Tag Archives: Snake

Solid Snake Joins the Brawl! (Translation)

Hey guys, Sutamen here with another translation from Sakurai’s book, 桜井正博ゲームについて思うことDX. This article goes way back to E3 2006, when Brawl was first revealed.

Everyone here at Source Gaming has been keeping busy with the new DLC content, and there are some big projects in the works, so stay tuned! Thanks to CraneZeroYonSan, PushDustIn, and MaskedMan for translation assistance.

To see additional translations, click on the “translation” tag below, or “Smash Translations” on top of the page.

Continue reading

Advertisements

The Definitive Unused Fighters List in Smash

Update 4: There is a cut mini racing game from Super Smash 64.
Update 3: Sonic was originally planned for Brawl. According to the History of Sonic, Sega initially refused causing him to be temporarily dropped.
Update 2: Sonic was indeed planned for Melee. I found the full magazine scan, so it’s no longer possible misinformation.
Update 1: Mii Fighters and Pac-Man were briefly considered for Brawl. They’ve been included in the list below.

Seeing your favorite characters battle it out is probably the highlight of any Super Smash Brothers game. Character selection is a closely guarded secret by the series director, Masahiro Sakurai, but over the years he has released juicy tidbits. This entry will outline all of the characters that did not join the fight in each iteration.

For clarity’s sake, I’ve decided to separate each game into three categories: considered, planned and scrapped. Considered are characters that Sakurai and his team thought about putting into Smash. Naturally, this list will always be largely incomplete. Planned characters are characters that made it into the planning stage, but were not started. The last category is scrapped characters, which are characters that nearly made it into the game, or have left over data in the game.

There is a possibility that some characters are miscatergozied in this post, as we have incomplete pictures of the development cycles. Within each title, I will identify common rumors I have read online, but as far as I can tell are not actually based on fact. In this post, there are a ton of links. This is to allow readers to double check the research that was put into this. Of course, the biggest challenge in writing this post was finding reputable sources and quotes for every character.

In some cases, I’ve linked to posts that I have translated. This was done for the benefit of English speakers. In each of these posts, I’ve included the original Japanese so readers may confirm my translation. Please comment with additional sources, or inquires about certain characters. I tried to be as thorough as possible, but I might have missed some. Without further ado, here’s the the list.

Super Smash Brothers 64:

Considered: Planned: Scrapped:
Mewtwo Bowser
DededeRacing Mini Game

 The first game in the series, Super Smash Brothers 64 was developed with a low-budget, and few staff members. Even though it seems common sense now, Smash was not seen as a promising franchise as Nintendo was wary that people would not enjoy a crossover fighting game featuring their mascots. Furthermore, Masahiro Sakurai attempted to revolutionize the fighting genre as he got rid of complex button inputs and lifebars.

Ganondorf wasn’t considered for 64, but I couldn’t help but include this amazing piece of art.

Since Smash 64 had limited resources, there are characters that were planned, but did not made it into the final game. Bowser, Mewtwo and Dedede were confirmed by Sakurai himself when conducting a hypothetical, “If there was a Smash 2” poll (Japanese Source Here). There likely are additional characters planned but, as far as I know, no hard evidence for any other characters exist. Sakurai confirmed that Bowser and Dedede were being worked on for about half of the development of Smash 64 in a Smash 2 response. It’s unknown whether Mewtwo had any work done on him.

The information about the cut racing mini-game can be found here. No additional information is known at this time.

Possible Misinformation:

Sakurai planning Sigurd for Smash 64, seems to be an unfounded rumor. No official sources could be found, making this pure speculation. Fire Emblem is the only non-64 series to receive their own breakdown in the Smash 2 polls, which guaranteed Marth, and eventually Roy’s inclusion in Melee.

Meowth was probably not planned for Smash 64. I found no reference in any of the e-mail responses, despite claims that he was scrapped in favor of Jigglypuff. People tend to forget that Jigglypuff was popular due to her role in the anime at the time.

Pit in Smash 64 being dropped because they couldn’t get his wings working seems to be an untrue rumor. If this was true, I believe we would have heard about it during Brawl, which I’ve been unable to find a source on.

Super Smash Brothers Melee:

 

Considered: Planned: Scrapped:
Takamaru
Saki Amamiya
Mach Rider
Toad
Ayumi Tachibana
Banjo and Kazooie
James Bond
Balloon Fighter
Urban Champion
Bubbles
Excitebike
Snake
Sonic
Lucas
Wario
Sprout Tower (Stage)
Summit (Stage)
Sukapon (Item)
Kingdom of Akaneia (Stage)

Late in the development, the clone characters, Dr. Mario, Roy, Young Link and Pichu were added. Interestingly, Ganondorf was the last character in, and was extremely ‘lucky’ to make it as he was not originally planned. Since Captain Falcon’s model and moveset fit, and because of his popularity in the Smash 2 polls, Sakurai decided to add him in at last minute.

Additional characters were most likely considered, as Sakurai had the Smash 2 poll data. I’ve only included characters that were outright confirmed by Sakurai, or have an interesting history.

Considered:

Sakurai was asked by a fan what character he would like to see in Smash 2, and Mach Rider was the response he gave. He was most likely joking though, as he said he ‘wanted to include him based on his funny name’.  In an earlier response, he does say that his generation turns to Mach Rider or Takamaru. However, it’s unknown how much consideration was actually given into these characters as he outright stated that Takamaru’s chances of appearing in Smash 2 were low .

A Sin and Punishment character (Most likely Saki) was very briefly considered for Melee (Japanese). In his comment, Sakurai stated that he had no plans for a Sin and Punishment character, as a moveset did not come natural when thinking of a character.

Toad was at least considered for Melee. Not only was he ranked 9th on the Smash 2 polls, but Sakurai also said that he expected Toad to appear in Smash 2 in a reader response. Sakurai used the word “appear/ come out” and not “join the battle”/ “join the roster”; so it’s unknown how likely a candidate Toad was during Melee’s development. Like Wario, it is possible that he was dropped in favor of less Mario representation.

Ayumi Tachibana, one of the main characters in Famicom Tantei Club, was confirmed to have been considered for Melee during a recent NicoNico interview. Sakurai decided not to include her in the final roster plan, as she lacked familiarity abroad. In the Melee emails (Japanese), Sakurai stated that without a new release in the series, Ayumi Tachibana probably wouldn’t join Smash Brothers.

In an e-mail response asking about including a character from Rare (Japanese), Sakurai stated that it was difficult to include a character from Rare for various reasons. While some may see Banjo and Kazooie’s inclusion as natural, they couldn’t make it in due to ‘adult circumstances’ (This most likely means copyright).


