Tag Archives: Super Smash Brothers

Everyone Joins the Battle! Anyone Can Join the Fray! Sakurai Famitsu column vol. 455– E3 2014 and Mii Fighters

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post

Think About the Video Games, vol. 455, June 19th, 2014.

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Ryu, Roy, and Lucas join the battle! Sakurai’s Famitsu column, Vol. 481

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Sakurai’s Famitsu column, Vol. 481

Ryu, Roy, and Lucas join the battle!

On June 15th, we launched an update for Super Smash Bros. for Wii U and 3DS.

But the main attractions are the new fighters. Roy from Fire Emblem: Binding Blade, Lucas from MOTHER 3, and Ryu from the Street Fighter series were all made available to play at the same time.

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“Melee Tournament With The Famitsu Editors!” Sakurai Famitsu Column vol. 89– Sakurai participates in an in-house Melee tournament!

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu February 4th, 2005

Vol. 89: Melee Tournament With The Famitsu Editors!

One winter day, I sped my beloved car to the Famitsu editor’s building. However, I wasn’t on my way to discuss my next column, or even to promote or talk about a new game.

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“Painful Memories of Fighting Games,” Sakurai Famitsu Column vol. 71– Sakurai on fighting games, skill gaps, and more

Note: Do not repost the full translation. Please use the first two paragraphs and link to this translation. For additional information, please read this post.

Weekly Famitsu September 24th, 2004

Vol. 71: Painful Memories of Fighting Games

The day I first saw a “Street Fighter II” arcade cabinet installed in my local arcade, I thought to myself, What is this!? A machine with two screens, each facing towards a seated player, designed so you can play against an unseen opponent, a design that persists today. If you lose, your one play is over, if you win, you get to keep playing. The tension I felt when playing against a stranger for the first time was incomparable to when I played my friends, and my heart started to race. This is groundbreaking![1] I felt as if a new way of playing games had introduced itself into arcades. This was over ten years ago.

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Quick Facts about the Spacies in Melee

Short post today, but I wanted to bring up something that I recently discovered.

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Does Lucas DESERVE to get into Smash?

I was listening to the GameChap’s discussion on Lucas, “Super Smash Bros LUCAS DLC – Does He DESERVE a Slot? (Wii U)” and decided to post my own thoughts on the matter. I have some issues with GameChap and Bertie’s argument that I would like to explore. I’ll skip over the fact that they called Ike a clone, because that’s way too easy.

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35 Factors to Consider When Predicting Characters for DLC

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(a minor special thanks to the Leaks Group on SmashBoards for forming some reasons)

After thinking about it for a while, I decided there was a need to share my way of thinking when it comes to predicting characters. This is because a lot of people question my prediction rosters and why I add certain characters over popular candidates. Finally, I decided to share it in the form of a list, as I might have cracked the code on how decides on characters. Be sure to refer to legends below, and read carefully and enjoy:

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Thank Iwata for Smash

Thank Iwata for Smash

SmashBros2

Satoru Iwata has had a significant impact on the Smash series as a whole. So much so, that I personally consider him the, ‘second father’ of the series. While Masahiro Sakurai deserves all the credit for the creation and implementation of the idea of Smash Brothers, Iwata was instrumental in ensuring that the series made it into a reality. Today, I would like to briefly discuss Iwata’s involvement with the series.

Short biography:

Most gamers now know Satoru Iwata as the president of Nintendo. However, some fans may be unaware that Iwata actually has a strong history in not only management but with programming. Born in the cold Sapporo, Japan on December 12th, 1959; Iwata started programming games from a young age. When he was 19 years old he joined Hal Laboratory as part-time, where he started his professional career as a programming. After graduating, he was hired full time. Four years later, he would begin his career as a video game producer Hal. At this time, is credited with programming and producing such successful games like Balloon Fight, Golf, and Earthbound (Mother 2 in Japan).

Note: Most of the information here came from this site.

Super Smash Bros:

Even though Iwata was Masahiro Sakurai’s supervisor at Hal, they enjoyed a close working relationship and respected each other. Iwata produced two of Sakurai’s Kirby games. Later, when Sakurai came up with a way to revolutionize the fighting game genre, he approached Iwata to help program the prototype.

However, Iwata’s involvement did not stop there. Iwata helped Sakurai receive permission from Shigeru Miyamoto in order to use Nintendo characters in their new fighting game. Originally, Miyamoto turned down Iwata’s idea. Despite this, Iwata convinced Sakurai to demonstrate the idea to Miyamoto while withholding the fact that Miyamoto has already said ‘no’. This demonstration by Sakurai got Miyamoto’s approval, and thus Nintendo All Stars: Super Smash Brothers was officially born.

Melee:

During Melee’s development, Iwata moved from his position in Hal took the position of General Manager of Corporate Planning at Nintendo. Despite his managerial position, he actually helped out with debugging and some programming in Melee. Because of Iwata’s efforts, Melee was able to release on time. Iwata is credited with a “Special Thanks” in the credits. After Melee’s release, Iwata would be promoted to the CEO of Nintendo, succeeding Hiroshi Yamauchi in 2002.

