Tag Archives: Smash

Reasons to Subscribe

We have an exciting future for Source Gaming ahead. Over the past few weeks, I’ve been working on beefing up both the content and translation staff at Source Gaming. At the same time, I’m also encouraging people to subscribe and have pleaded with other blogs and media creators to recognize the amount of effort we have put into our humble site. Today, I’d like to list (only) several reasons why you should subscribe to this blog.

Made by splat from Smashboards

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The Case for Bayonetta’s Chances: The Controversy and How it Can be Solved!

Hello loyal readers, Spazzy_D here.You may be familiar with some of my previous “Case 4” articles for Source Gaming.In those write ups I made cases for such characters as Snake, Bomberman, and even the Prince of Persia.

Today we will be doing things a bit differently. Platinum Game’s Bayonetta has proven to be a very divisive character amongst the Smash fanbase.The following is my good friend BluePikmin11’s case for why Bayonetta should be in Smash Bros .That, however, is only half of the story.Stay tuned for my own personal reasoning behind why Bayonetta should not be in Smash!

Bayonetta

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Looking Back on “Super Smash Bros. Melee,” Sakurai’s Famitsu column vol. 360 (some old stuff previously translated from 1UP, and some new stuff)

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

There are sections here that have already been translated by 1UP, in 2010 when the column was originally released. I’ll quote their translation, but I’ve added my own annotations and translation if I feel something is lacking explanation or is wrong. I’m doing this because I believe that their translation is mostly good and I’d like to avoid having two slightly different translations of the same thing. As this could become problematic when being used as a reference. However, I do want to explain and rectify mistakes that I believe they made.

If would like to read 1UP’s translation on its own first, click here.

There’s an additional retrospective section in addition to the original columns when they are collected in book format. They are located on the bottom of this post. Also, underlined segments have attached sidenotes from Sakurai which are translated as well. Asterisks and footnotes are my own commentary. Lines in red are areas where I feel the 1UP translation was mistaken or lacking in some other way, and my translation is written after the paragraph. There were two lines which they apparently didn’t translate in sections that were otherwise translated, so I added my own translation in blue text to avoid any sort of confusion.

A final note, it seems there was some confusion regarding these things: [2] [3], etc. Those are just footnotes, which aren’t natively supported by WordPress (I think. If they are I don’t know how to do them). Also, I would really recommend reading them, as I think they’ll add a lot to your understanding of the translation. I’m sorry that you have to scroll back and forth to do so (I really want to find a way to incorporate Grantland-style clickable sidenotes), but I don’t know how to do so unfortunately.

Think about the Video Games Vol. 360, December 9th, 2010

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“Abilities Unlike Any Other” – Sakurai’s Famitsu Column, Vol. 457

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Hey there! Here’s a translation I threw together back when Sakurai first published his article on Robin and Lucina, reposted here for posterity. I’ve also included Sakurai’s own comments on the article from his latest book.
I’m currently hard at work translating some other really interesting content, so stay tuned!

Thoughts About Video Games, Vol. 457 – “Abilities Unlike Any Other”

We’ve just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I’ll skip over the details.

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A Short F.A.Q. for the last few D.A.Y.S.

There’s been an influx of new information over the past few days. In particular, Sakurai has released two new books, and Sakurai’s latest Famitsu article: Ryu, Roy and Lucas join the Battle! which was translated by Soma.  With this, I’ve seen some misinformation about both of these topics, so I figured I would address them head on. Also, this will give some insight in how Source Gaming operates, so it’s well worth the read.

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“My First Conception is My Landmark,” Sakurai’s Famitsu column vol. 456

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Today’s article was translated by Masked Man, I’m just the one posting it. There’s a new “Looking Back” segment that was newly published in his book, which I translated. Thanks for reading!

Think About the Video Games Vol. 456, July 3rd 2014

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“I’m Quitting Hal Laboratory!”

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu: August 22nd/29th, 2003. Volume 18

This is an abrupt announcement, but I’m quitting Hal Laboratories, the game development company I have worked for up until now.

The name

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“Painful Memories of Fighting Games,” Sakurai Famitsu Column vol. 71– Sakurai on fighting games, skill gaps, and more

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu September 24th, 2004

Vol. 71: Painful Memories of Fighting Games

The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you lose, your one play is over, if you win, you get to keep playing. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. This is groundbreaking![1] I felt as if a new way of playing games had introduced itself into arcades. This was over ten years ago.

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“Winning and Losing” Sakurai Famitsu Column vol. 2

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu April 25th, 2003 Vol. 2

Winning and Losing

In the previous column, I wrote that I “play video games every single day [1].” That quickly turned out to be a lie. Currently, I don’t have any days off to play video games, and I’m in full work mode. Working is hard, but it’s a lot of fun.

Now, prehistorically, or even far before the humans were born, organisms have participated in the competition of life. I feel that no matter how far culture may advance, “winning” and “losing” will be powerful stimuli that are engraved into our DNA.

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The End of Smash DLC

Ryu, Roy and Lucas have finally joined the battle! Many fans were surprised to see all three characters released at the same time. Everyone immediately became excited with the idea that DLC will continue to be pumped out for “Smash for 3DS/Wii U” until Sakurai’s arms really do fall off. Today, I’m here to crush those dreams, and offer a much more realistic view of Smash DLC. I’m so sorry.

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