In a similar vein, James Bond was considered for Melee. Again, “adult circumstances” led to him not being included. Sakurai actually lists the reasons here (Japanese). The reasons are: Can’t have realistic guns in the game. Can’t use the actor’s likeness. Since the game is originally based on a movie, the copyright won’t go through. Lastly, it’s owned by Rare.

Ice Climbers were chosen as Melee’s retro representation. In one of the Smash 2 e-mails, Sakurai discussed how important it is to have a wide selection of characters in order to appeal to the various demographics. When the Ice Climbers got their Japanese Melee character page, Sakurai included other characters that were considered for the Ice Climbers spot. These include Balloon Fighter, Urban Champion, Bubbles (from Clu Clu Land) and Excitebike.

Not a character, but Sprout Tower was considered for a stage at the start of Melee’s development (Japanese). Summit (Ice Climbers) was also considered (Japanese). Interestingly, ICETOP is a name of a cut stage. Reportedly, it can be loaded but it’s Icicle Mountain without music.

Planned and Scrapped:

During Melee’s development, Kojima (at his son’s request), asked Sakurai if Solid Snake could be in the game. Since Melee was pretty far into development, adding Snake was impossible. When starting Brawl’s development, Sakurai then asked Kojima if Snake could join the battle.

The source for Sonic being planned for Melee Edge magazine in Australia. Yuji Naka spilled the beans on Sonic’s possible inclusion in Melee. In it, Yuji Naka states that it was very close to happening, but because of time constraints, it was impossible. However it, “left the door open for future collaborations”.

Here’s the source information for for the magazine:
Edge Magazine (Australia Edition) Issue 04 (January 2005)
Author:Future Publishing
Subject:Edge Magazine (Australia Edition);
Year:2005

Wario
was planned for Melee. Sakurai has mentioned that he was concerned with overrepresentation of certain series, so some characters that were planned got dropped. Wario was the 3rd most popular character on the Smash 2 ballots (After Bowser and Peach). On a Melee site, Sakurai stated that if he had the time to add one more character, he would have added Wario (Japanese). See possible misinformation for additional information on Wario.

Lucas was planned for inclusion in Melee. However, due to Mother 3 being in development hell, Ness was brought back. This is outright confirmed on Ness’ Japanese character page for Melee (Japanese) and in a reply by Sakurai.


Sukapon
was going to be an item in Melee (Japanese).  Sakurai mentioned Sukapon twice in the reader response. He says that Sukapon was cut because of “adult matters”, and that players would’ve been able to ride Sukapon. The bonus text relating to Sukapon was on the site, but it has since been deleted. Unfortunately, the Melee site didn’t allow it to be archived, so we don’t know how many points the bonus would have given. Since Sakurai said “adult matters” it’s plausible that there were legal complications which lead to Sukapon being cut entirely. I found a Japanese blog, supposedly written by someone who worked on Joy Mecha Fight, that stated that the contract for the game was lost, which is the reason Sukapon was cut. The contract was found, hence the Virtual Console release in Japan. It’s unknown the actual validity of the blog.

Not a character, but Kingdom of Akaneia (Fire Emblem) was scrapped from Melee (Japanese)’s stages. It was going to have machines that threw stones at the castle, and have appearances from a dragon and a sorcerer. Due to various circumstances it was cut. AKANEIA was found in the debug menu of Melee, and trying to access it crashes the game. Furthermore, the game’s Fire Emblem track is named AKANEIA.

Luigi’s plan in Melee was decided before Sakurai knew about Luigi’s Mansion (Japanese). His high pitch voice is based off of Mario Kart. “Assist Capsules” were thought of during Melee’s development but were removed for an unknown reason (Japanese). Giga Bowser was made as a reaction towards Bowser’s modern design. Sakurai notes that the old Bowser was really scary, and he wanted to incorporate that. However, since the design has changed, he had no choice but to include the modern version as a playable character (Japanese).

Venusaur, along with other Pokemon, were originally going to appear on Pokemon Stadium (Like Saffron City in 64) (Japanese).

Fire Emblem trophies were planned for the game, but they were too complex so they were not a priority (Japanese).

Misinformation:

Update:I got in contact with the original poster for the following information. After careful consideration, we both determined that the information was illegitimate. Therefore, anything from the original post is open to debate as some parts of it are purely speculative.

Not all characters that appeared in the intro movie for Melee were intended to join the fight according to the Japanese official site. Sorry Ridley, Wolf and Samurai Goroh fans.

There is no reliable source for Wario actually being seriously, “considered for a Mario clone but he deserved better”. In addition, I haven’t been able to find hard sources on Japanese character discussion. Sakurai did say, “If I cut all the clone characters, I wouldn’t have been able to even add one new character. However, I could have made Wario using the same body shape and attacks as Mario” (Japanese). He also states that if he cut Roy and Marth or Mewtwo, he might have been able to add Wario, but the Mario representation was too much (Japanese). There’s nothing there that says Wario was cut for deserving better.

Dedede being next in line, or Sakurai choosing between Dedede and the clones, might also be false information. No Japanese sources exist for this comment. Considering that it Sakurai has stated that there was no option between one new character, or the clones in the Melee polls, I’m leaning towards this being false.

Wolf as a Fox clone might also be misinformation. The only source I’ve been able to find is a Neogaf user, who has since been banned. He claims that the information came from a Famitsu article, but provided no scans nor the date of the article. This was said by the same guy that claimed Wario was considered as a Mario clone. Based on Sakurai’s comments about not all characters in the opening movie being planned, and the questionable legitimacy of that user, I believe that this accusation is false. Sakurai mentioned that Peppy’s voice actor was wondering if Peppy was going to be a playable character. Afterwards, he mentioned that fans would really like to see the Starfox team complete (Japanese).

Super Smash Brawl:

At GDC 2008, Sakurai stated that a lot of characters were originally planned, but also many were scrapped so that they could focus on, ‘balancing series representation and making each character unique’.

Brawl’s character selection was essentially completed by July 7th, 2005. The only exception was Sonic, as he was a late addition to the game (Japanese). Sonic was added due to his overwhelming popularity in the ballots (Mainly from the West). This means that characters like Wolf, Toon Link, and possibly Jigglypuff might have dropped at one point from development.  For additional information about Brawl’s development, check out DarkErmac’s comments on reddit for additional information about this theory.

UPDATESonic was planned from the very beginning. However, Sega initially refused to have the hedgehog join the fight.

“Early on, Nintendo asked SEGA if Sonic could be included in the game, but the Haneda company refused. It was only later, when the development of Super Smash Bros. Brawl was nearly finished,
that SEGA changed its mind. This is why the game’s release was delayed.”