After Melee and Kirby’s Air Ride was released, Sakurai decided to leave Hal Laboratory. Before leaving, he consulted Iwata on a number of topics. To Sakurai’s surprise, a sequel to Super Smash Brothers was brought up. Iwata promised Sakurai that if a sequel were to be made, Nintendo would consult Sakurai. This is because, Iwata believed that only Sakurai possessed the tact and vision to ensure that Smash Brothers was true to its’ source material, while being enjoyable and successful.

Brawl

When the Nintendo Revolution was announced, Iwata had confirmed that a Smash Brothers game that made use of the Nintendo WiFi connection would be released alongside the console– much to Sakurai’s surprise.

Shortly after that announcement, Iwata and Sakurai met in a private hotel room. Iwata reaffirmed his promise to Sakurai. If, and only if Sakurai did not sign on to making a new Smash Brothers game, then Iwata would have staff remake Super Smash Brothers Melee with online capabilities for Nintendo’s new system. Iwata told Sakurai that he would probably not change anything else. No extra stages, no extra fighters. Sakurai was initially unsure whether or not to sign on to this project, but felt that a full re-release was unfair to the fans of the series. Eventually, Sakurai would sign on and make Super Smash Brothers: Brawl. For additional information about this, stay tune for a full translation of Sakurai’s Famitsu column about Brawl.

“Smash for”

There isn’t any clear information about Iwata’s role in “Smash for”. It is important to note that after Brawl was released, Sakurai expressed interest in making a handheld version of Smash for the DS  and might consider a new Smash for the next Nintendo system (Japanese). Sakurai ended up doing both with the 3DS and Wii U.

I do believe that Iwata has had a huge influence in Sakurai’s decision to work on Smash for Dlc. During the announcement of additional Dlc, Iwata stated that he approached Sakurai with the idea of a fighter ballot. From a business perspective making some DLC makes perfect sense, and the way that Sakurai is doing it does not contradict his earlier statements about DLC.

Conclusion

All in all, Iwata has played a huge role in Super Smash Brothers from it’s inception. Please take a moment…and please understand.

Yesterday, I wrote about Sakurai’s cat, Fukura. Tomorrow, I will finish either the Brawl translation piece, or write about Michiko Sakurai. I haven’t decided yet.

The Definitive Unused Fighters List in Smash

Update 4: There is a cut mini racing game from Super Smash 64.
Update 3: Sonic was originally planned for Brawl. According to the History of Sonic, Sega initially refused causing him to be temporarily dropped.
Update 2: Sonic was indeed planned for Melee. I found the full magazine scan, so it’s no longer possible misinformation.
Update 1: Mii Fighters and Pac-Man were briefly considered for Brawl. They’ve been included in the list below.

Seeing your favorite characters battle it out is probably the highlight of any Super Smash Brothers game. Character selection is a closely guarded secret by the series director, Masahiro Sakurai, but over the years he has released juicy tidbits. This entry will outline all of the characters that did not join the fight in each iteration.

For clarity’s sake, I’ve decided to separate each game into three categories: considered, planned and scrapped. Considered are characters that Sakurai and his team thought about putting into Smash. Naturally, this list will always be largely incomplete. Planned characters are characters that made it into the planning stage, but were not started. The last category is scrapped characters, which are characters that nearly made it into the game, or have left over data in the game.

There is a possibility that some characters are miscatergozied in this post, as we have incomplete pictures of the development cycles. Within each title, I will identify common rumors I have read online, but as far as I can tell are not actually based on fact. In this post, there are a ton of links. This is to allow readers to double check the research that was put into this. Of course, the biggest challenge in writing this post was finding reputable sources and quotes for every character.

In some cases, I’ve linked to posts that I have translated. This was done for the benefit of English speakers. In each of these posts, I’ve included the original Japanese so readers may confirm my translation. Please comment with additional sources, or inquires about certain characters. I tried to be as thorough as possible, but I might have missed some. Without further ado, here’s the the list.

Super Smash Brothers 64:

Considered: Planned: Scrapped:
Mewtwo Bowser
DededeRacing Mini Game

 The first game in the series, Super Smash Brothers 64 was developed with a low-budget, and few staff members. Even though it seems common sense now, Smash was not seen as a promising franchise as Nintendo was wary that people would not enjoy a crossover fighting game featuring their mascots. Furthermore, Masahiro Sakurai attempted to revolutionize the fighting genre as he got rid of complex button inputs and lifebars.

Ganondorf wasn’t considered for 64, but I couldn’t help but include this amazing piece of art.

Since Smash 64 had limited resources, there are characters that were planned, but did not made it into the final game. Bowser, Mewtwo and Dedede were confirmed by Sakurai himself when conducting a hypothetical, “If there was a Smash 2” poll (Japanese Source Here). There likely are additional characters planned but, as far as I know, no hard evidence for any other characters exist. Sakurai confirmed that Bowser and Dedede were being worked on for about half of the development of Smash 64 in a Smash 2 response. It’s unknown whether Mewtwo had any work done on him.

