucas on all versions of the Super Smash Brothers site. The release date is slated for June, which will probably coincide with E3. Ryu and Roy would be huge reveals for Smash DLC, and it makes sense to announce both of them at E3.

TL;DR:

NEW INFORMATION: 5 additional “Mario” was added to the character database. 3 of them will probably be used for Lucas, Roy and Ryu. The other 2 are currently unknown.

Ryu from Street Fighter and Roy are very likely going to be DLC in Smash 4.
Their numbers indicate that they were started along with Lucas, possibly even with Mewtwo.

There’s additional stages incoming (up to 7). One of which is possibly a Kirby stage due to the number of new Kirby songs that were included. Possibly Dreamland from Super Smash 64.

Image

DLC Econ 101: DLC and Diminishing Marginal Utility

With Nintendo adding DLC to the newest Smash Brothers game, I wanted to take some time and look at the economics behind this. This is the first in a series of article to explore DLC for Smash Bros and how economic theories affect the company’s decisions.

With DLC in Smash, a deep-seated dream of an ever expanding roster may now be realized, and fans will be clamoring for every character under the sun. It may seem like Sakurai could make millions of characters, and fans are so feverish that Nintendo could profit from these millions of characters. Regardless of what we may believe, Sakurai will be limited on the number of characters he can make. On one hand, there just isn’t enough time in the day to make that number of characters. Even still, if Sakurai could fulfill every hope and dream, the greatest limiting factor to making characters is the Law of Diminishing Marginal Utility

What then, is the Law of Diminishing Utility? Investopedia defines it as “A law of economics stating that as a person increases consumption of a product – while keeping consumption of other products constant – there is a decline in the marginal utility that person derives from consuming each additional unit of that product.” In other words, the more you consume, the less you like it the second time. The best example is food. Say you are eating Ice Cream. Like any self respecting human, you love ice cream. The first one you have really satisfies you, which we refer to as “utility.” You like it so much, you have another. This time, you didn’t like it as much, but it’s still good. So you have another, and another. As you keep eating ice cream, you don’t like it as much. Eventually, it makes you sick, which we refer to as negative utility.

So how does this relate to DLC? Naturally, with each DLC character that is added, marginal utility (the satisfaction from each additional unit) declines. That is, we get less and less enjoyment for each new addition, and, from Nintendo’s standpoint, spend less and less money. Even though fans were excited for Lucas’s inclusion, it may not have been as exciting as Mewtwo’s inclusion. The benefit we derive from DLC declines as more content is added. If Nintendo abuses DLC, consumers could reach a point of “negative utility,” where we resent the DLC and even become hostile towards it.

So the questions remains, how much DLC does Nintendo make? Marginal Utility is hard to estimate. It is almost impossible to quantify because marginal utility is unique from person to person. This is where the ballot comes in. The ballot is actually a sneaky way to get consumers to willingly give Nintendo this information. The more unique responses Nintendo gets from the ballot, the more DLC they can produce. If Nintendo gets a significant amount of responses, this means consumers are warm to DLC and marginal utility, that is, the utility for each additional character, is low. Each additional character Nintendo adds diminishes utility no matter what. Since fans tell Nintendo exactly who they want, they can determine which characters to focus their limited resources on.

Even with this data, it may be hard to determine when Nintendo should stop or keep going. As I mentioned in my predictions, I expect Nintendo will do at least 4 additional characters. Based on reactions from fans to Lucas and Mewtwo, it seems that fans are very open to DLC characters and marginal utility will decline at a slower rate. In the end, we’ll have to wait and see how much additional content Nintendo will make and how much fans are willing to purchase it. In the end, there are multiple reasons why Nintendo will or wont produce DLC characters. Economics is still a good start.

Please leave any comments or questions in the comments. I will be doing more on DLC in the near future.