History of Sonic, page 210.
Thanks to Sur and Naoshi for providing the quote and source.

Just like Melee, additional characters were surely considered as Sakurai had the results from the Smash 3 ballots. The official site for Brawl was completely replaced by Smash 4’s site. Luckily, I was able to capture all of the poll results by using the Wayback Machine.

Considered: Planned: Scrapped:
Takamaru?
Villager
Nintendog
Blastoise (Pokemon Trainer)
Ridley
Pac-Man
Mii Fighters
Confirmed: Dr. Mario, Mewtwo, Roy, Dixie.Highly Likely: Toon Zelda/ Toon Sheik.
Speculated: Plusle and Minun

Considered:

Takamaru – Brawl response #71, #121, #139, #165, #284 all argue that Takamaru should be a playable character, but Sakurai did not give a  response. Flip at NinDB posted:

If the GBA port of Nazo no Murasame sells well, then I will consider Takamaru.
In the same paragraph, he mentions that the GBA port of Kid Icarus was the final deciding factor in the inclusion of Pit as well. He knew Pit was popular, but he didn’t think he could be a “top-seller.” Lo and behold, Kid Icarus was the number one selling title in the Famicom Mini Series and thus Pit was included.

However, I’ve been unable to find the original source of this comment. Additional help finding this source would be appreciated.

Sakurai stated that finding representatives from new series was difficult as many of the characters did not have the fighting spirit, despite being really popular. The Villager and Nintendogs were explicitly named in an Iwata Asks. Most likely, they were only briefly considered.

In the previously mentioned interview (Japanese), Sakurai stated that Blastoise was briefly considered for Pokemon Trainer. However, he felt that having a representation for each of the stages of evolution would really balance the character out.

Pac-Man was briefly considered. Sakurai stated that Miyamoto approached him with the idea, but Sakurai thought it was a little “far-fetched”.

Mii-Fighters were also briefly considered, but Sakurai decided against it.

In a Nintendo Power Article, Sakurai said that “Ridley would be impossible”, “very slow”,and that the team would have to work very hard in order to make him work as a playable character. Interestingly, Ridley was possibly going to be an assist trophy, as leftover data has been found. His role as an assist trophy was most likely changed to a boss role during development.

Scrapped:

AKA: The forbidden seven.

Of the characters with leftover data, Mewtwo, Roy and Dixie arguably had the most work done on them. Roy has a unique victory fanfare while Mewtwo had a unique victory fanfare and a Wii remote sound. Dixie had a working prototype at one point, as she was originally envisioned to have a tag-team mechanic, just like in Donkey Kong Country 2 (Japanese). However due to complications in programming, she was dropped and Diddy was made into a full character by himself. It’s unknown how far each of these characters got into development, or when they were dropped as the team worked on various aspects of the game at the same time. Since the other three (and arguably Dixie too) have less references to them, it’s plausible that they were dropped earlier in development.

Toon Zelda/ Toon Sheik are obvious from their filenames. However, it’s unknown whether Toon Sheik was actually Tetra or not. It is highly likely that this is the case, as Toon Link’s design was inspired from Wind Waker and Tetra was made to be Wind Waker’s Sheik. Despite this, it is not 100% confirmed as Sakurai has never talked about this character.

Plusle and Minun draw considerable debate within the community. The files are labeled, pra_mai, which kind of corresponds to their Japanese names, PURASURU and MAINAN(プラスル&マイナン). The main point against them is that the Ice Climbers, and the Dixie/Diddy combo, had two separate character files. This could be explained by Plusle and Minun using an unknown mechanic where they weren’t separated. Furthermore, they do not use the Gamefreak localization for their names, nor the original Japanese. Despite this, it’s interesting to note that Plusle and Minun, along with Pichu and Mewtwo, are all special criteria Pokemon trophies in Brawl.

Super Smash 4 3DS/Wii U:

Considered: Planned: Scrapped:
Takamaru
Chrom
Speculated: a Rhythm Heaven character
Confirmed: Ice Climbers
Speculated: Dr. Mario Stage
Brain Age Stage
Electroplankton Stage
Swapnote Stage

Additional characters were most likely considered. However, I’m only including the characters that Sakurai himself has stated were considered. Like Melee and Brawl, clone characters (Lucina, Dr. Mario and Dark Pit) were added late into development. DLC for Smash 4 was formally announced on April 1st.

Takamaru was (once again) considered as a playable character in Smash 4. In a NicoNico interview with the voice actor for Takamaru, Sakurai mentioned that he briefly considered adding the unique swordsman as a playable character. However, because of lack of name recognition Sakurai decided against it.

Chrom was briefly considered before deciding upon Robin. Robin was picked as he was more unique than Chrom.

Ice Climbers, officially were scrapped due to issues on the 3DS.

Note: This is my personal opinion, and should not be treated as fact. This is open for debate: Personally, I think that 8 Player Smash might have also played a role in them getting scrapped, despite claims by Sakurai saying they were working on the Wii U. This is because many of the 8 Player stages have removed components which require some artificial intelligence (A.I.). These include boss characters, stages with breakable walls, and even background effects. I believe that that the team could not make 8 Nana’s A.Is. work on many stages. It’s also interesting to note that some characters like Wii Fit Trainer actually have less bones in 8-Player Smash. This causes her thumbs up pose to look a little different– depending on what mode you are playing.

It is speculated that a Rhythm Heaven character was scrapped. This is due to the order of the emblem database that I uncovered while digging through the files. No additional files for the character were found, thus it is a mystery which representative would have been chosen and how long they were being developed. According to the Gematsu leaker, this would have been the Chorus Men. This is a very hot topic within the Smash community.The next article that I’m working on is an in-depth discussion about the potential validity of the Gematsu leaks.

Numerous stage references were found in the Wii U files. These are all speculated, but it’s assumed that Dr. Mario was going to have a home stage (with the Virus’ as boss characters) Furthermore, Brain Age had a blank emblem file present in the Wii U. It’s speculated that this file would have been used on the stage select screen. Furthermore, a reference to the emblem still exists in the emblem database (brainage).  Electroplankton? (Plankton) has an emblem reference, and so does “diary”. “diary” is speculated to be a Swapnote Stage, as いつの間に交換日記 (Literally: Exchanging Diary over Spotpass) is the Japanese name. However, no further evidence seems to exist to confirm or deny these theories. It’s also unknown if all these stages were planned for the Wii U version, or if they are leftover data from the 3DS version.