The information about the cut racing mini-game can be found here. No additional information is known at this time.

Possible Misinformation:

Sakurai planning Sigurd for Smash 64, seems to be an unfounded rumor. No official sources could be found, making this pure speculation. Fire Emblem is the only non-64 series to receive their own breakdown in the Smash 2 polls, which guaranteed Marth, and eventually Roy’s inclusion in Melee.

Meowth was probably not planned for Smash 64. I found no reference in any of the e-mail responses, despite claims that he was scrapped in favor of Jigglypuff. People tend to forget that Jigglypuff was popular due to her role in the anime at the time.

Pit in Smash 64 being dropped because they couldn’t get his wings working seems to be an untrue rumor. If this was true, I believe we would have heard about it during Brawl, which I’ve been unable to find a source on.

Super Smash Brothers Melee:

 

Considered: Planned: Scrapped:
Takamaru
Saki Amamiya
Mach Rider
Toad
Ayumi Tachibana
Banjo and Kazooie
James Bond
Balloon Fighter
Urban Champion
Bubbles
Excitebike
Snake
Sonic
Lucas
Wario
Sprout Tower (Stage)
Summit (Stage)
Sukapon (Item)
Kingdom of Akaneia (Stage)

Late in the development, the clone characters, Dr. Mario, Roy, Young Link and Pichu were added. Interestingly, Ganondorf was the last character in, and was extremely ‘lucky’ to make it as he was not originally planned. Since Captain Falcon’s model and moveset fit, and because of his popularity in the Smash 2 polls, Sakurai decided to add him in at last minute.

Additional characters were most likely considered, as Sakurai had the Smash 2 poll data. I’ve only included characters that were outright confirmed by Sakurai, or have an interesting history.

Considered:

Sakurai was asked by a fan what character he would like to see in Smash 2, and Mach Rider was the response he gave. He was most likely joking though, as he said he ‘wanted to include him based on his funny name’.  In an earlier response, he does say that his generation turns to Mach Rider or Takamaru. However, it’s unknown how much consideration was actually given into these characters as he outright stated that Takamaru’s chances of appearing in Smash 2 were low .

A Sin and Punishment character (Most likely Saki) was very briefly considered for Melee (Japanese). In his comment, Sakurai stated that he had no plans for a Sin and Punishment character, as a moveset did not come natural when thinking of a character.

Toad was at least considered for Melee. Not only was he ranked 9th on the Smash 2 polls, but Sakurai also said that he expected Toad to appear in Smash 2 in a reader response. Sakurai used the word “appear/ come out” and not “join the battle”/ “join the roster”; so it’s unknown how likely a candidate Toad was during Melee’s development. Like Wario, it is possible that he was dropped in favor of less Mario representation.

Ayumi Tachibana, one of the main characters in Famicom Tantei Club, was confirmed to have been considered for Melee during a recent NicoNico interview. Sakurai decided not to include her in the final roster plan, as she lacked familiarity abroad. In the Melee emails (Japanese), Sakurai stated that without a new release in the series, Ayumi Tachibana probably wouldn’t join Smash Brothers.

In an e-mail response asking about including a character from Rare (Japanese), Sakurai stated that it was difficult to include a character from Rare for various reasons. While some may see Banjo and Kazooie’s inclusion as natural, they couldn’t make it in due to ‘adult circumstances’ (This most likely means copyright).


In a similar vein, James Bond was considered for Melee. Again, “adult circumstances” led to him not being included. Sakurai actually lists the reasons here (Japanese). The reasons are: Can’t have realistic guns in the game. Can’t use the actor’s likeness. Since the game is originally based on a movie, the copyright won’t go through. Lastly, it’s owned by Rare.

Ice Climbers were chosen as Melee’s retro representation. In one of the Smash 2 e-mails, Sakurai discussed how important it is to have a wide selection of characters in order to appeal to the various demographics. When the Ice Climbers got their Japanese Melee character page, Sakurai included other characters that were considered for the Ice Climbers spot. These include Balloon Fighter, Urban Champion, Bubbles (from Clu Clu Land) and Excitebike.

Not a character, but Sprout Tower was considered for a stage at the start of Melee’s development (Japanese). Summit (Ice Climbers) was also considered (Japanese). Interestingly, ICETOP is a name of a cut stage. Reportedly, it can be loaded but it’s Icicle Mountain without music.

Planned and Scrapped:

During Melee’s development, Kojima (at his son’s request), asked Sakurai if Solid Snake could be in the game. Since Melee was pretty far into development, adding Snake was impossible. When starting Brawl’s development, Sakurai then asked Kojima if Snake could join the battle.

The source for Sonic being planned for Melee Edge magazine in Australia. Yuji Naka spilled the beans on Sonic’s possible inclusion in Melee. In it, Yuji Naka states that it was very close to happening, but because of time constraints, it was impossible. However it, “left the door open for future collaborations”.