Conclusion

I believe I provided a comprehensive list of all the unused characters in each of the Smash Brothers game. Please let me know if I made any mistakes or if you guys find additional sources. I will not accept information without legitimate attribution. Special thanks to Flip at NinDB, and Sir llpalazzo at Starman for laying the groundwork for this post. Additional thanks to Spazzy_D (Check out his amazing DLC article) and Frostwraith for giving me suggestions. I spent over 20 hours researching and writing this post so give me a shot out on Twitter. Stay tuned for more great content at Source Gaming.

Miiverse Translations 4/3-4/9

Decided to translate the Miiverse pictures that BluePikmin11,  picked out. Check out his thread over at SmashBoards.  I included some cultural explanations for some of the pictures. If you would like to request some translations, please post in the comments below (with the picture link), or let me know on Twitter.
4/3- 4/9
Entrance Ceremony
Mabura Middle School
Villager: Hey it’s Roy (Fire Emblem)!
Ness: Roy! (Fire Emblem)
Ness: How are you Roy? You look good
Villager: You should join the battle, Roy (Fire Emblem)
Roy: (What’s with the way) they are calling me…
(note, the Pac-Man chart is actually similar to how Japanese conduct eye exams. They don’t do letters)
Pokemon Trainer: You’ll get used to it.
Note: This is a parody of a (god awful)  movie, Thermae Romae. It’s Japanese comedy move where a Roman goes into modern day Japan and checks out all the public baths. He marvels at how amazing they are, and then goes back to Ancient Rome and tries to recreate them. I’m not joking.
Kirby: How about putting your arm in front of you?

(Holy cow, this is so creepy)

Text Box: You got Falchion. Worth: 3250000G. (Call back to Great Cave Offensive)

Robo Hiroshi joins the battle. (From a Crayon-Shin Chan Movie)

Kirby and others.

Gather 2: Hopping Strikes Back.
The Whispy Wood Tree turns into the Great Deku Tree when getting a Smash ball.

Waddle Dee: Newcomer? (Literally: New Flour) Waddle Dee
Wolf: Let’s play together
Part-Timer (Badge Shop): I will join the battle in Smash!
Dixie Kong: (Monkey Sounds). Dixie Kong!
Snake: I kept you waiting….again.
Chrom: Let’s change his Smash Brothers lucl
Splatoon:  It’s early, but shouldn’t they get in? (Uses a pun between Squid and shouldn’t they?)
Roy(Fire Emblem): It’s this okay??
Cat Peach:  Vote for me, meow!
Pichu: Mr. Sakurai…(where’s my) invitation….
Villager: I don’t speak English….
Ness: I don’t speak Japanese
Village + Nessr: What?
Villager: What was that?
Ness: Hey you!
(Remember to right right to left)
Zelda?: I am the princess of this kingdom…
Zelda?: Zelda.
Sakurai?: I have to work on Lucas too. (On his way to work)
Stray Wolf: Please give me a home (Not sure on the first character).
Sakurai?: …
*I went with Stray Wolf because this is how they refer to Stray Cats in Japanese. Literally, thrown away cats.
Luigi’s Scream.
King K. Rool: Hey you over there! Make sure you vote for me!
What? (You voted for) Dixie?  You must be joking!!!
Put us out as DLC, meow. Please! Hino and Iwakki.
(These are two of the most popular Yokkai Watch characters. Not sure on their actual English names but the left is Whisper, and the right is Jibyanyan)

Happiness Miracle (It’s a pun)
Happy Stomach are the characters they used, but when you pronounce it, it’s Happiness Miracle.

Sandbag: It’s been awhile…Ganondorf….
Sandbag joins the fight.

Smash Brothers’ Fighter Ballot
Open until October 3rd, 2015!
(Just the Pokemon battle screen)

Kirby: Hey everyone! Vote for Bandanna Waddle Dee in the Fighters Ballot!

I was in Hyrule Warriors and in Majoras Mask….how about Smash Brothers?
Waddle Dee Joins the Battle…I hope.

Smash DLC Japanese Ballot Translations

Greetings, fellow Smashers! I’ve read a fair number of Smash Ballot submissions in English, and it got me wondering what kind of things people in Japan were writing on their ballots. I picked out a handful of submissions I stumbled across online and translated them for you to read at your leisure. It’s interesting to see how many characters overlap with the Western submissions I’ve read. Likewise, there were also a few rather unusual character choices.

Without further ado, enjoy!

Name: Keita

Age: 19

Gender: Male

Character: Nono

Game: Fire Emblem Awakening

Reason: She’s my wife.

For better or for worse, this “waifu” justification isn’t terribly uncommon. I also couldn’t stand Nowi or Nono in-game, so I’m happy keeping them out of Sm4sh. #TeamGaius

Name: Maimai

Age: 18

Gender: Female

Character: Geno

Game: Super Mario RPG

Reason: I genuinely just want to see Geno come to life in beautiful HD. He also has a wide variety of moves, so I think he would be a really fun character to use.

I’ve browsed a fair number of tweets, and I’m pleasantly surprised to see so many people supporting Geno. (It’s also pretty surprising someone so much younger than me even knows who he is!)

Name: Bluedonbe02

Age: N/A

Gender: N/A

Character: Donbe

Game: Shin Onigashima (Part 2)

Reason: The game’s great music often overshadows its characters, but I’d really love to see Donbe in action.

Bluedonbe02 is correct: the game’s soundtrack is quite nice!

Name: Eiji

Age: 18

Gender: Male

Character: King K. Rool

Game: Donkey Kong Country 2

Reason: Sm4sh didn’t include very many heavy characters, and a big reason why I want K. Rool. If you base him off of his appearance in DKC2, he could turn invisible and stuff. He has a wide variety of moves available to him, so I think he’s definitely cut out for Smash, Mr. Sakurai!

There are a number of “weighty” characters, but in terms of “big and bulky” characters, I guess there really are only a handful in Sm4sh: Bowser, DK, Dedede, and Charizard.

Name: Schneid

Age: 99

Gender: Male

Character: Medicham

Game: Pokémon Series

Reason: First of all, when Medicham Mega Evolves into Mega Medicham, his attack power skyrockets higher than any other Fighting-type Pokémon—even Mega Mewtwo X! In the games, he can unleash a threateningly powerful High Jump Kick. In that sense, I think he naturally makes the perfect representative of the Fighting type. I would love to see him Mega Evolve for his Final Smash.

Secondly, even though Medicham earned a Mega Evolution, he is still unfortunately overlooked. His High Jump Kick proves ineffective against popular Ghost-types like Gengar and Aegislash. Even if you try to cover that weakness with other moves, Pokémon X & Y saw the incredible rise of Talonflame and its Gale Wings. As a result, Fighting-types saw a relative drop in popularity. Boasting massive attack power and nothing more, Mega Medicham was unable to compete against more nimble Fighting-types like Breloom. Instead, everyone reserved their valuable Mega Stone allotment for more powerful Pokémon like Mega Kangaskhan or Mega Gengar.