Here’s the source information for for the magazine:
Edge Magazine (Australia Edition) Issue 04 (January 2005)
Author:Future Publishing
Subject:Edge Magazine (Australia Edition);
Year:2005

Wario
was planned for Melee. Sakurai has mentioned that he was concerned with overrepresentation of certain series, so some characters that were planned got dropped. Wario was the 3rd most popular character on the Smash 2 ballots (After Bowser and Peach). On a Melee site, Sakurai stated that if he had the time to add one more character, he would have added Wario (Japanese). See possible misinformation for additional information on Wario.

Lucas was planned for inclusion in Melee. However, due to Mother 3 being in development hell, Ness was brought back. This is outright confirmed on Ness’ Japanese character page for Melee (Japanese) and in a reply by Sakurai.


Sukapon
was going to be an item in Melee (Japanese).  Sakurai mentioned Sukapon twice in the reader response. He says that Sukapon was cut because of “adult matters”, and that players would’ve been able to ride Sukapon. The bonus text relating to Sukapon was on the site, but it has since been deleted. Unfortunately, the Melee site didn’t allow it to be archived, so we don’t know how many points the bonus would have given. Since Sakurai said “adult matters” it’s plausible that there were legal complications which lead to Sukapon being cut entirely. I found a Japanese blog, supposedly written by someone who worked on Joy Mecha Fight, that stated that the contract for the game was lost, which is the reason Sukapon was cut. The contract was found, hence the Virtual Console release in Japan. It’s unknown the actual validity of the blog.

Not a character, but Kingdom of Akaneia (Fire Emblem) was scrapped from Melee (Japanese)’s stages. It was going to have machines that threw stones at the castle, and have appearances from a dragon and a sorcerer. Due to various circumstances it was cut. AKANEIA was found in the debug menu of Melee, and trying to access it crashes the game. Furthermore, the game’s Fire Emblem track is named AKANEIA.

Luigi’s plan in Melee was decided before Sakurai knew about Luigi’s Mansion (Japanese). His high pitch voice is based off of Mario Kart. “Assist Capsules” were thought of during Melee’s development but were removed for an unknown reason (Japanese). Giga Bowser was made as a reaction towards Bowser’s modern design. Sakurai notes that the old Bowser was really scary, and he wanted to incorporate that. However, since the design has changed, he had no choice but to include the modern version as a playable character (Japanese).

Venusaur, along with other Pokemon, were originally going to appear on Pokemon Stadium (Like Saffron City in 64) (Japanese).

Fire Emblem trophies were planned for the game, but they were too complex so they were not a priority (Japanese).

Misinformation:

Update:I got in contact with the original poster for the following information. After careful consideration, we both determined that the information was illegitimate. Therefore, anything from the original post is open to debate as some parts of it are purely speculative.

Not all characters that appeared in the intro movie for Melee were intended to join the fight according to the Japanese official site. Sorry Ridley, Wolf and Samurai Goroh fans.

There is no reliable source for Wario actually being seriously, “considered for a Mario clone but he deserved better”. In addition, I haven’t been able to find hard sources on Japanese character discussion. Sakurai did say, “If I cut all the clone characters, I wouldn’t have been able to even add one new character. However, I could have made Wario using the same body shape and attacks as Mario” (Japanese). He also states that if he cut Roy and Marth or Mewtwo, he might have been able to add Wario, but the Mario representation was too much (Japanese). There’s nothing there that says Wario was cut for deserving better.

Dedede being next in line, or Sakurai choosing between Dedede and the clones, might also be false information. No Japanese sources exist for this comment. Considering that it Sakurai has stated that there was no option between one new character, or the clones in the Melee polls, I’m leaning towards this being false.

Wolf as a Fox clone might also be misinformation. The only source I’ve been able to find is a Neogaf user, who has since been banned. He claims that the information came from a Famitsu article, but provided no scans nor the date of the article. This was said by the same guy that claimed Wario was considered as a Mario clone. Based on Sakurai’s comments about not all characters in the opening movie being planned, and the questionable legitimacy of that user, I believe that this accusation is false. Sakurai mentioned that Peppy’s voice actor was wondering if Peppy was going to be a playable character. Afterwards, he mentioned that fans would really like to see the Starfox team complete (Japanese).

Super Smash Brawl:

At GDC 2008, Sakurai stated that a lot of characters were originally planned, but also many were scrapped so that they could focus on, ‘balancing series representation and making each character unique’.

Brawl’s character selection was essentially completed by July 7th, 2005. The only exception was Sonic, as he was a late addition to the game (Japanese). Sonic was added due to his overwhelming popularity in the ballots (Mainly from the West). This means that characters like Wolf, Toon Link, and possibly Jigglypuff might have dropped at one point from development.  For additional information about Brawl’s development, check out DarkErmac’s comments on reddit for additional information about this theory.

UPDATESonic was planned from the very beginning. However, Sega initially refused to have the hedgehog join the fight.

“Early on, Nintendo asked SEGA if Sonic could be included in the game, but the Haneda company refused. It was only later, when the development of Super Smash Bros. Brawl was nearly finished,
that SEGA changed its mind. This is why the game’s release was delayed.”

History of Sonic, page 210.
Thanks to Sur and Naoshi for providing the quote and source.

Just like Melee, additional characters were surely considered as Sakurai had the results from the Smash 3 ballots. The official site for Brawl was completely replaced by Smash 4’s site. Luckily, I was able to capture all of the poll results by using the Wayback Machine.

Considered: Planned: Scrapped:
Takamaru?
Villager
Nintendog
Blastoise (Pokemon Trainer)
Ridley
Pac-Man
Mii Fighters
Confirmed: Dr. Mario, Mewtwo, Roy, Dixie.Highly Likely: Toon Zelda/ Toon Sheik.
Speculated: Plusle and Minun

Considered:

Takamaru – Brawl response #71, #121, #139, #165, #284 all argue that Takamaru should be a playable character, but Sakurai did not give a  response. Flip at NinDB posted:

If the GBA port of Nazo no Murasame sells well, then I will consider Takamaru.
In the same paragraph, he mentions that the GBA port of Kid Icarus was the final deciding factor in the inclusion of Pit as well. He knew Pit was popular, but he didn’t think he could be a “top-seller.” Lo and behold, Kid Icarus was the number one selling title in the Famicom Mini Series and thus Pit was included.

However, I’ve been unable to find the original source of this comment. Additional help finding this source would be appreciated.

Sakurai stated that finding representatives from new series was difficult as many of the characters did not have the fighting spirit, despite being really popular. The Villager and Nintendogs were explicitly named in an Iwata Asks. Most likely, they were only briefly considered.

In the previously mentioned interview (Japanese), Sakurai stated that Blastoise was briefly considered for Pokemon Trainer. However, he felt that having a representation for each of the stages of evolution would really balance the character out.

Pac-Man was briefly considered. Sakurai stated that Miyamoto approached him with the idea, but Sakurai thought it was a little “far-fetched”.

Mii-Fighters were also briefly considered, but Sakurai decided against it.

In a Nintendo Power Article, Sakurai said that “Ridley would be impossible”, “very slow”,and that the team would have to work very hard in order to make him work as a playable character. Interestingly, Ridley was possibly going to be an assist trophy, as leftover data has been found. His role as an assist trophy was most likely changed to a boss role during development.

Scrapped:

AKA: The forbidden seven.

Of the characters with leftover data, Mewtwo, Roy and Dixie arguably had the most work done on them. Roy has a unique victory fanfare while Mewtwo had a unique victory fanfare and a Wii remote sound. Dixie had a working prototype at one point, as she was originally envisioned to have a tag-team mechanic, just like in Donkey Kong Country 2 (Japanese). However due to complications in programming, she was dropped and Diddy was made into a full character by himself. It’s unknown how far each of these characters got into development, or when they were dropped as the team worked on various aspects of the game at the same time. Since the other three (and arguably Dixie too) have less references to them, it’s plausible that they were dropped earlier in development.

Toon Zelda/ Toon Sheik are obvious from their filenames. However, it’s unknown whether Toon Sheik was actually Tetra or not. It is highly likely that this is the case, as Toon Link’s design was inspired from Wind Waker and Tetra was made to be Wind Waker’s Sheik. Despite this, it is not 100% confirmed as Sakurai has never talked about this character.

Plusle and Minun draw considerable debate within the community. The files are labeled, pra_mai, which kind of corresponds to their Japanese names, PURASURU and MAINAN(プラスル&マイナン). The main point against them is that the Ice Climbers, and the Dixie/Diddy combo, had two separate character files. This could be explained by Plusle and Minun using an unknown mechanic where they weren’t separated. Furthermore, they do not use the Gamefreak localization for their names, nor the original Japanese. Despite this, it’s interesting to note that Plusle and Minun, along with Pichu and Mewtwo, are all special criteria Pokemon trophies in Brawl.

Super Smash 4 3DS/Wii U:

Considered: Planned: Scrapped:
Takamaru
Chrom
Speculated: a Rhythm Heaven character
Confirmed: Ice Climbers
Speculated: Dr. Mario Stage
Brain Age Stage
Electroplankton Stage
Swapnote Stage

Additional characters were most likely considered. However, I’m only including the characters that Sakurai himself has stated were considered. Like Melee and Brawl, clone characters (Lucina, Dr. Mario and Dark Pit) were added late into development. DLC for Smash 4 was formally announced on April 1st.

Takamaru was (once again) considered as a playable character in Smash 4. In a NicoNico interview with the voice actor for Takamaru, Sakurai mentioned that he briefly considered adding the unique swordsman as a playable character. However, because of lack of name recognition Sakurai decided against it.

Chrom was briefly considered before deciding upon Robin. Robin was picked as he was more unique than Chrom.

Ice Climbers, officially were scrapped due to issues on the 3DS.