Thus, I would like you to let Mega Medicham enter the fray and enjoy the spotlight as the strongest character in Smash Bros., just like in the original games. Thanks!

His age is most likely a joke, but I suppose we can’t discount the possibility that Mr. Schneid is actually a seasoned Pokémon veteran.

Name: Azemeru

Age: N/A

Gender: Male

Character: Aeron & Elena

Game: Pandora’s Tower

Reason: They showed up as trophies in Sm4sh, and their game was recently re-released on the Wii U’s Nintendo eShop.

Interestingly, the game has yet to be released on the Nintendo eShop in the US. They announced it for EU, though, so I’m sure it’s only a matter of time until the game is re-released in the States as well.

Name: Randorudi

Age: N/A

Gender: Male

Character: Inkling

Game: Splatoon

Reason: Even though the game has yet to be released, Nintendo’s new Splatoon enjoys considerable popularity and has a lot of support. Ever since the game’s reveal at E3 2014, people have been enchanted and impressed by its original gameplay (TPS-style paint wars), cool atmosphere, and unique character designs full of personality. The Internet is already full of fanart and music arrangements, and Club Nintendo has already begun releasing Splatoon goods. That’s why I’d like you to let the Squid (a.k.a. the “Inkling”) join the fray in Sm4sh. I think she (or he) would really shine in this massive collection of Nintendo characters. Please give it some thought!

Whether it’s as Sm4sh DLC or as a fighter in Sma5h, I have no doubt that the Inklings will be fighting alongside Nintendo’s best and brightest sooner or later.

Name: Wasako

Age: 10

Gender: Female

Character: Mega Kangaskhan

Game: Pokémon Series

Reason: She’s tough and really cool.

And super-broken! Even if Mega Kangaskhan did show up in Sm4sh, I’m sure she’d just get banned in that game, too.
Playful jesting aside, I can see mother and child working just like Rosalina & Luma.

Name: Lumaru

Age: N/A

Gender: Male

Character: Ryuta Ippongi

Game: Osu! Tatakae! Ouendan!

Reason: Yo! I want Ryuta Ippongi to fight in Sm4sh! He’s popular, he already has 3D animations, and I think he’d be perfect as a fighter or as an Assist Trophy!

Ouendan 2 on the Nintendo DS sold about 270,000 copies! Even though the Ouendan games were only released in Japan, the series is even popular overseas as “Elite Beat Agents”! Ouendan and the EBA appeared in Brawl as trophies!

You can see him pumping his fists in the DS game! From jabs to tilts to Smashes in all directions, he’s got all the right moves! For his special moves and his Final Smash, he could summon a meteor, call one of his teammates—anything! Not even a hunk of frozen space rock can keep him down: he’s unstoppable!

Hailing from Yuuhimachi, Ryuta is the leader of the esteemed Ouendan. His goal is to cheer on the people of the world, giving them the power to overcome any obstacles! That’s why I think he’d make a great Assist Trophy! He could be just like Victini! I want to see him cheer on the other fighters!

It’s been seven years, and people are still anxiously awaiting an Ouendan sequel! I’d be happy even if you just port his trophy from Brawl to Sm4sh! Please!

Even though he went way over the 500-character limit, this guy was easily the most passionate of all the posters I’ve seen this far. I suspect he might be the ouendan’s secret fourth member! Lumaru was also the person I found who actually wanted their favorite character to become an Assist Trophy.

Name: Ebijuu

Age: N/A

Gender: Male

Character: Gunvolt

Game: Azure Striker Gunvolt

Reason: I think Gunvolt would have a fighting style unlike any other combatant in Sm4sh. He could evade oncoming attacks using his Prevasion ability, hurl lightning rods at foes, and summon a Flashfield to shock enemies with a powerful electric attack. He could have an EP Gauge to power his electric abilities that gradually refills over time. Some of his attacks, like his Voltaic Chains, would be perfect for a Final Smash. It would also be cool if, instead of having the crowd cheer for Gunvolt, Lumen would start singing a song—just like in the game!

I had never heard of this game until I read this guy’s post, but it looks like your standard Inafune fare. Could be fun, though! Also, the last boss looks ridiculous in the most wonderful way possible.

Name: Gachou

Age: 14

Gender: Male

Character: Chrom

Game: Fire Emblem Awakening

Reason: I thought his treatment in Sm4sh was kind of overkill, especially since he’s a protagonist just like Marth and Ike. How come you let Robin and Lucina join the fray but not the main character?

Because they aren’t bland, blue-haired bladesmen like Chrom? Er, I mean… Moving on!

Name: Kelvin

Age: N/A

Gender: N/A

Character: Klonoa

Game: Klonoa Series

Reason: 1) The games have a special place in my heart.

2) Bandai Namco Studios helped with the development of Sm4sh.

3) His humorous nature and the action elements from his game would be a perfect fit for Sm4sh.

I’ve never played any of the Klonoa games, but his design is excellent!

Name: Pokémon & Puyo Puyo Lover

Age: 22

Gender: Male

Character: Lulu

Game: Madou Monogatari Puyo Puyo

Reason: 1) She’s cute and sexy.

2) She has a wide variety of physical attacks that would work very well in Sm4sh.

3) I want more female characters.

Since I know nothing about the Puyo Puyo games and failed to find any official English resources on the matter, I left out the names of all of Lulu’s special attacks in item #2.”

Name: Barney

Age: 19

Gender: Male

Character: Swampert

Game: Pokémon Series

Reason: Swampert can learn a plethora of different moves, including Surf, Waterfall, Rock Slide, Arm Hammer, Earthquake, Ice Beam, and Avalanche. His ability to adapt to a variety of situations matches perfectly with what Smash Bros. is about.

Moreover, there aren’t really any truly “heavy” Pokémon on the current roster, so I think he would bring something new to the table. Given that Swampert [Mudkip] is one of the first Pokémon you can choose in the latest games in the series, Omega Ruby and Alpha Sapphire, I think he’s also quite popular right now.

Just thinking about Swampert Mega Evolving and rampaging around the battlefield in Sm4sh gets me so excited. Please let him join the fray!

Doesn’t Charizard count as “heavy”? It doesn’t matter, though, because I herd Sakurai lieks Mudkipz better anyway.