Note: This is my personal opinion, and should not be treated as fact. This is open for debate: Personally, I think that 8 Player Smash might have also played a role in them getting scrapped, despite claims by Sakurai saying they were working on the Wii U. This is because many of the 8 Player stages have removed components which require some artificial intelligence (A.I.). These include boss characters, stages with breakable walls, and even background effects. I believe that that the team could not make 8 Nana’s A.Is. work on many stages. It’s also interesting to note that some characters like Wii Fit Trainer actually have less bones in 8-Player Smash. This causes her thumbs up pose to look a little different– depending on what mode you are playing.

It is speculated that a Rhythm Heaven character was scrapped. This is due to the order of the emblem database that I uncovered while digging through the files. No additional files for the character were found, thus it is a mystery which representative would have been chosen and how long they were being developed. According to the Gematsu leaker, this would have been the Chorus Men. This is a very hot topic within the Smash community.The next article that I’m working on is an in-depth discussion about the potential validity of the Gematsu leaks.

Numerous stage references were found in the Wii U files. These are all speculated, but it’s assumed that Dr. Mario was going to have a home stage (with the Virus’ as boss characters) Furthermore, Brain Age had a blank emblem file present in the Wii U. It’s speculated that this file would have been used on the stage select screen. Furthermore, a reference to the emblem still exists in the emblem database (brainage).  Electroplankton? (Plankton) has an emblem reference, and so does “diary”. “diary” is speculated to be a Swapnote Stage, as いつの間に交換日記 (Literally: Exchanging Diary over Spotpass) is the Japanese name. However, no further evidence seems to exist to confirm or deny these theories. It’s also unknown if all these stages were planned for the Wii U version, or if they are leftover data from the 3DS version.

Conclusion

I believe I provided a comprehensive list of all the unused characters in each of the Smash Brothers game. Please let me know if I made any mistakes or if you guys find additional sources. I will not accept information without legitimate attribution. Special thanks to Flip at NinDB, and Sir llpalazzo at Starman for laying the groundwork for this post. Additional thanks to Spazzy_D (Check out his amazing DLC article) and Frostwraith for giving me suggestions. I spent over 20 hours researching and writing this post so give me a shot out on Twitter. Stay tuned for more great content at Source Gaming.

Smash Reader Response Page 25: Beam Sword, Takamaru

After Smash 64 was released, Sakurai opened the Smash 64 website. There, he regularly updated the page with interesting tidbits about Smash 64 development, and answered fan questions. I realized that most of these fan responses have not been compiled, nor translated. So I decided to start translating them for the community. I’m amazed about how much we still can learn about the series. I’ve kept the original Japanese for reference, and for readers fluent in Japanese who may want to check my translation. Comments by me will be made in orange.

Translated the interesting parts. Will eventually come back to it. Scroll down to find them. 

Additional Pages Here

Page:25


Y.H さん
最近よく、大学の先輩や友達とスマブります。

はじめてやった時は、先輩たちがあまりに強くて
おもしろくなかったばってん、
すぐに慣れて、今ではかなり自信があります。

最近自分もスマブラを買ったので、
さらに修行あるのみでござる。

大学の祭り(?)でのゲーム大会では、
スマブラも候補にあがっているので、
今からがんばらんといかん。(祭り?は11月)

プリンを極めた人、勝負!

この投稿はすべてローマ字だったばってん、
書き直してみたでござる。


N.M さん
なんというかねぇ・・・熱すぎますね。これ。
兄弟とサルのようにやりこんでますけど
やる度に新必殺技開発できるのがすごい。

弟がとどめとばかりに拾ったボム兵を
ブラスターで打ち抜いて逆転勝利したり・・・

無敵状態で爆弾かついだリンクを特攻させたり・・・

最近はレイガンで接近戦を仕掛けていくのが
俺流の闘い。プリンも使い始めた。

しかし弟は強い。レベル9のCOM3人相手にも
負けなくなったらしい。こっちは学校の課題があるんじゃ!
スマブラばっかやってられへんねん!
でもスマブラはまじで大好きです。

これやるまではエアガイツが格闘アクションの最高峰だと
思ってたんですが、こういうのもアリですね。

いまはスマブラです。
システム合体したら凄い事になるなぁ・・・あ、うそです。

2もこのままのノリで作ってください。
新キャラはサトシ、ムサシ&コジロー、オグマ、クッパ、
サムライゴローあたりで。
サムス喋ってくれ・・・

最後に、サクライさん。お仕事がんばってください。
HAL研に幸あれ!

ありがとうございます。2001年はハルの年とは
よく言ったもんだと思いました。
(少し年輩じゃないとわからないかな?)


う-ろん・あおや さん
アンケートの「好きなのみもの」はほったらかしですか。

ぼくみたいに地味にボケてる方たちが
たくさんいると思うんです。

桜井さんの審美眼でよさげなヤツを
いくつかチョイスしてくださいよ。

大変ですか?そうでなければ・・・ぜひッ。

「好きなのみもの」については、途中までは
きちんと集計していたのですが・・・・あまりにも書き方と種類が豊富なので、
断念してしまいました。挫折。1位がコーラであることは間違いないと思います。あと、この方は「コンデンスミルク」でした。


JUN さん
スマッシュブラザーズめっちゃ面白いです(^-^)

友人が購入したようで誘われてやってみたら、
なんか朝までやってました(^^;

僕の第一印象しては「任天堂御乱心!?」(笑)
だったんですけど、友人が「これはHAL研開発だよ」と
教えてもらい、任天堂を見なおしかけたのもつかの間、
「HAL研すげえ!」に変わりました(^^

数十時間やった後、サムスのチャージショットが
やけに気持ち良いこと発覚。
それいらいサムスがマイキャラです。

ふとディスク版メトロイドのラスボスでミサイルが尽きて
あえなく死亡した苦い思い出が蘇りましたが、
スーパーメトロイドを攻略本なしでクリアして
友達に尊敬されたという過去も同時に蘇り、
さらに僕のサムスっぷりに磨きがかかりました(笑)

とまぁダラダラ書いてしまいましたが、
HAL研の皆さん!次回作めっちゃ期待してます!
是非ともがんばってください!応援してます♪

この企画自体、ご乱心だったのかもしれません。
売れたという結果を出せていなかったら、
どうなっていたことやら・・・。


Y.H さん
任天堂のゲームは思い入れが強くて、
出てほしいキャラクターを上げればきりがありません.

続編は出ないかもしれないけど、
その分十分に魅力のあるキャラクターたちです.

メトロイドのサムスがスマブラで最初から使えると知って、
発売日に買いました.
ポケモンほど人気はないにしろ、
スマブラなら!と
思えるキャラもいるので、何とか登場させてほしいです.

ジョイメカファイトをSFC書き換えか
64で出すって企画はないですよね.
期待してるんですけど.

昔の「謎の村雨城」とか、書き換えで出たら
結構面白いんじゃないかとか、いろんな期待をしてます.

アンソロジーに答えられる企画として、
たしかにスマブラは近道なのかもしれません。Which is more likely, a new entry in the “Mystery of Mursame Castle” series or Takamaru appearing in a new Smash Brothers title. Ah, well both are pretty low (Dang). 「謎の村雨城」の新作が出るのと、
スマブラの新作に「鷹丸」が出演するのでは、
どっちが確率が高いのか・・・。あ、どっちも低いですね。(しまった)


Y.A さん
朝、友達の家でやっていて、大学に行くのを忘れました。

あぁ。私もたまには会社に行くのを忘れたい。


ゲルマン村上 さん
スマブラ2に出てほしいキャラを聞いていますが…
スマブラ2つくっているんですか?
それとも”つくりたい”という思いがあるんでしょうか?
大変気になります。
もしよければ、そのへんの所を伺いたいです。

まぁ速くても来年末ぐらいがいいと思うんですが
(ドルフィン(仮)とかでもいいかなぁ?)

いやぁ本当面白いですねスマブラ、感無量ですよ。
スマブラメインのHPをやってます
まだ工事中なので見てもらえなくてもいいです…

☆大乱闘!組☆
http://www.geocities.co.jp/Playtown/7202/index.html

こいくちのホームページですね。
こういうものも、アリだと思います。がんばれ大乱闘!組。


C.K さん
 最近はビームソードを振るたびに
「スターウォーズ」が頭によぎる今日この頃。
よく見ると素振りモーションが全員違うところがニクイ。
(よく見るとピカチュウは口で振ってますね。) 

アンケートの中でピーチ姫が2に出てほしいとかありましたが、
最近の姫は取説のイラストとゲーム内の御姿とは
かなり違うような気がします。

特にマリオゴルフ64のイラストはかなりケバく感じますけど。
歳はいくつなんだろう?
イラストを見ているとかなり歳いっているように見える。

 あ、最近はCOM対戦も極めてきたので
サバイバルモードなんてのを思いついてやってます。

条件はCOMは一人でLv.9の99人、
アイテムはVeryLowでマキシマムトマトのみ。
一人やられたらハイそれまでで何人倒せるかです。

自分の記録は54人抜き(COM:ルイージ)です。
COMとイヤになるほど心理戦が堪能できます。

 最後に気になっているのが、
ルイージ4人対戦をやっているとジャンプの声が
「カラスの群れ」に聞こえてしまいます。

 では、体に気をつけて
2も企画会議にいれるようにがんばってください。

『スターウォーズ・エピソード1』観ました。
(先行ロードショーで)
うぉぉ。この圧倒的なかっこよさは何!?
しびれる~。で、海外版では、ビームソードの音を変更しています。
ダメ出しくらいましたので・・・。


ピカ さん
もし、スマブラ2を出すなら、
戦ったところをリプレイできる機能をつけてください。
3対1でハンデ1対9、しかもふっとびやすさは
200パーセントでたまにやるのですが、
笑える落っこち方を見逃すのがもったいないのです。

是非お願いします。

スマブラの場合、明確なKOの瞬間がないなどの問題があり、
リプレイ機能がつけにくいのは確かです。えーと、細かい説明は省かせていただきます。


ryu さん
ぬぬぬ…他人の意見とはこんなにも違うものなのか。
こりゃ意見を述べずにはいられない!!