Name: Meamea

Age: N/A

Gender: Female

Character: Fiora

Game: Xenoblade Chronicles

Reason: Although [spoilery stuff happens], Fiora bravely fought onward, not lamenting her fate. Of all the female heroines I’ve seen, she stands out as the most charming. If she ends up joining the roster, she would stand out from the rest by unleashing quick dual-blade attacks and utilizing a variety of Arts in combat. Her palette swaps could reflect various kinds of equipment, and her Chain Attack could bring Sharla and Melia into the spotlight… My imagination is running wild!

Honestly, I’d be happy if Sakurai just included all seven party members from Xenoblade as playable characters in Sm4sh. Since my beloved Dunban was relegated to the role of Mii Costume, however, I’ll take Fiora as a solid second choice.

Name: Akumyan

Age: 15

Gender: Male

Character: Snake

Game: Metal Gear Solid Series

Reason: (beginning is cut off), and Snake is no exception. In Smash Bros. Brawl, Snake boasted a unique playstyle and impressive firepower, and we can’t forget his fighter analysis codec conversations. He exuded appeal—and it’s precisely that sort of appeal that Sm4sh so desperately needs.

Given Kojima’s current situation and Nintendo’s relationship with Konami, I don’t think Snake’s chances are looking too great. Plus, I prefer the Kid Icarus: Uprising conversations anyway, but that’s a matter of personal taste.

Name: Tsuchihata

Age: N/A

Gender: Female

Character: Pete

Game: Harvest Moon

Reason: Since a non-combatant like the Villager from Animal Crossing joined the fray, I think it would be great to see another heartwarming character like Pete from Harvest Moon in Sm4sh, too! He could attack with a scythe, hammer, axe, and other farming tools. I also envision him ringing a bell to direct cows to ram opponents. He could even heal himself by cooking up a home meal, or weaken foes by feeding them a failed recipe. Instead of using his farming tools to drive away the pesky wild dogs that plague the farm, I’d love to see him use them to fight the other characters in Sm4sh!

Sakurai has already proven with Villager and Wii Fit Trainer that just about anyone can become a fighter, so why not Pete? I could see a lot of overlap with Villager’s moveset, though.

Name: Gum Guy

Age: 24

Gender: Male

Character: Ashley

Game: WarioWare Series

Reason: I know Ashley’s already an Assist Trophy, but I want to play as her! Even if it’s too late for her this time, at least promote her to a playable character in the next game!

Ashley’s AT in Sm4sh was already quite polished, so Sakurai and the gang could easily just use her model as is. Plus, that new gothic march remix of Ashley’s Theme feels like a waste without her on the battlefield!

Smash 4 DLC: The Case for Bomberman

[​IMG]

Bomberman NES: A better design than Bomberman: Act Zero

Character Background: Somewhere in the Bomber Nebula, on Planet Bomber, lives Bomberman. A staunch defender of his planet, he has the ability to generate bombs from his hands, but beware, as Bomberman is not immune to his own armaments.

The Bomberman series, also known as Dynablaster in Europe, originated on the MSX in 1983. The game found its biggest audience on the Famicom/NES, selling over a million units on the platform globally. The ‘White Bomber’ has starred in over 70 games since his creation, making him one of the most prolific video game characters of all time. While the series is best known for its strategic top down action titles, the franchise itself has branched out over time to include a wide variety of genres and game types.

[​IMG]
Just in case anyone was doubting he was an industry icon, here is Bomberman’s own Kart Racer. (Just like Sonic, Megaman, and Pac-Man)

Reasons for inclusion: Bomberman is the defacto mascot for the now defunct Hudson Soft. Not only was he front and center on a majority of the companies’ promotional materials, he was also the signature character that was chosen for kart racers, puzzle games, and other assorted spinoffs. For all intents and purposes, he was the companies’ Mario. This alone makes him the best possible candidate to represent Hudson Soft in Nintendo’s premiere party brawler. While it may not seem necessary to feature a company that is no longer developing games in Smash Bros., Hudson Soft is important enough to Nintendo history to warrant consideration. They created dozens of software titles on Nintendo consoles beginning with the NES and concluding with the Wii. If you are curious of the level of trust between the two companies, all you have to do is realize that Hudson Soft developed the first eight Mario Party games.

[​IMG]
Yes, Bomberman has a Kangaroo friend that he rides. His name is Louies. That’s also the name of his species. Hudson Soft unfortunately never made “Louies’ Story” or “Louies’ Island,” though.

Bomberman himself holds the distinction of being the only third party character to appear on every Nintendo handheld and home console prior to the launch of the Wii U and 3DS. The ‘White Bomber’ even had an official crossover with current Smasher and Nintendo icon Wario in 1994’s Wario Blast. In that game Bomberman had to stop the greedy Wario, who was on a search for treasure, from carelessly destroying Planet Bomber. He also traded blows with veteran Smash Bros. guest character Solid Snake in DreamMix TV World Fighters.

The Bomberman design is cartoony but distinct, an attribute he shares with many characters currently in Smash Bros. Something else he shares with much of the Smash cast, including all of Smash for Wii U’s current guest stars, is that his appeal extends beyond video games. Bomberman has appeared in several mangas over the years and is even the star of his own anime!

[​IMG]
FACT: Anime Bomberman is super cute

Reasons for exclusion: In March of 2012, Hudson Soft ceased to exist. The company merged with Konami and all of its intellectual property become part of the Konami brand. The reality of the situation is that Nintendo and Konami aren’t exactly the best of friends at the moment, and that Bomberman is a Konami property. Being a Konami character would also mean that he has to contend with Snake and his veteran status.

Another point of contention is that the IP has been largely dormant outside of the mobile games market for some time now. The last Bomberman to release on a dedicated gaming device was Bomberman Live: Battlefest for Xbox Live in 2010. A new 3DS Bomberman was planned before the Hudson Soft – Konami merger, but the game was unfortunately cancelled.

Music
That is Smash Bros. without music? Here are a few tracks you can look forward to if Bomberman makes it in.

Smashchu’s Prediction’s and Opinions on DLC

Hello all! Dustin invited me to write for this little site.  How could I refuse!?  As an accountant and future CPA, I’ll try to look at some stuff from a business/economic standpoint.  It’ll be a slightly different flavor than some of the other articles here.  I hope you all enjoy!!

Intro

Recently, Nintendo dropped the bombshell that they will support Super Smash Bros for Wii U and 3DS with DLC characters and more.  There is even a character poll.  Like Dustin and the others, I wanted to take some time to discuss my predictions about characters and what not.

One thing to note is Sakurai may take a slightly different approach than he did with choosing the characters in the final retail version.  The ballot implies that popularity is a significant factor in chosing characters; however, it will likely not be the sole factor. Besides the obvious troll choices, some characters may be popular in one region but not in the rest of the world or even unknown in some parts of the world.  There will be a regional skew in the results due to the traditional fact that the US is the largest consumer of the Smash Brothers series and will also be the region most vocal about their choices for characters.

Characters

The characters who will most likely get added are veteran characters.  From the Megapoll , the top four characters were veterans from Super Smash Brothers Brawl (Brawl).  This is also great from Sakurai and Nintendo’s standpoint as these characters are easier to design by being able to use data from the previous game.  The most likely of the Brawl veterans is Wolf. Besides being one of the most popular choices, there is also a new Starfox game coming out.  The new game will make it an easier sell the character to players and give Nintendo an opportunity to bundle Wolf with the game, increasing customer loyalty, if not sales.

In the same vein, Snake and Ice Climbers are likely characters as well; however, these characters have unique issues with including them.  The Ice Climbers, for one, have trouble working on the 3DS version.  This issue can be alleviated by making the characters exclusive to the New 3DSs.  With the nature of DLC, fans wont be missing out if the character is exclusive to the new system as DLC is an added service.  By having a normal 3DS, you simply won’t be able to pay money and get the character rather than with the retail version where you will simply be down a character compared to the retail release of the Wii U version. On the other hand, they will still be exclusive to a system, something Sakurai has indicated he doesn’t want that to happen. Moreover, there remains the question of how to address people using the character online and playing with people who have a regular 3DS.  Snake’s issue is he is a third party character and Nintendo doesn’t control the character like they do for the other characters mentioned earlier.  This means Nintendo will have to go through more legal work as well as abiding by Konami’s rules when using the character.  Nintendo’s revenue may also be reduced as Konami will likely demand royalties from the sale to use this character.  Since Nintendo is doing DLC to increase profits, the cost of making and promoting Snake may outweigh the benefit of the revenue on Snake.  Also, Kojima has less control over the character, if any at all, which may make it harder to use Snake since it was a major reason for his inclusion in Brawl.  Still, Snake may be included because, like Lucas, he inclusion is demand and there would be less development adding him over other characters.

To elaborate on third parties further, I don’t expect there will be many, if any, new third party characters for the reasons I mentioned above.  Where Snake is easy to develop as the team can use his data from Brawl, all other characters will have to be made from scratch. There is an increased opportunity cost in doing third party characters as they will require as much development time as a new character but require more legal work and negotiations and the return, revenue, would be less than another Nintendo character.  As such, I don’t expect another third party character besides Snake, unless they dominate the poll.  I know Rayman and Shovel Knight are two characters that will be popular, but I do not expect they will be added.  Besides the issue I noted above, there characters may not be recognizable on a world wide basis.  Based on the mega poll and other research into the Japanese fanbase, Rayman is not well known in Japan, as he received only three votes on the Megapoll from participants from Japan.  Likewise, Shovel Knight is not known in Japan as the game has not been released over there. Nintendo would likely not go through the legal efforts to make a character wont sell in Japan. The one third party characters I think might get in is Bayonetta because she doesn’t suffer from the same problems as the other two and is still a popular character in her own right.  Platinum may also be more willing to work with Nintendo on sharing profits than a large publisher would be; furthermore, Nintendo published Bayonetta 2 when no other publisher would.  Although I think her chances are still remote, I think there is a possibility she could be a download-able character.

Now, one character I fully expect to happen is Inkling from Splatoon.  I fully expect Inklings are very popular among Nintendo fans given the sheer excitement for Splatoon. Furthermore, Nintendo is trying to promote the game and and there is no better way to do that than including them in Smash.  Another character that is very popular is King K Rool. The MegaPoll as well as survey about who respondent voted for in the Smash Ballot show that fans are putting their hat in for King K Rool.  There is also has been demand for a Donkey Kong character for some time.  As fans have identified, Donkey Kong is one of Nintendo’s best selling series while having fewer characters than other series that has sold significantly less.  Likewise, Dixie Kong may also have a good chance as well due to her popularity and the demand for a Donkey Kong character. Another character that will be included is Captain Toad.  Like Inklings, while this character is not as popular among Smash Brothers fans, the characters would be more popular with the whole of Nintendo fans.

Two characters that I think wont be included, but are still honorable mentions, are Issac and Wonder Red.  Issac, in particular, has been popular for some time.  I also expect Wonder Red will do well as fans of his game and 4chan will push for him in the ballot. However, in the past, Sakurai has been reluctant in adding characters from second party developers, where Nintendo owns the intellectual property but is developed by an outside company. Much like third parties, Nintendo also has less influence on these companies and their cooperation in development. Another issue is these series are not as popular as other. Golden Sun has fallen on hard times since the release of Dark Dawn, and Wonderful 101 was essentially a flop.  Also, these characters will be very popular among fans who voted for them but my not be among those who didn’t. They are somewhat polarized by passion and indifference, and the opportunity cost may be higher than a new character from a well known Nintendo game or a classic character that a lot of players know and recognize.

Nevertheless, one of the major issues with adding new characters into Super Smash Bros for Wii U and 3DS is that a lot of popular characters became assist trophies. Characters like Waluigi, Isabelle, and Minda were added as assist trophies because while they were popular, they weren’t capable enough on their own to be playable characters or there were better choices to add given limited time and resources.  As such, to compensate, some of these characters have become assist trophies.  It may be hard to add these characters as DLC because you would have to go back and change the feature, the characters as assist trophies, which would reduce the content for consumers who bought the retail release and didn’t buy the DLC. As such, I expect a lot of the new characters were ones there were introduced since the release of Super Smash Bros for Wii U and 3DS at E3 2013.  Likewise, with the poll ending in October, there will likely be a lot of request for characters from Xenoblade Chronicals, Fire Emblem If, and characters from any new games shown at E3.

In total, I expect there will be 4 to 6 additional characters.  I do not expect less than 4 new DLC characters.  Because Nintendo is releasing a ballot for new characters, it wouldn’t make sense to go through the trouble of setting up the poll and then reading, and possibly responding, to request for only a few more characters.  On the other hand, Sakurai and his team can not make hundreds of characters .  As such, a total of 8 characters (including Lucas and Mewtwo), would be reasonable and would not over burdens fans or Sakurai and his team with more and more content.  I expect new content will be released until mid 2016.  With about 1 character released every 2 months, this coincides with the 4 to 6 additional characters I mentioned above.

Other Content

In addition to new characters, there will likely be other forms of DLC as well.  We already know of the tournament mode, the Miiverse stage, and new costumes.  There may be other stages released as well, especially if new series are added.  However, one issue with new stages is that any new stage will need to be either on both versions or multiple stages, ones for each system, will need to be developed.  Stages are also more likely to be free DLC rather than paid, but it may not always be the case.  Also, like characters, a lot of the additional stages, if done, will be ones from past games as they require the least amount of work.  There may also be new game modes as well though I don’t expect this to happen for some time.