ひとによっちゃ、「ドンキーがつよい~」とか、
「プリンが弱い」とか言ってるけど、
(CPは、弱いと思うけどね~)
ドンキーって、つよいかなァ。
プリンが弱いってのも不思議でならないね~。

それを使う人によるんじゃないかなぁ。
もしくは…アイテムを上手に使えてないんじゃないの?

まあ、アイテムがないときは少し不利かもね。
プリンとかはネ…

でも、それでも面白いのは、バランスがちゃんと
なってるからだと思うよ。
いくら相手が強くても1回くらい勝てるしね~ 

…だからスマブラいいかんじなんだよね~ん?
気が付かないうちに語尾がのびている~
これでも他人の意見になったりするのかな…

「いいかんじ」と「いいかげん」はよく似てる・・・。実際のところ、キャラの強弱や勝ち負けなんて、
二の次だと思うんですけどね。
楽しくあそべれば。


かわいい子 さん
どうしてカービィーは、ぷにぷになんですか?
敵にやられたら、つぶれそう!
でも、われなさそう。

いつかワルドちゃんを、破裂させてね!

2に出てほしいキャラとして、
「ワルドゥデぃー」と書いてありましたが、
「ワドルディ」です。ねんのため。
(破裂って・・・。)


観音 さん
う~ん,なんでだ.
最初の記録を出すまではあんなに苦労したのに,
一度いいタイムが出だすとあとはポンポン出てくる…

ボーナス2フォックス26秒83
でもこれ以上出すのは相当きつそう…
こんなにタイムアタックにはまったのって,
スーファミのF-ZERO以来です.

お。早いですな。
最後の手前はやはり急降下ですか?
(やり方が違うかも)


たく さん
再び スマブラ2にあって欲しいもの

・キャラクターの使用時間が分かるんなら
ステージ別の使用割合も分かっていいじゃないか。

・スタートボタン押したあとのカメラに遊び要素が欲しかった。
開発者の人は、アップにしたり
角度変えたり・・・ うらやましいぞ!
 プロモーションビデオを見て、さらにその機能が欲しくなったさ。

以上 ためぐちバージョンすいません
言葉が悪くて・・・\(__)ハンセィ

ところで、2の発売は決定したのですか?
一部では(スマブラ部)もう決定ムード・・・・

細かいことに目をつぶってもらえるのであれば、
ぜひ製品版にも入れたかった機能です。でも、カメラをあちこち動かすことで、
「処理速度アップのためにポリゴンを省いている場所」などが
見えると、「バグだ」と言われることもあり、
断念しました。つまらないつっこみだなぁとは思っています。
それによって、製品の自由度が下がるのは
もっとつまらないと。でも、似たようなことは往々にしてあることなので、
あきらめています。


S.S さん
64DDが出るんだからそれを利用して、
64に参入しているいろいろな企業の
ゲ-ムキャラを使えるようにして欲しい。

DDじゃなく大型のコントローラーパックでも良い
(ゲ-ムキャラをゲ-ムを買った後でも増やせるようにするため)

あと、拡張パックにも対応させて欲しい。
DDを使って通信対戦が出来るようにして欲しい。
(うちの兄が受験なので友達が呼べないから)

レベルなんかがあったらいい。
(吹っ飛びやすさ、吹っ飛ばしやすさ、素早さなど)
RPG風に歩いてたら敵が出て来たりするようにもして欲しい。
(お金があったりしてもいい)

もちろんコントローラーパックか
DDにセーブできるようにして。
(普通のモードは別)

最後にもうひとつ、新型のゲームボーイなどを出して
(3Dスティックの)、
それでもスマッシュを出して64のスマッシュと
データのやりとりができたらいいなあ。

してして三昧。


K.A さん
僕は、今、中1です。
最近、久しぶりに、スマブラをヤッテいて
はまっているぞぉぉぉぉぉぉぉぉぉぉぉぉぉぉ・・・・・・・・

マイキャラは、カ-ビィ!
(でも、ほとんどの、キャラ使ってる^。^)
マイコントロ-ラ-も買って、
気合入るぅぅぅぅぅぅ!!!!!!

僕は、発売日にスマブラを買ったから
隠れキャラの出し方なども、とーぜん知らなかった。
でも、10日ぐらいで、隠れキャラ、アイテムスイッチ、
サウンドテスト、いにしえの王国などを、
だしたぁぁぁぁぁぁぁぁぁぁぁぁ。
苦労しました。

特に、苦労して出したのが、ネス。
ストック1、難易度VERYHARD、ノ-ミスクリア。
この、条件で、ネスをだすのかなぁと思いこみ、
クリアしました。
(このときはネスの存在を知りませんでした。
ハル研のみなさん、すいません)

ハル研のみなさん、これからもガンバッテください。
カ-ビィ64も、はやく出してくれると、
かなりうれしぃぃぃぃぃぃぃぃ
でぇぇぇぇぇぇぇぇすぅぅぅぅぅぅぅぅ!!!!!

む。気合いの入ったコメント、
ありがとうございます。
隠し完遂、おつかれさまでございました。