Costumes are also a big focus for DLC in Smash.  One of the major issues will be how often players actually use Miis.  More use of Miis means more money is spent on the costumes.  I expect Nintendo will do two things down the road.  First, they will add another Mii Fighter class to add more variety to the character.  I expect this will be a free download as Nintendo’s intent is to get you to buy the costumes.  The other is they may attempt to expand how Miis are used online.  One of the biggest barriers to the Miis is you can’t use them online with Anyone.  If you can’t use them online, players will likely ignore them.  As a result, the characters will fall to the way side and DLC costumes will not be purchased.  Alleviating this issue will encourage players to use these characters and perhaps purchase the costumes.  Lastly, I expect there will be Starfox costumes that will be shown off with Wolf.  Furthermore, I expect Fire Emblem will the next cross over for costumes.

My Picks

I want to close with the characters that I personally want.  Wolf is, by far, my most wanted character.  Outside of him and other veteran characters, I do want Inklings and a Donkey Kong character, although I would rather have Dixie Kong over King K Rool. Another character I want, which I don’t think will happen, is Henry Fleming from Codename STEAM.  I don’t think the game is very popular, but I love the game and I like his personality of the game.  Plus, the steam mechanic from that game could make for an interesting playstyle for him.  I also want a Rhythm Heaven character though it will be a harder sell since there is no firm character in the series and the series is not popular in the west.  Besides this, I’d like to see a Zelda character of some kind.  I feel like this series gets ignored when compared to Pokemon and Mario.

I’m really excited for the inclusion of more DLC and can’t wait to see what happens. Also, I expect Sakurai will start replying to suggestions similar to what was done during Brawl.  I hope you enjoyed reading this!! Let me know what you think in the comment section below.

Smash 4 DLC: The Case for Snake

With Smash DLC now being a reality, I thought this would be a good time to break down possible DLC candidates.  This will be part one of what will (hopefully) be a comprehensive break down of viable third party characters for DLC.  As it stands now, Super Smash Bros. for Wii U and 3DS has a total of three third party characters, those being Sonic the Hedgehog, Pacman, and Megaman.  Conspicuous by his absence is Solid Snake, the only non-returning third party veteran.  In honor or our fallen soldier, we will be looking at what I see as the top three DLC contenders from his home company, Konami.


The perfect disguise

Solid Snake

Character Background: Solid Snake is a soldier of fortune from the Metal Gear franchise. Part of the elite special forces unit Foxhound, Snake is a true super soldier.  He is a  man who specializes in the impossible, a living weapon and expert spy that has been tasked with destruction and disarmament of the titular Metal Gear units (bipedal nuclear armed tanks) time and time again.


Metal Gear NES edition (that cover is totally not just a frame from the movie Terminator that’s been painted over)

The series roots are in the 1987 release of the game Metal Gear on the MSX2.  Most Western fans are more familiar with the NES/Famicom port of the game as the MSX2 had a limited release in the region.  The franchise is a pioneer of stealth-gaming that has repeatedly revolutionized the  genre over the past three decades.  It looks to do so again with the release of Metal Gear Solid V: The Phantom Pain later this year.

Reasons for inclusion: Snake is really a no-brainer.  He is a veteran of the Smash Bros. series, and while he may not fit in with the rest of the cast on the surface, his gritty “mature” outward appearance is part of his appeal.  He has a unique aesthetic, moveset, and a gaming world that adds a lot of charm to the Smash Bros. universe. Case in point: his in game Codec conversations from Brawl.

These  conversations provided players with a fun and interesting way to learn more about the characters found in Smash Bros.  In them, Snake would use his two way communicator (the Codec) to ask for advice about the characters he was facing from various members of his supporting crew from the Metal Gear franchise.  These Codecs were so well received, in fact, that Sakurai felt the need to include a similar feature in Smash Bros. for Wii U in the guise of “Palutena’s Guidance.”


I’ve been cut, Colonel!

Snake is also a highly recognizable gaming icon.  The Metal Gear series is one of the longest running and most successful in gaming, with over 39 million units of software sold since its inception. Not only that, but the character  has been on Nintendo hardware for over 28 years, most recently in 2012 with Metal Gear Solid: Snake Eater 3D on the Nintendo 3DS.

Reasons for exclusion: Konami and Nintendo aren’t exactly the best business partners at the present time.  The last games that Konami produced for the 3DS were released in 2013.  They have yet to publish a title for the Wii U that is not a virtual console release of an old NES or SNES game.  Worse yet, there are currently no known Konami software titles in development for the Wii U.  This includes the newest Metal Gear Solid titles, which are not being ported despite also releasing on inferior hardware (in this case the Xbox 360.)


Will old man Snake and his fabulous mustache forever be doomed to Sony exclusivity?

There is also the issue of Metal Gear’s legacy with Nintendo.  Snake may be a gaming icon, but he is not a Nintendo icon.  He is much more closely associated with rival console manufacturer Sony, and has in fact only been featured in one non-port on a Nintendo video game system (the 1998 Gameboy Color game Metal Gear: Ghost Babel.)  While the original Metal Gear was ported to the NES, it was done so with no input from Metal Gear creator Hideo Kojima and is considered a vastly inferior version.  The game is so different, in fact, that Kojima himself does not consider it a true part of the Metal Gear series.

This last point was once a positive in Snakes favor.  Hideo Kojima and Masahiro Sakurai are friends and it is a known fact that Snake’s inclusion in Smash Bros. Brawl is largely due to this.  Kojima is now leaving Konami, so this is now at best a neutral point.

Music

What is Smash Bros. without music?  Here are a few tracks you can look forward to if Snake comes back.

If you enjoyed reading this piece, check out the case for Simon Belmont here.

Smash Poll: Smash DLC Results

Will write more about this after the Mewtwo hype dies down.

Here’s the published chart (so you can sort it by language, etc):

Want:

https://docs.google.com/spreadsheet…S0/pubchart?oid=1404193269&format=interactive

Picture Format:

[​IMG]

Potential chart:

https://docs.google.com/spreadsheet…S0/pubchart?oid=2075568975&format=interactive

[​IMG]

And finally: Wants divided by Potential:

[​IMG]

Also, I release the data here once I delete the names and organize the questions a bit for people. Working on it now.

What do you think about these results? Are they surprising? Disappointing? Leave a comment below!

By the way, this is the 50th post on Source Gaming!

Subscribed to Source Gaming to keep up with quality Smash-related content. Tweet to PushDustIn about what kind of content you would like to see. Or, leave a comment below.